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Skeleton | library provides an easy way | Animation library

 by   ethanhua Java Version: Current License: No License

 by   ethanhua Java Version: Current License: No License

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kandi X-RAY | Skeleton Summary

Skeleton is a Java library typically used in Telecommunications, Media, Media, Entertainment, User Interface, Animation applications. Skeleton has no bugs, it has no vulnerabilities, it has build file available and it has medium support. You can download it from GitHub.
The library provides an easy way to show skeleton loading view like Facebook and Alipay. It now uses a memory optimised version of shimmer animation so it is even faster and you can animate bigger layouts as well.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • Skeleton has a medium active ecosystem.
  • It has 3303 star(s) with 405 fork(s). There are 48 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 24 open issues and 30 have been closed. On average issues are closed in 59 days. There are 4 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Skeleton is current.
Skeleton Support
Best in #Animation
Average in #Animation
Skeleton Support
Best in #Animation
Average in #Animation

quality kandi Quality

  • Skeleton has 0 bugs and 0 code smells.
Skeleton Quality
Best in #Animation
Average in #Animation
Skeleton Quality
Best in #Animation
Average in #Animation

securitySecurity

  • Skeleton has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Skeleton code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Skeleton Security
Best in #Animation
Average in #Animation
Skeleton Security
Best in #Animation
Average in #Animation

license License

  • Skeleton does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
Skeleton License
Best in #Animation
Average in #Animation
Skeleton License
Best in #Animation
Average in #Animation

buildReuse

  • Skeleton releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • Installation instructions, examples and code snippets are available.
  • Skeleton saves you 710 person hours of effort in developing the same functionality from scratch.
  • It has 1640 lines of code, 77 functions and 43 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
Skeleton Reuse
Best in #Animation
Average in #Animation
Skeleton Reuse
Best in #Animation
Average in #Animation
Top functions reviewed by kandi - BETA

kandi has reviewed Skeleton and discovered the below as its top functions. This is intended to give you an instant insight into Skeleton implemented functionality, and help decide if they suit your requirements.

  • Initializes the adapter .
  • Initializes the view .
  • Generate Shimmer container layout .
  • Replace the current View .
  • Generate ViewHolder
  • Get a specific view by resource id
  • Start view activity .
  • Returns the item count .
  • This method is called when the App View is set .
  • Bind a RecyclerView to a RecyclerView .

Skeleton Key Features

Light

Noninvasive, you don't need to make changes to existing code.

Wide applicability,it is available for all views

Memory optimised

Getting started

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dependencies {
       implementation 'com.ethanhua:skeleton:1.1.2'
       implementation 'io.supercharge:shimmerlayout:2.1.0'
    }

Usage

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skeletonScreen = Skeleton.bind(recyclerView)
                              .adapter(adapter)
                              .load(R.layout.item_skeleton_news)
                              .show();

Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome. Use QT_QPA_PLATFORM=wayland to run on Wayland anyway

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echo $XDG_SESSION_TYPE
-----------------------
import pandas
df = pandas.DataFrame({'x':range(0,30), 'y':range(10,40)})
df.set_index('x', inplace=True)
plot = df.plot(title='A nice line')

# Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome. Use QT_QPA_PLATFORM=wayland to run on Wayland anyway.
plot.get_figure().savefig('/tmp/output.pdf', format='pdf')
-----------------------
import pandas
df = pandas.DataFrame({'x':range(0,30), 'y':range(10,40)})
df.set_index('x', inplace=True)
plot = df.plot(title='A nice line')

# Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome. Use QT_QPA_PLATFORM=wayland to run on Wayland anyway.
plot.get_figure().savefig('/tmp/output.pdf', format='pdf')

vim substitution expand to uppercase

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When the substitute string starts with "\=" the remainder is interpreted as an
expression.
function! HPPFile()
    silent! 0r $HOME/.vim/templates/skeleton.hpp
    %s/FileName/\=expand("%:t:r")/g
    %s/FILENAME/\=substitute(expand("%:t:r"),'.*','\U&','')/g
endfunction
-----------------------
When the substitute string starts with "\=" the remainder is interpreted as an
expression.
function! HPPFile()
    silent! 0r $HOME/.vim/templates/skeleton.hpp
    %s/FileName/\=expand("%:t:r")/g
    %s/FILENAME/\=substitute(expand("%:t:r"),'.*','\U&','')/g
endfunction
-----------------------
%s/FILENAME/\=toupper(expand("%:t:r"))/g

pybind11 - Return a shared_ptr of std::vector

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#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <pybind11/stl_bind.h>

#include "test_loader.h"

namespace py = pybind11;

PYBIND11_MAKE_OPAQUE(std::vector<uint32_t>);

PYBIND11_MODULE(fltest_lib, m) {
  py::bind_vector<std::vector<uint32_t>>(m, "VectorUInt32");
  py::class_<TestLoader, std::shared_ptr<TestLoader>>(m, "TestLoader")
      .def(py::init())
      .def("test_func1", &TestLoader::test_func1)
      .def("test_func2",
           [](const TestLoader& tl) -> const std::vector<uint32_t>& {
             return *tl.test_func2();
           }, py::return_value_policy::reference_internal);
}

flutter problem: How to change color of ExpansionTile?

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ExpansionTile(
          title: Text('ExpansionTile 1'),
          backgroundColor: Colors.red,
          collapsedBackgroundColor: Colors.blue,
          subtitle: Text('Trailing expansion arrow icon'),
          children: <Widget>[
            ListTile(title: Text('This is tile number 1')),
          ],
        ),
-----------------------
///you can set background colour and ExpansionTile has trailing property you can use it for the icon you can use material icons also and increase your icon size accordingly in icon widget 

    import 'package:flutter/material.dart';
    
    class X extends StatefulWidget {
      const X({Key? key}) : super(key: key);
    
      @override
      _XState createState() => _XState();
    }
    
    class _XState extends State<X> {
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          body: ExpansionTile(
            backgroundColor: Colors.grey[100],
            initiallyExpanded: true,
            trailing: Icon(Icons.keyboard_arrow_down_sharp),
            iconColor: Colors.grey,
            subtitle: Text(
              "subtitle",
              style: TextStyle(
                  fontSize: 18.0,
                  fontWeight: FontWeight.normal
              ),
            ),
            title: Text(
              "Simple expansion tile",
              style: TextStyle(
                  fontSize: 18.0,
                  fontWeight: FontWeight.bold
              ),
            ),
            children: [
    
              ListTile(
                title: Text(
                  'body',
                  style: TextStyle(
                      fontSize: 18.0,
                      fontWeight: FontWeight.normal
                  ),
                ),
              )
            ],
          ),
        );
      }
    }

Angular build - Unmatched selector: %

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last 1 Chrome version
last 1 Firefox version
last 2 Edge major versions
last 2 Safari major versions
last 2 iOS major versions
Firefox ESR
not IE 11 # Angular supports IE 11 only as an opt-in. To opt-in, remove the 'not' prefix on this line.

Finding straight lines from tightly coupled lines and noise curvy lines

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def computeAngle(arr):
    # Naive inefficient algorithm
    n, m = arr.shape
    yCenter, xCenter = (n-1, m//2-1)
    lineLen = m//2-2
    sMax = 0.0
    bestAngle = np.nan
    for angle in np.arange(0, math.pi, math.pi/300):
        i = np.arange(lineLen)
        y, x = (np.sin(angle) * i + 0.5).astype(np.int_), (np.cos(angle) * i + 0.5).astype(np.int_)
        s = np.sum(arr[yCenter-y, xCenter+x])
        if s > sMax:
            bestAngle = angle
            sMax = s
    return bestAngle

