Traverse | biome expansion mod that embraces the simplistic nature | Video Game library

 by   TerraformersMC Java Version: v7.0.2 License: LGPL-3.0

kandi X-RAY | Traverse Summary

kandi X-RAY | Traverse Summary

Traverse is a Java library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Video Game, Minecraft applications. Traverse has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Traverse aims to expand upon, but not replace or overshadow, Minecraft biomes. Traverse embraces the simplistic nature of many vanilla biomes and the goal is to have the biomes fit in just right so that Mojang could add them into the base game and nobody would complain that they felt out of place. Check out Traverse's sister mod, Terrestria: Terrestria works well alongside Traverse if you are looking for a more extensive biome enhancement experience. Terrestria has a lot of highly unique and detailed biomes that may exceed the "Vanilla+" category that Traverse fits into. Campanion, your camping companion: Campanion adds various tools and utilities to help improve your adventures away from your home. Campanion also works well alongside Traverse in order to make the exploration of Traverse biomes even more fun.
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            kandi-support Support

              Traverse has a low active ecosystem.
              It has 138 star(s) with 28 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 63 have been closed. On average issues are closed in 23 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Traverse is v7.0.2

            kandi-Quality Quality

              Traverse has 0 bugs and 0 code smells.

            kandi-Security Security

              Traverse has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Traverse code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Traverse is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Traverse releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Traverse saves you 814 person hours of effort in developing the same functionality from scratch.
              It has 1870 lines of code, 84 functions and 30 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Traverse and discovered the below as its top functions. This is intended to give you an instant insight into Traverse implemented functionality, and help decide if they suit your requirements.
            • Main entry point
            • Creates a material rule
            • Saves the Traverse configuration
            • Loads the configuration from the given path
            • Called at initialization time
            • Add the flammables
            • Register all the currencies
            • Register all services
            • Generates a random tree node
            • Place a block on the board
            • Initialize data generators
            • Generate tag tags
            • Generate generation settings
            • Checks whether the Minecraft can be created
            • Add biome
            • Build the generation settings
            • Creates the generation settings
            • Add poison recipes
            • Spawn spawn settings
            • Applies the rules
            Get all kandi verified functions for this library.

            Traverse Key Features

            No Key Features are available at this moment for Traverse.

            Traverse Examples and Code Snippets

            No Code Snippets are available at this moment for Traverse.

            Community Discussions

            QUESTION

            Minimum Jump Array Recursive Time Complexity should be O(n^n) or O(n!)
            Asked 2021-Jun-15 at 09:21

            I was checking "minimum number of jumps to reach the end" problem in GeekforGeeks https://www.geeksforgeeks.org/minimum-number-of-jumps-to-reach-end-of-a-given-array/ . I got confused about the time complexity mentioned there which is O(n^n).

            ...

            ANSWER

            Answered 2021-Jun-15 at 07:34

            I can see the recurse relation as T(n) = T(n-1) + T(n-2) + T(n-3) + T(n-4) + ... + T(0), since the loop is from l to h (ignore the if condition for now). So for an interval [l,h] every value in that interval will be called in the worst case that is minJumps(l+1, h), minJumps(l+2, h) ... minJumps(h, h) and it can be noticed that the above recurse relation holds here.

            Now, solving the relation, we can write it as T(n) = T(n-1) + T(n-1) as T(n-1) = T(n-2) + T(n-3) + T(n-4) + ... + T(0). Hence T(n) = 2 * T(n-1) which boils down to O(2^n).

            The time complexity of the mentioned algorithm should be O(2^n).

            Source https://stackoverflow.com/questions/67980936

            QUESTION

            On click slider next and previous button i get $curr[action] is not a function
            Asked 2021-Jun-14 at 05:40

            I am following this Js fiddle http://jsfiddle.net/ryt3nu1v/10/

            My Result:

            I am making a slider that display age as I have an array that following ages

            15,25,35,45,55

            I am trying to display them in slider expected behavior is to see the next age when i click on next button

            Code that I used from fiddle according to my need is

            ...

            ANSWER

            Answered 2021-Jun-14 at 05:36

            Your v-for is creating mutliple h4 tag but you need create result div for each numbers so move your v-for inside your div tag .Then , you are using wrong values for actionDefault and action it should be next & prev where next refer to next slide and prev refer to previous slide not the classnames .

            Demo Code :

            Source https://stackoverflow.com/questions/67965053

            QUESTION

            Astar Pathfinding Project setting z position of AI agent to incorrect values in 2D project
            Asked 2021-Jun-14 at 02:09

            I'm working on a 2D game in Unity and am using the A* Pathfinding Package from Aron Granberg.

            Everything appears to be working fine. AIPaths are being generated and AI Agents are navigating from point to point and avoiding obstacles as expected. It's fine except for one thing.

            The position.z of the AI Agent is incorrect.

            The spawn origin of the AI Agent has a z of 0, and the target point has a z of 0, yet the AI Agent's z fluctuates between -9 and -1 as it traverses the path. The path itself appears to have a z position of 0 at each waypoint.

            I haven't modified the code in the package at all and just followed the documentation when setting it up for 2D.

            Any ideas what could be causing this?

            NOTE: I haven't included a screenshot of it, but the prefab that is being spawned in as the AI Agent has a transform position of (0,0,0).

