TextSurface | little animation framework which could help | Animation library

 by   elevenetc Java Version: 0.9.1 License: No License

kandi X-RAY | TextSurface Summary

kandi X-RAY | TextSurface Summary

TextSurface is a Java library typically used in User Interface, Animation, Spring, Framework applications. TextSurface has no bugs, it has no vulnerabilities, it has build file available and it has medium support. You can download it from GitHub.

A little animation framework which could help you to show message in a nice looking way.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              TextSurface has a medium active ecosystem.
              It has 2330 star(s) with 261 fork(s). There are 68 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 6 have been closed. On average issues are closed in 9 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TextSurface is 0.9.1

            kandi-Quality Quality

              TextSurface has 0 bugs and 141 code smells.

            kandi-Security Security

              TextSurface has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TextSurface code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TextSurface does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              TextSurface releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              TextSurface saves you 1174 person hours of effort in developing the same functionality from scratch.
              It has 2648 lines of code, 293 functions and 61 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TextSurface and discovered the below as its top functions. This is intended to give you an instant insight into TextSurface implemented functionality, and help decide if they suit your requirements.
            • Initializes the activity
            • Play a text surface
            • Resets the scale
            • Clears the currently selected text tree
            • Runs the text
            • Creates an AnimationsSet for the given texts
            • Starts the camera rotation
            • Sets the pivot point
            • Start the view
            • Starts the transition
            • Draw the clipping rectangle
            • Handles an animation end
            • Draws the text to the canvas
            • Starts the view
            • Rotate a point
            • Start animation
            • Apply camera matrix
            • Play the text surface
            • Gets the value animator for this value
            • Calculates the bounds for the text
            • Start the animation
            • Starts the translation
            • Gets the value animator for the text
            • Apply the clipping path to the canvas
            • Starts the reveal animation
            Get all kandi verified functions for this library.

            TextSurface Key Features

            No Key Features are available at this moment for TextSurface.

            TextSurface Examples and Code Snippets

            No Code Snippets are available at this moment for TextSurface.

            Community Discussions

            QUESTION

            How to go back to main page in pygame?
            Asked 2021-Jun-07 at 02:24

            I have a Pygame program which has a 'Home' screen that has 5 buttons which when pressed calls a new function which opens up a different screen for every different button. For every of those screens I have added a small 'Home' button at the top right so that the user can go back to the 'Home' screen from any of the called screens.

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:41

            Do not call home_intro recursively, but add and call a function that changes the game_state variable:

            Source https://stackoverflow.com/questions/67858020

            QUESTION

            Why is pygame button not functioning?
            Asked 2021-Jun-06 at 10:42

            I have been following a tutorial from Sentdex to create a button and make it functional. I tried to change it as per my requirement. When I click on the button, I want the function(another screen) to execute. I placed a button in the function(another screen) where I can go back to the main page. But when I click on the button, it goes to the other function only when I clicked the mouse and the output is displayed just until I click the mouse. It does not go to another screen and keeps on staying at initial screen.

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:42

            You have to add a variable that stores the current state of the game (game_state ). Change the variable when a button is clicked and draw different scenes depending on the state of the variable:

            Source https://stackoverflow.com/questions/67856946

            QUESTION

            Python: How to Switch Case with Function Call for Pygame Display
            Asked 2021-May-27 at 05:13

            I am trying to do a simple application of calling the same functions with different arguments.

            Here is a snippet of the code:

            ...

            ANSWER

            Answered 2021-May-27 at 05:13

            QUESTION

            pygame + opengl = display text
            Asked 2021-May-22 at 14:14

            I need to display text in the window, and I found such a solution, but it does not draw anything

            ...

            ANSWER

            Answered 2021-May-22 at 14:14

            Use glWindowPos instead of glRasterPos. While the coordinates of glRasterPos are transformed by the current modelview and projection matrices, glWindowPos directly updates the x and y coordinates of the current raster position.