# Load the image in gray
img = cv2.imread('lines.jpg')
gray = cv2.cvtColor(img, cv2.COLOR_RGB2GRAY)

# Apply some filters
gauss = cv2.GaussianBlur(gray, (3,3), 3)
gscale = cv2.Canny(gauss, 80, 140)

# Compute the 2D FFT of real values
freqs = np.fft.rfft2(gscale)

# Shift the frequencies (centering) and select the low frequencies
upperPart = freqs[:freqs.shape[0]//4,:freqs.shape[1]//2]
lowerPart = freqs[-freqs.shape[0]//4:,:freqs.shape[1]//2]
filteredFreqs = np.vstack((lowerPart, upperPart))

# Compute the magnitude spectrum
magnitude = np.log(np.abs(filteredFreqs))

# Correct the angle
magnitude = np.rot90(magnitude).copy()

# Find the major angle
bestAngle = computeAngle(magnitude)
-----------------------
int main()
{
    try
    {
        cv::Mat img = cv::imread("C:/data/StackOverflow/cropLines/lines.jpg", cv::IMREAD_GRAYSCALE);

        // tests with artificial lines:
        //img = cv::Mat::zeros(img.size(), CV_8UC1);
        //img = cv::Mat(img.size(), CV_8UC1, cv::Scalar::all(255));
        //cv::line(img, cv::Point(0, img.rows), cv::Point(img.cols, 0), cv::Scalar::all(255), 10); // sample to check angles
        //cv::line(img, cv::Point(img.cols, img.rows), cv::Point(0, 0), cv::Scalar::all(255), 10); // sample to check angles
        //cv::line(img, cv::Point(img.cols, img.rows/2), cv::Point(0, img.rows/2), cv::Scalar::all(255), 10); // sample to check angles
        //cv::line(img, cv::Point(img.cols/2, img.rows), cv::Point(img.cols/2, 0), cv::Scalar::all(255), 10); // sample to check angles
        //cv::line(img, cv::Point(img.cols / 2, img.rows), cv::Point(img.cols / 2, 0), cv::Scalar::all(255), 10); // sample to check angles
        //cv::line(img, cv::Point(img.cols / 2, img.rows), cv::Point(img.cols / 2, 0), cv::Scalar::all(0), 10); // sample to check angles
        cv::imshow("img", img);

        cv::Mat gradX, gradY, mag, angle;
        cv::Sobel(img, gradX, CV_32F, 1, 0, 3);
        cv::Sobel(img, gradY, CV_32F, 0, 1, 3);

        cv::cartToPolar(gradX, gradY, mag, angle, true);

        cv::Mat magMask = mag > 0; // dont use pixels where angle is 0 just because there is no gradient.

        float scaleX = 3;
        float scaleY = 0.15;
        float maxValueY = 3000;
        cv::Mat chart = cv::Mat(maxValueY * scaleY, 360 * scaleX, CV_8UC3);

        cv::Point prev(-1, -1);
        double window = 5.0; // window size 1 is much more noisy but still works
        // this loop can probably be optimized with an optimized histogram compuation from any library
        for (int i = 0; i <= 360; i = i + 1)
        {
            double amount = cv::countNonZero((angle >= i-window/2 & angle < i + window/2) & (magMask));
            std::cout << i << "°: " << amount << std::endl;

            cv::Point current(i*scaleX, chart.rows - amount*scaleY/window);
            if (prev.x >= 0) cv::line(chart, prev, current, cv::Scalar(0, 0, 255), 1);
            prev = current;
        }

        cv::line(chart, cv::Point(45 * scaleX, 0), cv::Point(45 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(90 * scaleX, 0), cv::Point(90 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(135 * scaleX, 0), cv::Point(135 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(180 * scaleX, 0), cv::Point(180 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(225 * scaleX, 0), cv::Point(225 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(270 * scaleX, 0), cv::Point(270 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(315 * scaleX, 0), cv::Point(315 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);
        cv::line(chart, cv::Point(360 * scaleX, 0), cv::Point(360 * scaleX, 100 * scaleY), cv::Scalar(255, 0, 0), 1);

        cv::imshow("chart", chart);
        cv::imwrite("C:/data/StackOverflow/cropLines/chart.png", chart);

        cv::imwrite("C:/data/StackOverflow/cropLines/input.png", img);

        cv::waitKey(0);
    }
    catch (std::exception& e)
    {
        std::cout << e.what() << std::endl;
    }
}