            The A-star pathfinder object:

            The AI Agent object (note that the Z pos is not 0):

            The spawn point object that sets the spawn for the AI agent:

            The destination target object that the AI Agent is heading to:

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:09

            In case anyone else runs into this problem.

            The fix was to add a Rigidbody2D to my AI Agent and set the gravity scale to 0.

            Even though my game doesn't use Unity's physics system for movement and the Astar package can move AI agents by transform, for some reason it requires a Rigidbody to keep the Z position at 0.

            I'm still not really sure why this solves the problem because, when I was debugging the third-party Astar code, it always returned nextPosition values with a Z position of 0 yet the actual position that the AI Agent was updated to had varying Z positions...

            If you have more info, leave a comment and I'll add it to the answer.

            Source https://stackoverflow.com/questions/67955043

            QUESTION

            How can I visualize what the loop is doing when traversing through a 2D array?
            Asked 2021-Jun-12 at 22:08

            Consider this code:

            ...

            ANSWER

            Answered 2021-Mar-12 at 12:54

            Try not not imagine as "array traversing", but follow what does the for loop actually do: You declare a variable i and increment it after every iteration and using it to access the arrays. For the outer array, you say "give me first, second, third, ... element" (a[i]). That's equivalent to for each in lists - you go over all elements of the outer array. But on the result (inner array), you access ith element again (a[i][i]) - which means that you're not iterating over every element of the inner array, but just one - first element of the first array, second element of the second array etc.

            Source https://stackoverflow.com/questions/66600170

            QUESTION

            Saving matched values in JMeter postprocessors
            Asked 2021-Jun-10 at 18:00

            In just starting to use JMeter I am trying to set variables of the form taskId_1, taskId_2, taskId_3 (defined in "User Defined Variables") and use them in HTTP Samples (REST requests). When I run postprocessors none of my JSON Extractors or Regular Expression Extractors save the values matched (and I tested the extracted regular expression using RegExp tester.)

            The response sent from the GET request that I am parsing looks like (edited for readability):

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:00

            QUESTION

            Traversing multiple symbolic links recursively in Python
            Asked 2021-Jun-10 at 15:37

            I want to write a recursive function to traverse symbolic links from source path to destination path

            Example: 1)readlink patha/pathb/pathc -> gives if symbolic link exists 2)readlink patha/pathb/pathc/ -> gives if symbolic link exists

            I'm using os.readlink method in python to get symbolic link in Python but how to traverse multiple symbolic links

            Reason for traverse: If its in future someone wants to add file3 symbolic link in between , then I wanted a recursive function to traverse each symbolic links and gives the final dest path
            file1 -> file2 -> .... -> for getting destination path

            ...

            ANSWER

            Answered 2021-Jun-10 at 07:33

            QUESTION

            How to transform an expression tree (AST) into DOM tree (XML)
            Asked 2021-Jun-09 at 08:54

            I need to allow a user to write expressions and build XML tree from the expression. My plan is to use math.js which parses and generates an expression tree, then convert that expression tree into DOM tree, and then convert DOM tree into XML using XMLSerializer. The part in bold is tricky one.

            For the expression:

            ...

            ANSWER

            Answered 2021-Jun-09 at 08:34

            You can extend the node object with a custom property like DOM and append children to the DOM of the parent node:

            Source https://stackoverflow.com/questions/67899717

            QUESTION

            Why accessing size of tuple in Elixir is fast?
            Asked 2021-Jun-09 at 04:10

            I've read in many places that finding the size of a tuple in Elixir is really fast because tuples are stored in contiguous memory cells. However, for lists is more expensive to do because one needs to traverse the whole list to know the length of the list.

            I don't understand how by being in contiguous memory cells, finding out the size of a tuple will be faster. Don't you have to go through each cell too?

            ...

            ANSWER

            Answered 2021-Jun-09 at 04:10

            The tuple size is stored. The length of the list is not.

            A tuple is also a boxed value, so it consists of a Boxed pointer (1 word) to an ARITYVAL header (1 word), after which appear the elements of the tuple.
            The arity part of the ARITYVAL header is a 26-bit (on a 32-bit system) integer value containing the number of elements in the tuple.
            — https://blog.edfine.io/blog/2016/06/28/erlang-data-representation/

            Source https://stackoverflow.com/questions/67897247

            QUESTION

            BFS search algorithm
            Asked 2021-Jun-08 at 23:18

            I am newly learning Python, and I am trying to create a bfs algorithm that can take vertices of a weighted graph and return the bfs. Eventually, I will need to add the weighted edges to the vertices so that I can calculate the distance travelled, however I am able to get the bfs to work with my vertices alone. This is the code so far:

            ...

            ANSWER

            Answered 2021-Jun-08 at 23:18

            The problem was caused by you adding nodes, which is a list in your new data structure, to new_path

            Source https://stackoverflow.com/questions/67895366

            QUESTION

            Trying to run my first linkedlist program in java and IntelliJ Idea throws these errors
            Asked 2021-Jun-08 at 12:08

            What I am trying to do is to traverse through the LinkedList and then print out. I tried Googling what might be wrong but no luck till now. I already apologize if this is stupid question.

            ...

            ANSWER

            Answered 2021-Jun-08 at 11:59

            In my opinion the error start as from the line

            Source https://stackoverflow.com/questions/67886259

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Traverse

            You can download it from GitHub.
            You can use Traverse like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Traverse component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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