loading | loading动画合集 | Animation library
kandi X-RAY | loading Summary
kandi X-RAY | loading Summary
loading动画合集
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of loading
loading Key Features
loading Examples and Code Snippets
def preprocess_weights_for_loading(layer,
weights,
original_keras_version=None,
original_backend=None):
"""Preprocess layer weights between dif
def executing_eagerly_v1():
"""Checks whether the current thread has eager execution enabled.
Eager execution is typically enabled via
`tf.compat.v1.enable_eager_execution`, but may also be enabled within the
context of a Python function via
def __init__(self):
super(LoadContext, self).__init__()
self._entered_load_context = []
self._load_options = None
Community Discussions
Trending Discussions on loading
QUESTION
I wanted to insert my data to a specific sheet name based on form input value of "svdate":
...ANSWER
Answered 2021-Jun-16 at 02:12I thought that in your situation, it is required to retrieve 6/17
from 06/17/2021
. For this, how about the following modification?
In this case, please modify doPost
as follows.
QUESTION
Most of my WordPress websites have a background image in the top fold. These images are the Largest Contentful Paint Element on the page and usually they get loaded last. Somewhere I read that 'Background images are last in line to be grabbed when a page is loaded'. Is it true?
Is it a good idea to use a place holder or image in the place of the background image and then change it later so that the LCP gets loaded quickly like below.
ANSWER
Answered 2021-May-14 at 01:42You don't want to use a placeholder image to prioritize your background images in situations like this, you want to use . That will tell the browser to start downloading the image as soon as possible.
Try adding the following code to the of your page, and then use your background image as normal. It should load much faster:
QUESTION
First time actually using anything to do with swing - sorry for the poor code and crude visuals!
Using swing for a massively over-complicated password checker school project, and when I came to loading in a JMenuBar, it doesn't render properly the first time. Once I run through one of the options first, it reloads correctly, but the first time it comes out like this:
First render attempt
But after I run one of the methods, either by clicking one of the buttons that I added to check if it was just the JFrame that was broken or using one of the broken menu options, it reloads correctly, but has a little grey bar above where the JMenuBar actually renders: Post-method render
The code for the visuals is as follows:
...ANSWER
Answered 2021-Jun-15 at 18:29You should separate creating your menu from your content. Please review the following example. I decoupled your menu, component, and event logic into meaningful phases.
QUESTION
The minimal reproducible code below aims to have a loading icon when a button is pressed(to simulate loading when asynchronous computation happen).
For some reason, the Consumer Provider doesn't rebuild the widget when during the callback.
My view:
...ANSWER
Answered 2021-Jun-15 at 17:51did you try to await the future? 🤔
QUESTION
I'm making a POC with Lumen and Vue.JS. For now it just has to send a "hello world" message from the Lumen back-end to the Vue.JS front-end (which works). I have made an event which is triggered upon loading the page like this:
...ANSWER
Answered 2021-Jun-15 at 16:42Fix composer.json
I have created an issue on the PHP package: https://github.com/pusher/pusher-http-php/issues/295
It is true this version is broken, but the fix should be in the composer.json
file. Mine looked like this:
QUESTION
I have now gotten this error multiple times after accessing my project on a different computer then coming back to my laptop.
I tried finding a solution online to this error but could not find anything about this specific error. I cleared the unity cache and other project settings to try and fix this issue based on similar issues.
Edit
Moved answer from the question to the posted answer.
ANSWER
Answered 2021-Jun-15 at 14:32After doing some tests I found that this problem can be solved fairly easily. To fix/go around this issue,
- Go to the location of the bundled package that is listed in the error. There will be a bunch of
.tgz
files. - Copy the
.tgz
file that is showing in the error message (in this instance it iscom.unity.adaptiveperformance-2.1.1.tgz
). - Navigate then to:
C:\Users\\AppData\Local\Unity\cache\npm\packages.unity.com
- Make a folder in this directory named without the version number and extension (folder name in this instance would be
com.unity.adaptiveperformance
). - Enter this folder and create a sub-folder with the given version number (this instance
2.1.1
). - Paste the
.tgz
file that you copied before into this folder and rename itpackage.tgz
. - Open the
.tgz
file or extract the file to the version number folder you created. Image of final directory path and files
My understanding of this problem is that after syncing data between my main computer and my laptop made it to where the package data would be regenerated on my laptop. When this occurred, my laptop would not be able to extract a given package from unity's compressed packages for the editor. This caused me to have to manually extract that given package into the unity cache. (Note: syncing was done through onedrive)
After you have added the file, close and relaunch the unity project and it should pass this error without issue. I thought I should post this issue and the solution I found for others that may find themselves with this same issue.
