Math3D | NET Standard 2.0 library | Math library
kandi X-RAY | Math3D Summary
kandi X-RAY | Math3D Summary
Vim.Math3D uses NUnit for the tests, which many were ported from the CoreFX Numerics implementation of System.Numerics. At last measure we have approximately 50% code coverage, with most of the uncovered functions having trivial implementations that are auto-generated using the T4 templating engine.
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QUESTION
I'm trying to implement a WebGL app according to the documentation in the Mozilla Docs.
My code generates a sphere with is shaped by a scalefactor. The colors are generated according to the scalefactor. The shape is ok, but the colors are wrong. So what is going wrong - I have no clue. This code works on Android and in Java. I'm using the latest Chrome browser.
Here is the code:
...ANSWER
Answered 2022-Jan-03 at 16:21You need to bind one buffer (say the color one), then use vertexAttribPointer to bind the set buffer to the color attribute. Then again, bind the vertex position buffer, and call vertexAttribPointer
to bind it the vertex position attribute. Pseudocode:
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