animation-frame | Somewhat low-level API | Animation library

 by   elm-lang Elm Version: Current License: Non-SPDX

kandi X-RAY | animation-frame Summary

kandi X-RAY | animation-frame Summary

animation-frame is a Elm library typically used in User Interface, Animation applications. animation-frame has no bugs, it has no vulnerabilities and it has low support. However animation-frame has a Non-SPDX License. You can download it from GitHub.

Somewhat low-level API for getting smoother animations with requestAnimationFrame
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            kandi-support Support

              animation-frame has a low active ecosystem.
              It has 28 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 276 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of animation-frame is current.

            kandi-Quality Quality

              animation-frame has 0 bugs and 0 code smells.

            kandi-Security Security

              animation-frame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              animation-frame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              animation-frame has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              animation-frame releases are not available. You will need to build from source code and install.

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            animation-frame Key Features

            No Key Features are available at this moment for animation-frame.

            animation-frame Examples and Code Snippets

            No Code Snippets are available at this moment for animation-frame.

            Community Discussions

            QUESTION

            Stagger Siblings in Framer Motion to perform Share Buttons Animation?
            Asked 2021-Sep-06 at 18:23

            I have a Share Icon that looks like:

            I want the first 5 icons to be shown. The 5th icon being the share icon.

            I want the rest of the icons to be under share icon & when someone taps or hovers over it (either tap or hover as I don't know what would be best UX in this case), it should open to the right at their usual positions.

            SocialShare.jsx ...

            ANSWER

            Answered 2021-Sep-06 at 18:23
            Stagger Children

            Flexbox shouldn't prevent you from using staggerChildren.

            To use staggerChildren you add it to the transition property of the parent variants. That means the parent of your list items needs to be a motion component, as do the list items you want to animate.

            Source https://stackoverflow.com/questions/69025969

            QUESTION

            overflow-x in flexbox enabled element not allowing scroll
            Asked 2021-Jul-08 at 17:22

            I know there are questions very similar to and possibly duplicates of this question, but applying those learnings still hasn't been able to get this 100% working. Some answers fix one part, some the other part, but I've not been able to figure out a full solution.

            I have a layout that I arranged using flexbox settings. I want a main work area, a control panel on the right side, and a dock on the bottom that will horizontally scroll to show a dynamic number of items. I have a mock up in a codepen:

            I have the major sections laid out here:

            ...

            ANSWER

            Answered 2021-Jul-08 at 17:22

            If your controls will have that 120 px width this might be what you're looking for

            Source https://stackoverflow.com/questions/68306068

            QUESTION

            How Can I Improve This Jump?
            Asked 2021-Jan-17 at 21:21

            VIDEO < this is my problem my jump is jumping way to fast and I dont event have time to move beaten where I Jumped from Is there a way I can improve this jump without slowing down my sprite fps? if I tried to slow down my sprite fps that would cause my sprite to play its animation way to many times when I jump. I am trying to make this jump smooth as possibale but right now its jumping way to fast and also the animation plays to fast

            where my jump is

            ...

            ANSWER

            Answered 2021-Jan-15 at 01:56

            I am just attempting to answer. perhaps you can lower the increment of your fall or jump

            Source https://stackoverflow.com/questions/65729359

            QUESTION

            Pygame Jump Animation Problem How To Fix?
            Asked 2021-Jan-14 at 21:06

            so I am trying to make my mouse jump only one time 1 and play the animation as it jumps but I am not sure why it keeps playing the animation again and again even though I landed on the floor VIDEO << ***as you can see the image keeps repeating even though when I am not clicking space any more.

            in my main loop I made it so when I click space then my direction of my mouse should be jump and then when I click jump it plays but after that it will keep playing is there a way I can actually make it look like its jumping and how do I stop the repeat of the jump

            ...

            ANSWER

            Answered 2021-Jan-14 at 21:06

            When SPACE is pressed, playerman.direction is set to "jump". However, this state is not changed when the jumping is finished. Change playerman.direction when the jumping is finished:

            Source https://stackoverflow.com/questions/65726540

            QUESTION

            Image Displaying On Mouse Problem Pygame How To Fix?
            Asked 2020-Dec-09 at 17:52

            VIDEO what I am trying to do is when my mouse clicks that button and my score is 1 then it should draw the image on the mouse but its only drawing when the mouse clicks on the button even though I added an else statement else if we arent on the button the image should still be on our mouse even if we are not over the button position

            what I tried first I said if my score >= 1 then if we go and click our button it should draw our Tower_image but I want it so even if we hover over another place the image is still shown but its only showing when its on the button and clicked

            ...

