FPSAnimator | easy animation library for Android TextureView | Animation library

 by   MasayukiSuda Java Version: v0.2.4.0 License: No License

kandi X-RAY | FPSAnimator Summary

kandi X-RAY | FPSAnimator Summary

FPSAnimator is a Java library typically used in User Interface, Animation applications. FPSAnimator has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

A simple but powerful Tween / SpriteSheet / ParabolicMotion / animation library for Android TextureView and SurfaceView.
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            kandi-support Support

              FPSAnimator has a low active ecosystem.
              It has 746 star(s) with 118 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 335 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FPSAnimator is v0.2.4.0

            kandi-Quality Quality

              FPSAnimator has 0 bugs and 0 code smells.

            kandi-Security Security

              FPSAnimator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FPSAnimator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FPSAnimator does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FPSAnimator releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FPSAnimator and discovered the below as its top functions. This is intended to give you an instant insight into FPSAnimator implemented functionality, and help decide if they suit your requirements.
            • Create the sprite sheet
            • Get status bar height
            • Create sprite sheet
            • Updates the animation parameter
            • Returns the next animation parameter
            • Draws the sprite sheet
            • Update the sprite sheet
            • Initialize the custom drawer
            • Returns the height of the screen
            • Initializes the View
            • Sets up the ticktips and sprites
            • Draws all display objects
            • Draw bitmap
            • This method is called when the activity is restarted
            • Set up all display objects
            • Sets up the animation parameters
            • Swaps the child s children with the specified depth
            • Swaps the children of the specified child
            • Initializes the controller
            • Swaps the specified child with the specified children
            • Initialize the view
            • Initialize the controller
            • Initializes the view
            • Updates the animation parameter
            • Initializes the bitmap
            • Initialize the sample
            Get all kandi verified functions for this library.

            FPSAnimator Key Features

            No Key Features are available at this moment for FPSAnimator.

            FPSAnimator Examples and Code Snippets

            No Code Snippets are available at this moment for FPSAnimator.

            Community Discussions

            QUESTION

            Issue using Box2D and video in the same Processing sketch
            Asked 2020-Jun-12 at 13:49

            I trying to create a sketch with both the Box2D for Processing and Video libraries.
            I have some boxes moving around and colliding with each other, and I want to texture these boxes with some video.
            However, I get a long error message as soon as I put in the line of code to tell processing which video file I want to use.

            ...

            ANSWER

            Answered 2020-Jun-12 at 13:49

            I'm not 100% on this one, but it looks like the P3D(OpenGL) renderer needs to finish initialisation within a timeframe and something is delaying so long that it times out.

            There's a shot loading the movie could be a problem.

            If you can get away with the default software renderer, try it:

            Source https://stackoverflow.com/questions/62314663

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FPSAnimator

            You can download it from GitHub.
            You can use FPSAnimator like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FPSAnimator component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            gh repo clone MasayukiSuda/FPSAnimator

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