Loading Skeleton before data totally fetched from api in react.js

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Array.from({length: 10}, (v,i)=> <SnippetsSkeleton key={i}/>)
Array.from(Array(10), (v,i)=> <SnippetsSkeleton key={i}/>)
Array(10).fill(undefined).map((v,i)=> <SnippetsSkeleton key={i}/>);
-----------------------
Array.from({length: 10}, (v,i)=> <SnippetsSkeleton key={i}/>)
Array.from(Array(10), (v,i)=> <SnippetsSkeleton key={i}/>)
Array(10).fill(undefined).map((v,i)=> <SnippetsSkeleton key={i}/>);
-----------------------
Array.from({length: 10}, (v,i)=> <SnippetsSkeleton key={i}/>)
Array.from(Array(10), (v,i)=> <SnippetsSkeleton key={i}/>)
Array(10).fill(undefined).map((v,i)=> <SnippetsSkeleton key={i}/>);

GitLab health endpoint before integrating code

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# main.py

from fastapi import FastAPI

app = FastAPI()

@app.get("/health")
async def root():
    return {"message": "Alive!"}

# app.routers.health.py
from fastapi import APIRouter, status, Depends
from fastapi_health import health

from app.internal.health import healthy_condition, sick_condition

router = APIRouter(
    tags=["healthcheck"],
    responses={404: {"description": "not found"}},
)


@router.get('/health', status_code=status.HTTP_200_OK)
def perform_api_healthcheck(health_endpoint=Depends(health([healthy_condition, sick_condition]))):
    return health_endpoint
# app.internal.health.py
def healthy_condition():  # just for testing puposes
    return {"database": "online"}


def sick_condition():  # just for testing puposes
    return True
-----------------------
# main.py

from fastapi import FastAPI

app = FastAPI()

@app.get("/health")
async def root():
    return {"message": "Alive!"}

# app.routers.health.py
from fastapi import APIRouter, status, Depends
from fastapi_health import health

from app.internal.health import healthy_condition, sick_condition

router = APIRouter(
    tags=["healthcheck"],
    responses={404: {"description": "not found"}},
)


@router.get('/health', status_code=status.HTTP_200_OK)
def perform_api_healthcheck(health_endpoint=Depends(health([healthy_condition, sick_condition]))):
    return health_endpoint
# app.internal.health.py
def healthy_condition():  # just for testing puposes
    return {"database": "online"}


def sick_condition():  # just for testing puposes
    return True
-----------------------
# main.py

from fastapi import FastAPI

app = FastAPI()

@app.get("/health")
async def root():
    return {"message": "Alive!"}

# app.routers.health.py
from fastapi import APIRouter, status, Depends
from fastapi_health import health

from app.internal.health import healthy_condition, sick_condition

router = APIRouter(
    tags=["healthcheck"],
    responses={404: {"description": "not found"}},
)


@router.get('/health', status_code=status.HTTP_200_OK)
def perform_api_healthcheck(health_endpoint=Depends(health([healthy_condition, sick_condition]))):
    return health_endpoint
# app.internal.health.py
def healthy_condition():  # just for testing puposes
    return {"database": "online"}


def sick_condition():  # just for testing puposes
    return True

Techniques for cutting down on verbosity when do polymorphism via std::variant rather than inheritance

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#include <variant>

struct state_a{};
struct state_b{};

struct actor
{
   std::variant<state_a, state_b> state;
};