            See also PyGame and OpenGL immediate mode (Legacy OpenGL) - Text

            Minimal example:

            Source https://stackoverflow.com/questions/67608968

            QUESTION

            Variables called before assignment in Python
            Asked 2021-May-08 at 03:21

            I have an issue where i need to call some variables in more than one function and can not get them to declare in the game_loop() function. The variables are called outside of the game_loop function but the variables are also being called into other functions. How can I get the variables to call in the game_loop function and all other functions that call them as well?

            Please see code below:

            ...

            ANSWER

            Answered 2021-May-08 at 02:50

            If what you need is to be able to use a global variable in a function all you need is the keyword global.

            Source https://stackoverflow.com/questions/67443608

            QUESTION

            pygame.sprite.spritecollide only deleting enemy
            Asked 2021-Mar-25 at 19:02

            I am making a spaceship game where you control a spaceship and fire bullets at the enemies. I am now trying to make both the player and the enemy spaceship disappear when both the player and the enemy collide. But when I try to use pygame.sprite.spritecollide, only the enemy disappears. Why is this? Is this because spritecollide only removes the sprites from its groups? (I set dokill to True)

            This is my current code:

            ...

            ANSWER

            Answered 2021-Mar-25 at 16:08

            The spaceship cannot "disappear", because you have just 1 instance of the Spaceship class and you cannot remove it from a Groups (kill). If you don't want to see the spaceship anymore, just don't draw it:

            Source https://stackoverflow.com/questions/66803113

            QUESTION

            Game Over image not showing
            Asked 2021-Mar-25 at 19:02

            I am making a spaceship game where you control a spaceship and fire bullets at the enemies. I am now trying to make a game over background show when the player and any enemy collide, but when I ran the game, the game over background never showed!

            This is my current code (Some parts omitted or replaced by --snip--):

            ...

            ANSWER

            Answered 2021-Mar-25 at 18:59

            The condition pygame.sprite.spritecollide(spaceship, enemies, dokill=True): os only fulfilled in a single frame. If you want to permanently display the game over screen, you need to draw it depending on the spaceship_collided :

            Source https://stackoverflow.com/questions/66805953

            QUESTION

            Mute and unmute function
            Asked 2021-Feb-17 at 04:44

            I have mute and unmute button on my main screen and the problem I'm having with is that when I press my mute button and it turns to a unmute button then when I play my game and die and I go back to the main screen, it turns it back to a mute button. I want to make it so that if I mute my game and I start it and die, it still a mute button, it does not revert to a unmute button. I have tried using a True and False statement also I have tried. https://gyazo.com/6b3d63d7615b07f2b4984d01ae239db5

            My full code

            ...

            ANSWER

            Answered 2021-Feb-17 at 04:44

            The problem is probably caused by using two separate variables to control the state of the sound:

            Source https://stackoverflow.com/questions/66216837

            QUESTION

            Can you text wrap displayed text in pygame?
            Asked 2021-Jan-19 at 06:06

            I'm working on a project in pygame and the text is supposed to display a character's speech. I've got the text displayed, but it runs off the screen. I tried one way to text wrap, but it didn't move to the next line, so it just overlapped on the same line. I don't know if there is some sort of boundary or border I can set or text wrap. I could only find things for python, not pygame.

            Here's what I have for the text

            ...

            ANSWER

            Answered 2021-Jan-19 at 05:47

            The way I did it before was to use textwrap to split the long string into strings that fit on a line. Then I blit them each with a different y value. To split the text you can do this:

            Source https://stackoverflow.com/questions/65785917

            QUESTION

            Why won't my title screen play button launch my game?
            Asked 2020-Dec-23 at 10:37

            I am trying to put a play button in my game. and when I launch the game I click the play button and it gives me an error

            ...

            ANSWER

            Answered 2020-Dec-23 at 10:29

            The last argument to the function button needs to be a function. Therefore it cannot be run because run is a Boolean value.

            If you want to change the status of the intro variable when the button is pressed, write a startGame function:

            Source https://stackoverflow.com/questions/65422047

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TextSurface

            You can download it from GitHub.
            You can use TextSurface like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the TextSurface component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/elevenetc/TextSurface.git

          • CLI

            gh repo clone elevenetc/TextSurface

          • sshUrl

            git@github.com:elevenetc/TextSurface.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link