Math3D | NET Standard 2.0 library | Math library

 by   vimaec C# Version: Current License: MIT

kandi X-RAY | Math3D Summary

kandi X-RAY | Math3D Summary

Math3D is a C# library typically used in Institutions, Learning, Education, Utilities, Math applications. Math3D has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Vim.Math3D uses NUnit for the tests, which many were ported from the CoreFX Numerics implementation of System.Numerics. At last measure we have approximately 50% code coverage, with most of the uncovered functions having trivial implementations that are auto-generated using the T4 templating engine.
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              Math3D has a low active ecosystem.
              It has 53 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 8 have been closed. On average issues are closed in 896 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Math3D is current.

            kandi-Quality Quality

              Math3D has 0 bugs and 0 code smells.

            kandi-Security Security

              Math3D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Math3D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Math3D is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Math3D releases are not available. You will need to build from source code and install.
              It has 61592 lines of code, 0 functions and 132 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Math3D Key Features

            No Key Features are available at this moment for Math3D.

            Math3D Examples and Code Snippets

            No Code Snippets are available at this moment for Math3D.

            Community Discussions

            Trending Discussions on Math3D

            QUESTION

            Problems by coloring WebGL 3D Object
            Asked 2022-Jan-03 at 16:21

            I'm trying to implement a WebGL app according to the documentation in the Mozilla Docs.

            My code generates a sphere with is shaped by a scalefactor. The colors are generated according to the scalefactor. The shape is ok, but the colors are wrong. So what is going wrong - I have no clue. This code works on Android and in Java. I'm using the latest Chrome browser.

            Here is the code:

            ...

            ANSWER

            Answered 2022-Jan-03 at 16:21

            You need to bind one buffer (say the color one), then use vertexAttribPointer to bind the set buffer to the color attribute. Then again, bind the vertex position buffer, and call vertexAttribPointer to bind it the vertex position attribute. Pseudocode:

            Source https://stackoverflow.com/questions/70565041

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Math3D

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/vimaec/Math3D.git

          • CLI

            gh repo clone vimaec/Math3D

          • sshUrl

            git@github.com:vimaec/Math3D.git

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