            ANSWER

            Answered 2020-Dec-09 at 17:52

            Add a state place_tower. Set the state True when you click the button. Draw the tower at the current mouse position if the status place_tower is True:

            Source https://stackoverflow.com/questions/65211144

            QUESTION

            Enemy not staying at original spot
            Asked 2020-Oct-28 at 21:34

            So I been trying make my enemy move at the same spot while my player moves the camera but it's not working, when the screen moves my enemy will slowly move from its original spot but once its out of its original spot it will start glitching. Also when my player collides with a side of a platform my enemy will move the same way as my player but faster e.g.: https://gyazo.com/926207e82cd9849266decd68c08ea84d

            A part of my camera movement(Not working)

            ...

            ANSWER

            Answered 2020-Oct-28 at 21:34

            Improve the robustness of your code. Make sure that the movement of a Snake works even if the position of the snake is far out of the path. If proposed_move is less than self.path[0]-self.vel or self.path[1]+self.vel, then the Snake will never return to the path, because self.vel will be inverted continuously. Make sure that the direction of movement is always set to the right if proposed_move < self.path[0] and make sure that the direction of movement is always set to the left if proposed_move > self.path[1]:

            Source https://stackoverflow.com/questions/64540452

            QUESTION

            Enemy keeps moving right
            Asked 2020-Oct-26 at 03:01

            So I been trying make my enemy move at the same spot while my player moves the camera but it's not working, when the screen moves my enemy will slowly move from it origanal spot but once its out of my camera veiw it will start glitching. Also when my play collides with a side of a platform my enemy will move the same way as my player but faster e.g.: https://gyazo.com/926207e82cd9849266decd68c08ea84d

            A part of my camera movement(Not working)

            ...

            ANSWER

            Answered 2020-Oct-26 at 01:11

            You Snake.move() doesn't look correct. It's only considering move in either direction depending on self.visible. Also it's subtracting the vel when vel is already negative - this has the result of adding the (positive) velocity.

            I'm assuming you only want to move the snake if it's visible, and if every you hit the end-points, it turns around.

            Possibly re-working this code would help:

            Source https://stackoverflow.com/questions/64530254

            QUESTION

            Image not centered on my rectangle python
            Asked 2020-Oct-24 at 06:31

            So I been trying to put a code that move's my image's x and y to match it up with the hit box but it is not working, I'm getting this error and it is making it is making it not work

            ...

            ANSWER

            Answered 2020-Oct-18 at 21:33

            self.idle is a list, hence would you've to get a Surface object from the list by subscription (e.g. self.idle[0]).
            But most likely you want to put the image which is currently draw (player_image) in the middle of the rectangle which is get by self.get_rect():

            player_rect = self.idle.get_rect(center = center.get_rect)

            Source https://stackoverflow.com/questions/64418408

            QUESTION

            How do I make my player still use jump animation while in air and moving
            Asked 2020-Oct-22 at 16:40

            So I have two different type's of jump animation "jump1" is when the player starts jumping while "jump2" if for the player falling after it jumps, I was wondering how would you make it so that when the player jumps and starts moving, it will still be doing it's jump animation. It's not working for me because I have an move right and left animation so evetime I jump and try to move it will go to the other animation's.

            https://gyazo.com/9fa313e7e063ab3f08e224ef5bba2db5

            What I wrote for my jump animation

            ...

            ANSWER

            Answered 2020-Oct-22 at 16:40

            playerman.direction just state the kind of animation. The movement is determined by move_right, move_left and playerman.isJump.
            Don't change playerman.direction if playerman.isJump is set:

            Source https://stackoverflow.com/questions/64473992

            QUESTION

            Jump animation still play's when I land
            Asked 2020-Oct-21 at 20:23

            So I been trying make it so my jump animation will stop playing when it land's on the ground and will start playing my idle animation, but that is not working. My jump animation still keeps playing even though I already landed, it only stops when I move left or right. https://gyazo.com/ea6ae3f84d8d999fb9b36d7fbecafb72

            I have tried this code out

            ...

            ANSWER

            Answered 2020-Oct-21 at 20:23

            I would add a Player.stopJump() function.

            Source https://stackoverflow.com/questions/64437181

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install animation-frame

            You can download it from GitHub.
            Elm packages are available at elm-lang.org. If you are going to make HTTP requests, you may need elm/http and elm/json. You can get them set up in your project with the following commands: elm install elm/http and elm install elm/json. It adds these dependencies into your elm.json file, making these packages available in your project. Please refer guide.elm-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone elm-lang/animation-frame

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