TextSurface | little animation framework which could help | Animation library
kandi X-RAY | TextSurface Summary
kandi X-RAY | TextSurface Summary
A little animation framework which could help you to show message in a nice looking way.
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Top functions reviewed by kandi - BETA
- Initializes the activity
- Play a text surface
- Resets the scale
- Clears the currently selected text tree
- Runs the text
- Creates an AnimationsSet for the given texts
- Starts the camera rotation
- Sets the pivot point
- Start the view
- Starts the transition
- Draw the clipping rectangle
- Handles an animation end
- Draws the text to the canvas
- Starts the view
- Rotate a point
- Start animation
- Apply camera matrix
- Play the text surface
- Gets the value animator for this value
- Calculates the bounds for the text
- Start the animation
- Starts the translation
- Gets the value animator for the text
- Apply the clipping path to the canvas
- Starts the reveal animation
TextSurface Key Features
TextSurface Examples and Code Snippets
Community Discussions
Trending Discussions on TextSurface
QUESTION
I have a Pygame program which has a 'Home' screen that has 5 buttons which when pressed calls a new function which opens up a different screen for every different button. For every of those screens I have added a small 'Home' button at the top right so that the user can go back to the 'Home' screen from any of the called screens.
...ANSWER
Answered 2021-Jun-06 at 10:41Do not call home_intro
recursively, but add and call a function that changes the game_state
variable:
QUESTION
I have been following a tutorial from Sentdex to create a button and make it functional. I tried to change it as per my requirement. When I click on the button, I want the function(another screen) to execute. I placed a button in the function(another screen) where I can go back to the main page. But when I click on the button, it goes to the other function only when I clicked the mouse and the output is displayed just until I click the mouse. It does not go to another screen and keeps on staying at initial screen.
...ANSWER
Answered 2021-Jun-06 at 10:42You have to add a variable that stores the current state of the game (game_state
). Change the variable when a button is clicked and draw different scenes depending on the state of the variable:
QUESTION
I am trying to do a simple application of calling the same functions with different arguments.
Here is a snippet of the code:
...ANSWER
Answered 2021-May-27 at 05:13The expression
QUESTION
I need to display text in the window, and I found such a solution, but it does not draw anything
...ANSWER
Answered 2021-May-22 at 14:14Use glWindowPos
instead of glRasterPos
. While the coordinates of glRasterPos
are transformed by the current modelview and projection matrices, glWindowPos
directly updates the x and y coordinates of the current raster position.
See also PyGame and OpenGL immediate mode (Legacy OpenGL) - Text
Minimal example:
QUESTION
I have an issue where i need to call some variables in more than one function and can not get them to declare in the game_loop() function. The variables are called outside of the game_loop function but the variables are also being called into other functions. How can I get the variables to call in the game_loop function and all other functions that call them as well?
Please see code below:
...ANSWER
Answered 2021-May-08 at 02:50If what you need is to be able to use a global variable in a function all you need is the keyword global.
QUESTION
I am making a spaceship game where you control a spaceship and fire bullets at the enemies. I am now trying to make both the player and the enemy spaceship disappear when both the player and the enemy collide. But when I try to use pygame.sprite.spritecollide, only the enemy disappears. Why is this? Is this because spritecollide only removes the sprites from its groups? (I set dokill to True)
This is my current code:
...ANSWER
Answered 2021-Mar-25 at 16:08The spaceship
cannot "disappear", because you have just 1 instance of the Spaceship
class and you cannot remove it from a Groups (kill
). If you don't want to see the spaceship anymore, just don't draw it:
QUESTION
I am making a spaceship game where you control a spaceship and fire bullets at the enemies. I am now trying to make a game over background show when the player and any enemy collide, but when I ran the game, the game over background never showed!
This is my current code (Some parts omitted or replaced by --snip--):
...ANSWER
Answered 2021-Mar-25 at 18:59The condition pygame.sprite.spritecollide(spaceship, enemies, dokill=True):
os only fulfilled in a single frame. If you want to permanently display the game over screen, you need to draw it depending on the spaceship_collided
:
QUESTION
I have mute and unmute button on my main screen and the problem I'm having with is that when I press my mute button and it turns to a unmute button then when I play my game and die and I go back to the main screen, it turns it back to a mute button. I want to make it so that if I mute my game and I start it and die, it still a mute button, it does not revert to a unmute button. I have tried using a True
and False
statement also I have tried. https://gyazo.com/6b3d63d7615b07f2b4984d01ae239db5
My full code
...ANSWER
Answered 2021-Feb-17 at 04:44The problem is probably caused by using two separate variables to control the state of the sound:
QUESTION
I'm working on a project in pygame and the text is supposed to display a character's speech. I've got the text displayed, but it runs off the screen. I tried one way to text wrap, but it didn't move to the next line, so it just overlapped on the same line. I don't know if there is some sort of boundary or border I can set or text wrap. I could only find things for python, not pygame.
Here's what I have for the text
...ANSWER
Answered 2021-Jan-19 at 05:47The way I did it before was to use textwrap to split the long string into strings that fit on a line. Then I blit them each with a different y value. To split the text you can do this:
QUESTION
I am trying to put a play button in my game. and when I launch the game I click the play button and it gives me an error
...
ANSWER
Answered 2020-Dec-23 at 10:29The last argument to the function button
needs to be a function. Therefore it cannot be run
because run
is a Boolean value.
If you want to change the status of the intro
variable when the button is pressed, write a startGame
function:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install TextSurface
You can use TextSurface like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the TextSurface component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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