renderthread | Android 's RenderThread wrapper | Animation library

 by   Takhion Java Version: Current License: MIT

kandi X-RAY | renderthread Summary

kandi X-RAY | renderthread Summary

renderthread is a Java library typically used in User Interface, Animation applications. renderthread has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

This library wraps the native RenderThread, providing a type-safe way to run custom animations off the UI thread. Read about what it means in this Medium article. It transparently falls back to using the standard drawing methods if the hidden APIs aren't available, or whenever hardware acceleration is not enabled on the specified Canvas.
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            kandi-support Support

              renderthread has a low active ecosystem.
              It has 185 star(s) with 13 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 11 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of renderthread is current.

            kandi-Quality Quality

              renderthread has 0 bugs and 0 code smells.

            kandi-Security Security

              renderthread has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              renderthread code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              renderthread is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              renderthread releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              renderthread saves you 484 person hours of effort in developing the same functionality from scratch.
              It has 1139 lines of code, 101 functions and 21 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed renderthread and discovered the below as its top functions. This is intended to give you an instant insight into renderthread implemented functionality, and help decide if they suit your requirements.
            • Creates an animator which allows to convert a float to a float
            • Creates an animator that will animate a float node to a float value
            • Sets the specified animator to the specified animator
            • Sets a new target animator and sets the animator to the specified animator
            • Initialize the delegate thread
            • Replies the float property of the given property
            • Loads the display list canvas class or class
            • Creates the inner rendering thread methods
            • Initializes the activity
            • Start test view for given test views
            • Pause UI thread
            • Creates and returns an animator that animates the draw stroke stroke width and value of the specified type
            • Creates and returns an animator which allows to render the stroke width in the canvas
            • Draw hardware
            • Draw circle
            • Creates and returns an animator which animates the hardware paint node with the specified value
            • Creates and returns an animator which can be used to paint the alpha node
            • Creates and returns an animator which allows to draw a stroke width and a specific property
            • Draws a rounded rectangle on the canvas
            • Returns whether the canvas which is a display list canvas
            • Returns true if the DELETE is supported
            • Sets the target for the given animator
            • Creates a hardware canvas property
            • Draws a round rect
            • Creates and returns an animator which can be used to paint an alpha value
            • Creates an animator which can be used to animate a float value to a canvas
            Get all kandi verified functions for this library.

            renderthread Key Features

            No Key Features are available at this moment for renderthread.

            renderthread Examples and Code Snippets

            No Code Snippets are available at this moment for renderthread.

            Community Discussions

            QUESTION

            How to avoid db.update fails if you choose a name that already exists in the table?
            Asked 2021-Jun-11 at 22:09

            The app has:

            • ListView listing player names from a DB table (only one column, so it is primary key)
            • EditText to write the new name
            • Button to update the name of player in the list

            *there are more things, but i don´t want to make it more messy

            I can click a name from the list and write a new name in the EditText. When you press the button that name is updated in the list.

            Everything works correctly, but there is a problem. When I write a name that it is already in the list the app fails because primary keys cannot be repeated.

            Is there some way to say "if EditText text already exists in the DB... then show a toast"

            I already tried "if result of db.update is -1...then show a toast", but it doesn´t work.

            This is the method in MainActivity:

            ...

            ANSWER

            Answered 2021-Jun-11 at 22:09

            Issues

            You have a UNIQUE index on the NUM_JUG column (perhaps implicit if NON_JUG is defined with PRIMARY KEY) and you are using the standard update method which uses the default conflict action of ABORT and therefore fails if an attempt is made to duplicate a NOM_JUG value.

            As secondary issue is that the SQLiteDatabase update method returns the number of updates (see extract and link below) (same for updateWithOnConflict). The number returned will never be -1 it will be 0 or more (0 indicating that no updates have been applied).

