ModMenu | A menu for, you guessed it, mods! | Video Game library
kandi X-RAY | ModMenu Summary
kandi X-RAY | ModMenu Summary
Adds a screen for viewing a list of installed mods.
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Top functions reviewed by kandi - BETA
- Render the render box
- Render the description
- Translate a numeric value
- Render the scrollbar
- Initializes the mod menu
- Get the config screen for the given modid
- Render button
- Render the list
- Renders the matrix
- Get String array from custom value
- Get string map
- Called when a key is pressed
- Returns the authors
- Get prefix of version
- Adjust realm notifications height
- Render the matrix
- Render the buttons
- Initialize this component
- Drains the files dragged by the specified paths
- Gets the badges of this mod
- Called when the mouse is clicked
- Render mod menu
- Get the icon for the mod menu
- Called when the control is pressed
- Initialize the client
- Render the search list
ModMenu Key Features
ModMenu Examples and Code Snippets
Community Discussions
Trending Discussions on ModMenu
QUESTION
Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.
...ANSWER
Answered 2021-May-05 at 12:40You're using dev.onyxstudios.cca
, whatever that might be, and it is using reflection to get at a field named type
of some unspecified class.
It is either trying to get at the field named type
of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.
Or, it is trying to get to a field named type
in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.
QUESTION
I'm currently exploring modding using Fabric. About a month ago, I made a mod that worked just fine, both when run from the debugger in VSCode and when compiled and run on a real Minecraft installation. I have added a few things since I compiled it, but now the newly compiled version crashes the game upon loading. However, strangely, there is no crash when run from the debugger in VSCode.
Here is ExampleMod.Java:
...ANSWER
Answered 2020-Oct-03 at 01:14Someone on the Fabric Discord server was able to help me. It seems like the problem was one of two things (or both):
There may have been a corrupted Minecraft in the gradle cache. I used
./gradlew clean build
to help with that.I think I was running the dev jar as opposed to the normal jar. The dev jar isn't supposed to actually be run.
QUESTION
So I'm trying build a window in Maya, that will have contents that will be populated dynamically. My folder structure is this: /scripts/modularMenu/ <-- which contains:
init.py
modMenu.py
and a /modules/ folder
in the modules folder I have: modList.py
mod1.py
mod2.py
mod3.py etc. etc.
In modMenu.py I tell Maya to draw the window, but also run the function that populates it based on the contents of the modules folder, with the goal being to create new modules that are, if tagged correctly, populated in the window.
...ANSWER
Answered 2018-May-16 at 09:451 - you will have to use exec() or "import mod, mod.doIt()", but what is "safely" will rely on your checks
2 - Im not sure to understand. Do you want to reorder mod by number ? if not, I supposed you can do a json to store the order or maybe store some metadata
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ModMenu
You can use ModMenu like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ModMenu component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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