QUESTION
I am trying to add a loading spinner to a web application where I have been provided with an animated gif that should be used as the icon. Right now I'm doing this with a div that is initially hidden via CSS and then is shown when I want to indicate loading. I'm using the following CSS on this div so that when its shown the loading gif appears in the center of the screen
...ANSWER
Answered 2021-Jun-15 at 14:20Please test in safari. i added -webkit for safari
QUESTION
I'm using PDFDownloadLink
from the react-pdf
package to generate a PDF on the fly in my application and allow the user to download a report based on data being passed to the component that generates the PDF document. However, there are more than 400 pages that need to be rendered in this PDF, and this operation blocks the main thread for a few seconds. Is there any way to make this operation asynchronous, so the rest of the application will continue to function while the PDF is being generated? Also I would like to be able to cache the results, since the data being passed to the component can come from about 8 different arrays of data, which don't change very much, so switching between these arrays I would rather not to have to render the PDF all over again if the PDF for that given array has already been generated once before... I'm guessing the blob data needs to be stored somewhere, perhaps localStorage?
ANSWER
Answered 2021-Jun-15 at 13:58I finally found the answer to this in an issue on github which addresses this exact problem:
Is your feature request related to a problem? Please describe. It is an improvement. At the moment, if you use 'PDFDownloadLink' the PDF is being generated as the component loads.
Describe the solution you'd like It is not mandatory, but having multiple heavy PDFs ready to be downloaded wouldn't be the best approach since not every user will need it.
Describe alternatives you've considered I've used
pdf()
function to generate the blob andfile-saver
lib to download it:
QUESTION
I've been using the YouTube IFrame API to shuffle multiple of my playlists together. I've got a very bare-bones HTML page with a 'next' and 'previous' button, and a bunch of javascript that loads up and plays videos and handles the button events.
The general order of events when the script loads is
...ANSWER
Answered 2021-Jun-15 at 13:19This issue appears to have resolved itself. I suspect it was a bug in the iframe api or maybe the youtube backend which has been fixed by the youtube engineers. So iframe team, if you see this, thanks!
QUESTION
Machine Setting:
GPU: GeForce RTX 3060
Driver Version: 460.73.01
CUDA Driver Veresion: 11.2
Tensorflow: tensorflow-gpu 1.14.0
CUDA Runtime Version: 10.0
cudnn: 7.4.1
Note:
- CUDA Runtime and cudnn version fits the guide from Tensorflow official documentation.
- I've also tried for TensorFlow-gpu = 2.0, still the same problem.
Problem:
I am using Tensorflow for an objection detection task. My situation is that the program will stuck at
2021-06-05 12:16:54.099778: I tensorflow/stream_executor/platform/default/dso_loader.cc:42] Successfully opened dynamic library libcublas.so.10
for several minutes.
And then stuck at next loading process
2021-06-05 12:21:22.212818: I tensorflow/stream_executor/platform/default/dso_loader.cc:42] Successfully opened dynamic library libcudnn.so.7
for even longer time. You may check log.txt for log details.
After waiting for around 30 mins, the program will start to running and WORK WELL.
However, whenever program invoke self.session.run(...)
, it will load the same two library related to cuda (libcublas and libcudnn) again, which is time-wasted and annoying.
I am confused that where the problem comes from and how to resolve it. Anyone could help?
===================================
Update
After @talonmies 's help, the problem was resolved by resetting the environment with correct version matching among GPU, CUDA, cudnn and tensorflow. Now it works smoothly.
...ANSWER
Answered 2021-Jun-15 at 13:04Generally, if there are any incompatibility between TF, CUDA and cuDNN version you can observed this behavior.
For GeForce RTX 3060
, support starts from CUDA 11.x
. Once you upgrade to TF2.4
or TF2.5
your issue will be resolved.
For the benefit of community providing tested built configuration
CUDA Support Matrix
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
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open file demo/loading.html or demo-min/loading.html with your browser
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