FPSAnimator | easy animation library for Android TextureView | Animation library
kandi X-RAY | FPSAnimator Summary
kandi X-RAY | FPSAnimator Summary
A simple but powerful Tween / SpriteSheet / ParabolicMotion / animation library for Android TextureView and SurfaceView.
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Top functions reviewed by kandi - BETA
- Create the sprite sheet
- Get status bar height
- Create sprite sheet
- Updates the animation parameter
- Returns the next animation parameter
- Draws the sprite sheet
- Update the sprite sheet
- Initialize the custom drawer
- Returns the height of the screen
- Initializes the View
- Sets up the ticktips and sprites
- Draws all display objects
- Draw bitmap
- This method is called when the activity is restarted
- Set up all display objects
- Sets up the animation parameters
- Swaps the child s children with the specified depth
- Swaps the children of the specified child
- Initializes the controller
- Swaps the specified child with the specified children
- Initialize the view
- Initialize the controller
- Initializes the view
- Updates the animation parameter
- Initializes the bitmap
- Initialize the sample
FPSAnimator Key Features
FPSAnimator Examples and Code Snippets
Community Discussions
Trending Discussions on FPSAnimator
QUESTION
I trying to create a sketch with both the Box2D for Processing and Video libraries.
I have some boxes moving around and colliding with each other, and I want to texture these boxes with some video.
However, I get a long error message as soon as I put in the line of code to tell processing which video file I want to use.
ANSWER
Answered 2020-Jun-12 at 13:49I'm not 100% on this one, but it looks like the P3D
(OpenGL) renderer needs to finish initialisation within a timeframe and something is delaying so long that it times out.
There's a shot loading the movie could be a problem.
If you can get away with the default software renderer, try it:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FPSAnimator
You can use FPSAnimator like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FPSAnimator component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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