TimerManager | ️Start your timer in Unity ! ️ | Animation library

 by   mikhomak C# Version: Current License: No License

kandi X-RAY | TimerManager Summary

kandi X-RAY | TimerManager Summary

TimerManager is a C# library typically used in User Interface, Animation, Unity applications. TimerManager has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Start your timers from whatever class you want! Even in the non-MonoBehaviour ones.
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            kandi-support Support

              TimerManager has a low active ecosystem.
              It has 3 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              TimerManager has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TimerManager is current.

            kandi-Quality Quality

              TimerManager has 0 bugs and 0 code smells.

            kandi-Security Security

              TimerManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TimerManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TimerManager does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              TimerManager releases are not available. You will need to build from source code and install.

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            TimerManager Key Features

            No Key Features are available at this moment for TimerManager.

            TimerManager Examples and Code Snippets

            No Code Snippets are available at this moment for TimerManager.

            Community Discussions

            QUESTION

            SignalR authorization not working out of the box in asp.net core angular SPA with Identity Server
            Asked 2021-Aug-11 at 14:09

            please note - this only applies to the case of server-side Identity (i.e. IdentityServer4 creates tokens, not Angular)

            Created brand new asp.net core 5 angular spa app form template:

            ...

            ANSWER

            Answered 2021-Aug-02 at 09:24

            If you want to use the signal client to pass the token to the backend hub, you should provide an access token instead of using a cookie. The server verifies the token and uses it to identify the user. This verification is only performed when the connection is established. During the lifetime of the connection, the server will not automatically re-authenticate to check for token revocation.

            For details, you can read the official Microsoft documents:

            https://docs.microsoft.com/en-us/aspnet/core/signalr/authn-and-authz?view=aspnetcore-5.0#identity-server-jwt-authentication

            Source https://stackoverflow.com/questions/68614232

            QUESTION

            Fill entire screen with a color using Timer - SwiftUI
            Asked 2021-Aug-07 at 11:07

            I am trying to use a timer and fill the screen with color. To put it simply: I am getting the screen height with \ (UIScreen.main.bounds.height) and divide it with selectedTime, let's say \ (120)seconds. Problem occurs here: the screen fills up with roundly 232, not 844.0 screen size and it fills up in 32 seconds instead of 120 seconds. I'm probably missing something. Relevant code section:

            ...

            ANSWER

            Answered 2021-Aug-07 at 11:07

            UIScreen can be quite annoying in my experience. Try using GeometryReader instead, it works much better when dealing with SwiftUI views. Wrap the view like this

            Source https://stackoverflow.com/questions/68690819

            QUESTION

            Asp.Net Core Cannot access a disposed context instance
            Asked 2021-Apr-02 at 18:38

            I'm trying to implement SignalR in order to consume data from a angular frontend application.

            I've checked all the results on google that I can find, but I still can't solve my issue.

            The error I'm getting is:

            Cannot access a disposed context instance. A common cause of this error is disposing a context instance that was resolved from dependency injection and then later trying to use the same context instance elsewhere in your application. This may occur if you are calling 'Dispose' on the context instance, or wrapping it in a using statement. If you are using dependency injection, you should let the dependency injection container take care of disposing context instances. Object name: 'AdminContext'

            Controller

            ...

            ANSWER

            Answered 2021-Apr-02 at 18:38

            I'm pretty sure that TimerManager is your issue. You did not show its declaration but looks like its constructor accepts a callback to be called at some later point of time. And that's the issue. Your scoped service _service is captured in the callback and used at some later point of time when the request has already ended. So after the request ended, the DbContext is disposed and your _service will consume a disposed context.

            The fix is to simply get the data first before passing it into your callback so that the _service will not be captured into that callback, like this:

            Source https://stackoverflow.com/questions/66918696

            QUESTION

            How can I get multiple Timers to appropriately animate a Shape in SwiftUI?
            Asked 2021-Jan-28 at 23:16

            Apologies in advance for any tacky code (I'm still learning Swift and SwiftUI).

            I have a project where I'd like to have multiple timers in an Array count down to zero, one at a time. When the user clicks start, the first timer in the Array counts down and finishes, and a completion handler is called which shifts the array to the left with removeFirst() and starts the next timer (now the first timer in the list) and does this until all timers are done.

            I also have a custom Shape called DissolvingCircle, which like Apple's native iOS countdown timer, erases itself as the timer counts down, and stops dissolving when the user clicks pause.

            The problem I'm running into is that the animation only works for the first timer in the list. After it dissolves, it does not come back when the second timer starts. Well, not exactly at least: if I click pause while the second timer is running, the appropriate shape is drawn. Then when I click start again, the second timer animation shows up appropriately until that timer ends.

            I'm suspecting the issue has to do with the state check I'm making. The animation only starts if timer.status == .running. In that moment when the first timer ends, its status gets set to .stopped, then it falls off during the shift, and then the new timer starts and is set to .running, so my ContentView doesn't appear to see any change in state, even though there is a new timer running. I tried researching some basic principles of Shape animations in SwiftUI and tried re-thinking how my timer's status is being set to get the desired behavior, but I can't come up with a working solution.

            How can I best restart the animation for the next timer in my list?