// basically no need to declare them as members.
void rotate(state_a, double deg)
{
  // do a
}

void rotate(state_b, double deg)
{
  // do b
}

void rotate(actor& a, double deg)
{
  std::visit([deg](auto &state){ rotate(state, deg); }, a.state);
}
// actor.hpp
#include <variant>

template <typename ... StatesT>
struct actor
{
   std::variant<StatesT...> state;
};

template <typename StateT>
void rotate(StateT& s, double deg)
{
    return rotate(s, deg);
}

template <typename ... StatesT>
void rotate(actor<StatesT...> &a, double deg)
{
    std::visit([deg](auto &state){ rotate(state, deg); }, a.state);
}

// other headers
#include <iostream>

struct state_a{};
struct state_b{};

// basically no need to declare them as members.
void rotate(state_a, double deg)
{
    // do a
    std::cout << "rotating a\n";
}

void rotate(state_b, double deg)
{
    // do b
    std::cout << "rotating a\n";
}

int main()
{
    auto actr = actor<state_a, state_b>{state_a()};
    rotate(actr, 30);
}
-----------------------
#include <variant>

struct state_a{};
struct state_b{};

struct actor
{
   std::variant<state_a, state_b> state;
};

// basically no need to declare them as members.
void rotate(state_a, double deg)
{
  // do a
}

void rotate(state_b, double deg)
{
  // do b
}

void rotate(actor& a, double deg)
{
  std::visit([deg](auto &state){ rotate(state, deg); }, a.state);
}
// actor.hpp
#include <variant>

template <typename ... StatesT>
struct actor
{
   std::variant<StatesT...> state;
};

template <typename StateT>
void rotate(StateT& s, double deg)
{
    return rotate(s, deg);
}

template <typename ... StatesT>
void rotate(actor<StatesT...> &a, double deg)
{
    std::visit([deg](auto &state){ rotate(state, deg); }, a.state);
}

// other headers
#include <iostream>

struct state_a{};
struct state_b{};

// basically no need to declare them as members.
void rotate(state_a, double deg)
{
    // do a
    std::cout << "rotating a\n";
}

void rotate(state_b, double deg)
{
    // do b
    std::cout << "rotating a\n";
}

int main()
{
    auto actr = actor<state_a, state_b>{state_a()};
    rotate(actr, 30);
}

Handling end of file

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%token YYEOF 0
-----------------------
%token YYEOF 0

Community Discussions

Trending Discussions on Skeleton
  • Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome. Use QT_QPA_PLATFORM=wayland to run on Wayland anyway
  • vim substitution expand to uppercase
  • pybind11 - Return a shared_ptr of std::vector
  • flutter problem: How to change color of ExpansionTile?
  • Set up conda environment for R package not on CRAN, installs to wrong location
  • Angular build - Unmatched selector: %
  • Finding straight lines from tightly coupled lines and noise curvy lines
  • Loading Skeleton before data totally fetched from api in react.js
  • Tkinter VideoPlayer Library to Play a Video: TypeError: init() got multiple values for argument 'scaled'
  • Angular TSLint - Cannot find builder &quot;@angular-devkit/build-angular:tslint&quot;
Trending Discussions on Skeleton

QUESTION

Warning: Ignoring XDG_SESSION_TYPE=wayland on Gnome. Use QT_QPA_PLATFORM=wayland to run on Wayland anyway

Asked 2022-Mar-01 at 16:58

I try to use library cv2 for changing picture. In mode debug I found out that problem in function cv2.namedWindow:

def run(self):
    name_of_window = 'Test_version'
    image_cv2 = cv2.imread('external_data/probe.jpg')
    cv2.namedWindow(name_of_window, cv2.WINDOW_NORMAL)
    cv2.imshow(name_of_window, image_cv2)
    cv2.waitKey(0)
    cv2.destroyAllWindows()

After cv2.namedWindow appears warning and program stops. I will be pleasure if somebody give the advice.