            As per SQLite Database - Update

            Returns

            int the number of rows affected

            Fix

            To fix the main issue you should use the updateWithOnConflict method. This takes a 4th parameter a conflict and you probably want IGNORE so you could use :-

            Source https://stackoverflow.com/questions/67940802

            QUESTION

            Kivy WebView Error: Cannot add to window, it already has a parent
            Asked 2021-May-30 at 13:47

            The WebView Code

            ...

            ANSWER

            Answered 2021-May-30 at 13:47

            The problem is that the Webview (ModalView) assigns its own parent. This is a feature of the ModalView. By returning a Webview instance in your build() method, you are attempting to set the App as the parent of the Webview. That causes the error you are seeing. You can solve this by returning something other than a Webview:

            Source https://stackoverflow.com/questions/67758091

            QUESTION

            Datasnap application dies after a while
            Asked 2021-Apr-06 at 04:12

            Delphi 10.3.3

            got here Android 10 (also Android 8). Battery Optimization is off . The problem only happens if my Device is on the charger. After approximately 48hrs it dies .

            I tried to solve this by waking the device up periodically (after 8hrs) . Today it last sent data to the server at 3:00 , so I thought it is dead. But to my big surprise , it still woke up at 08:00 . Unfortunately after touching the screen , to try to open something . Android forced me to close the app.

            Here is the part of the code :

            (excuse me for the length, it looks to be long , but is is the bare minimum , I thought I'd include every procedure and function I use in order to perhaps help someone smarter then me see if I am leaking memory or doing something horrible, note : this very same code is NOT crashing or hanging after weeks if Device is not on the charger)

            ...

            ANSWER

            Answered 2021-Mar-31 at 10:38

            IIRC on mobile devices there is no guarantee that the Android/iOS system will let an application live forever. It is very possible that your app is killed by the OS sending a SIG_ABRT after a while, to release resources.

            Another possibility is that there is an OOM after too many threads. The log error indicates that there is a problem creating a thread.

            Perhaps each DB connection uses a thread, which is not released, so after a while, it crashes. Please remove the DB connection and try again. It may help isolate the root cause of your problem. Also try to log the memory consumption, to see if there is no leak for this long-standing app.

            Anyway, I would rather use REST service over HTTPS+JSON for app communication, instead of the bloated DataSnap RAD client.

            Source https://stackoverflow.com/questions/66882400

            QUESTION

            How to resolve a memory leak in a custom view?
            Asked 2021-Mar-04 at 20:50

            I'm a newbie to fixing memory leaks and I don't really understand how I should remove them, especially in custom views. In this particular case I have a custom MapLegendView, which is being used in a MapPageFragment.

            MapLegendView code:

            ...

            ANSWER

            Answered 2021-Mar-04 at 20:50

            If someone else is wondering too, as it was said in a comments section, I should have removed listeners right in the OnDetachedFromWindow() method(before the super call of it!!). Also I've cleared onClickListeners in necessary fragments and called this method for my custom view in OnDestroyView(), so now it looks like:

            Source https://stackoverflow.com/questions/66413862

            QUESTION

            mediapipe.components.ExternalTextureConverter.setSurfaceTextureAndAttachToGLContext returns null. makes the app crash onResume
            Asked 2021-Mar-01 at 11:28

            I am working on jiuqiant's mediapipe face detection app. I cloned the repo, the app works fine, detects my face but when I pause the app and resumes back, it crashes. with error on this line permalink

            ...

            ANSWER

            Answered 2021-Mar-01 at 11:28

            Ok using classes given here works. Just place that com directory in your app/src/main.

            Just remember to remove the duplicate classes from .aar file in libs directory.

            Source https://stackoverflow.com/questions/66419839

            QUESTION

            MediaPipe how to use the BoxTracking aar?
            Asked 2021-Feb-20 at 07:29

            Being new to MediaPipe, I am not familiar with concept of graph, node, subgraph etc.

            After building an aar file of BoxTracking, unable to run it within a Android Studio gradle based project due to some unknown input and output parameters required by model

            On comparing HandTracking graph and BoxTracking graph using the visualizer tool and with a working project of HandTracking with aar file added as lib, I added new required input streams and side packets as seen in the graph.