            Here is my problematic code below:

            MyTimer Class - each individual timer. I set the timer status here, as well as call the completion handler passed as a closure when the timer is finished.

            ...

            ANSWER

            Answered 2021-Jan-28 at 23:16

            I may have found one appropriate answer, similar to one of the answers in How can I get data from ObservedObject with onReceive in SwiftUI? describing the use of .onReceive(_:perform:) with an ObservableObject.

            Instead of presenting the timer's status in a conditional to the ContentView, e.g. if timer?.status == .running and then executing the timer animation function during .onAppear, instead I passed the timer's status to .onReceive like this:

            Source https://stackoverflow.com/questions/65874566

            QUESTION

            Cannot access a disposed object. with SignalR and Timer Manager
            Asked 2020-Oct-18 at 07:03

            I wanna make my function send data as a real time (every 2 seconds or once there is change in the database table ) but the problem is there is Exception keep appread in my below code.

            The exception details are:

            ...

            ANSWER

            Answered 2020-Oct-18 at 07:03

            Once you exit the hub method you aren't guaranteed to be able to access the Clients property. If you want to do something like that, you should inject an IHubContext into your Hubs constructor and use that instead. You can read more about IHubContext in https://docs.microsoft.com/aspnet/core/signalr/hubcontext?view=aspnetcore-3.1#get-an-instance-of-ihubcontext

            Source https://stackoverflow.com/questions/64396675

            QUESTION

            Circular progress bar for a countdown timer publisher SwiftUI
            Asked 2020-Sep-25 at 00:03

            Below is my code for a countdown timer and circular progress bar.

            I coded a function makeProgressIncrement() that determines the progress per second from the timer total of timeSelected.

            What is the best way to to update the ProgressBar so it increases with the countdown timer publisher?

            Should I use an onReceive method?

            Any help is greatly appreciated.

            ContentView

            ...

            ANSWER

            Answered 2020-Sep-25 at 00:03

            You can create a computed property in TimeManager that calculates the progress:

            Source https://stackoverflow.com/questions/64037789

            QUESTION

            React.js Virgin: Why is my hard coded data being passed differently than data entered by user?
            Asked 2020-Sep-16 at 05:10

            This is code I collected from a video to learn react with hooks. It's supposed to create and name 3 timers from data hard coded and allow the user to create/name new timers. My code isn't exactly the same as the video because I couldn't get his to work at all.

            The Problem is: I can get it to display the name for the user input timer or the hard coded timers, but not both. Right now it will display the name for the user input timer, but not the hard coded ones.

            ...

            ANSWER

            Answered 2020-Sep-16 at 05:08

            Your initial state is array of strings. And in your onSubmit you're updating your state with an object. This is supposed to be a string.

            Source https://stackoverflow.com/questions/63913375

            QUESTION

            Timer thread in C
            Asked 2020-Aug-07 at 18:42

            I'm coding in C on Ubuntu. I need to write a timer thread in C. I have this thread

            ...

            ANSWER

            Answered 2020-Aug-07 at 18:42
            pthread_mutex_t watchdog_mutex = PTHREAD_MUTEX_INITIALIZER;
            pthread_cond_t  watchdog_cond  = PTHREAD_COND_INITIALIZER;
            int reset_watchdog = 0;
            
            void reset_watchdog(void) {
               pthread_mutex_lock(&watchdog_mutex);
               reset_watchdog = 1;
               pthread_cond_signal(&watchdog_cond);
               pthead_mutex_unlock(&watchdog_mutex);
            }
            
            void watchdog(void) {
               struct timespec sleep_until = { 0 };
               sleep_until.tv_sec = time(NULL) + TIMEOUT;
            
               pthread_mutex_lock(&watchdog_mutex);
            
               // Loop until a time out.
               while (!pthread_cond_timedwait(&watchdog_cond, &watchdog_mutex, &sleep_until)) {
                  if (reset_watchdog) {
                     sleep_until.tv_sec = time() + TIMEOUT;
                     reset_watchdog = 0;
                  }
               }
            
               pthead_mutex_unlock(&watchdog_mutex);
            
               // ...
            }
            

            Source https://stackoverflow.com/questions/63220640

            QUESTION

            how can i fix this NullExceptionPointer error?
            Asked 2020-Jul-28 at 20:54

            Hey this is ready made code from a Maple Story game That I run a function for me it works for others does not They do not get a timer. seems chr.getFitness() returning null I'm not strong in java I would love if someone would help. Error 1 img

            Also they cant pass last stage in game Error 2 img

            MapleFitness Script

            ...

            ANSWER

            Answered 2020-Jul-28 at 20:54

            Check if the MapleFitness is null and if it is, then create the object before returning like this

            Source https://stackoverflow.com/questions/63020226

            QUESTION

            Correct way to use a Timer to trigger NavigationView change in SwiftUI
            Asked 2020-Jul-20 at 12:15

            I have an app where I would like the user to be able to start a timed task, and when time runs out, the navigation hierarchy should pop and bring the user back. I have code that ~works, but I don't like the code smell. Is this the right way to approach something like this?

            ...

            ANSWER

            Answered 2020-Jul-20 at 12:15

            Here is a solution. Tested with Xcode 11.4 / iOS 13.4

            Source https://stackoverflow.com/questions/62994242

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TimerManager

            You can download it from GitHub.

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