            Results are always some errors, mainly due to something wrong in inputs or BoxTracking being a subgraph which is used directly. How to know which input is required and data type of input to run this?

            ...

            ANSWER

            Answered 2021-Feb-20 at 07:29

            Datatypes required as input and output was not included in the default build, the build configurations has to be modified to include box_tracker.proto and its dependencies.

            https://github.com/google/mediapipe/issues/1624

            Source https://stackoverflow.com/questions/66066560

            QUESTION

            C# OpenTK GLControl drawing cube incorrect
            Asked 2021-Jan-29 at 11:42

            I use OpenTK's GLControl in C# WinForm (.NET Framework) Application, but I don't know why my 20mm3 cube scaled alone with my form.

            I inherit GLControl with DCGLControl and add GL.Viewport(ClientRectangle) when control resize :

            ...

            ANSWER

            Answered 2021-Jan-19 at 13:52

            You cannot mix the fixed function matrices with the matrix transformations in 3.30 core shader. This means that the instruction GL.MatrixMode(MatrixMode.Projection); has no effect (except an OpenGL error in a core profile context). You have to add a projection matrix to the shader:

            Source https://stackoverflow.com/questions/65792705

            QUESTION

            NullPointerException after re-calling the same method for 2nd time
            Asked 2021-Jan-22 at 18:34

            I have a method, setValuesCategories(View view, String category, int position), that I use to programmatically set the text of several TextViews in a GridLayout. This method is called the first time when the Fragment is created, with the String value of the first item in a Spinner. The TextViews declared inside the method has a value and the text is correctly changed.

            The problem is when we select a different item in the spinner and the same method is called again. In this case, the TextViews declared within the method has a null value and I get a NullPointerException.

            I don't understand at all why I am getting this, since the method is synchronized and this should prevent a second thread to try to assign the String value before the TextView object is initialized.

            Thank you in advance!

            ...

            ANSWER

            Answered 2021-Jan-22 at 18:34

            The parameter View view in the method SetValuesCategories was shadowed in the Spinner listener.

            Got it solved by renaming this parameter in the listener.

            public void onItemSelected(AdapterView adapterView, View v, int i, long l)

            Source https://stackoverflow.com/questions/65850712

            QUESTION

            When rendering iframes with , Android crashes while navigating back to stack screen
            Asked 2020-Dec-10 at 11:48

            When enabling screens in react-native-screens, and having a screen which renders an component passed with an iframe HTML element, the app crashes while pressing the back button to return to the home screen. Full reproduction here.

            Environment
            • React Native: 0.61.5
            • react-native-render-html: 4.2.2
            • react-native-webview: 10.3.2
            • react-native-screens: 2.8.0
            • react-native-render-html-table-bridge: 0.6.1
            Crash log ...

            ANSWER

            Answered 2020-Dec-10 at 11:48

            This was caused by an incompatibility between react-native-webview and react-native-screens, which you must depend on if you are using @react-navigation/* packages.

            Fixed in react-native-screens@2.12.0

            See CHANGELOG in https://github.com/software-mansion/react-native-screens/releases/tag/2.12.0

            If you can't upgrade react-native-screens

            There are 3 workarounds:

            WebView opacity

            Source https://stackoverflow.com/questions/63171131

            QUESTION

            Android application crashes after clicking the button icon that navigates to a new activity
            Asked 2020-Nov-20 at 16:40

            I’m having a problem whereby the program crashes when I click the action_add_event icon button to add a new event in tge EventDetails activity. The EventDetails activity asks for details of the event and the data will be stored into the database and will be transferred back to the MainActivity for displaying.

            This is the logcat when the app crashes

            ...

            ANSWER

            Answered 2020-Nov-20 at 16:32

            mHelper is not initialized and therefore the application crashes. You have to initialize it to prevent this from happening.

            Try with this in onCreate() method:

            Source https://stackoverflow.com/questions/64932621

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install renderthread

            You can download it from GitHub.
            You can use renderthread like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the renderthread component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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