When I call os.environ , appears this:

environ({
            'PATH': '/home/spartak/PycharmProjects/python_base/lesson_016/env/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/snap/bin',
            'LC_MEASUREMENT': 'ru_RU.UTF-8', 'XAUTHORITY': '/run/user/1000/.mutter-Xwaylandauth.MJ52B1',
            'INVOCATION_ID': 'dd129fae7f7c452cb8fa8cd53b9da873', 'XMODIFIERS': '@im=ibus',
            'LC_TELEPHONE': 'ru_RU.UTF-8',
            'XDG_DATA_DIRS': '/usr/share/ubuntu:/usr/local/share/:/usr/share/:/var/lib/snapd/desktop',
            'GDMSESSION': 'ubuntu', 'LC_TIME': 'ru_RU.UTF-8', 'SNAP_COMMON': '/var/snap/pycharm-community/common',
            'SNAP_INSTANCE_KEY': '', 'SNAP_USER_COMMON': '/home/spartak/snap/pycharm-community/common',
            'DBUS_SESSION_BUS_ADDRESS': 'unix:path=/run/user/1000/bus',
            'IDE_PROJECT_ROOTS': '/home/spartak/PycharmProjects/python_base', 'PS1': '(env) ', 'SNAP_REVISION': '256',
            'XDG_CURRENT_DESKTOP': 'ubuntu:GNOME', 'JOURNAL_STREAM': '8:37824', 'LC_PAPER': 'ru_RU.UTF-8',
            'SESSION_MANAGER': 'local/spartak-pc:@/tmp/.ICE-unix/2082,unix/spartak-pc:/tmp/.ICE-unix/2082',
            'USERNAME': 'spartak', 'LOGNAME': 'spartak', 'PWD': '/home/spartak/PycharmProjects/python_base/lesson_016',
            'MANAGERPID': '1951', 'IM_CONFIG_PHASE': '1', 'PYCHARM_HOSTED': '1', 'GJS_DEBUG_TOPICS': 'JS ERROR;JS LOG',
            'PYTHONPATH': '/home/spartak/PycharmProjects/python_base:/home/spartak/PycharmProjects/python_base/lesson_012/python_snippets:/home/spartak/PycharmProjects/python_base/chatbot:/snap/pycharm-community/256/plugins/python-ce/helpers/third_party/thriftpy:/snap/pycharm-community/256/plugins/python-ce/helpers/pydev:/home/spartak/.cache/JetBrains/PyCharmCE2021.2/cythonExtensions:/home/spartak/PycharmProjects/python_base/lesson_016',
            'SHELL': '/bin/bash', 'LC_ADDRESS': 'ru_RU.UTF-8',
            'GIO_LAUNCHED_DESKTOP_FILE': '/var/lib/snapd/desktop/applications/pycharm-community_pycharm-community.desktop',
            'BAMF_DESKTOP_FILE_HINT': '/var/lib/snapd/desktop/applications/pycharm-community_pycharm-community.desktop',
            'IPYTHONENABLE': 'True', 'GNOME_DESKTOP_SESSION_ID': 'this-is-deprecated', 'GTK_MODULES': 'gail:atk-bridge',
            'VIRTUAL_ENV': '/home/spartak/PycharmProjects/python_base/lesson_016/env', 'SNAP_ARCH': 'amd64',
            'SYSTEMD_EXEC_PID': '2099', 'XDG_SESSION_DESKTOP': 'ubuntu', 'GNOME_SETUP_DISPLAY': ':1',
            'SNAP_LIBRARY_PATH': '/var/lib/snapd/lib/gl:/var/lib/snapd/lib/gl32:/var/lib/snapd/void',
            'SSH_AGENT_LAUNCHER': 'gnome-keyring', 'SHLVL': '0', 'LC_IDENTIFICATION': 'ru_RU.UTF-8',
            'LC_MONETARY': 'ru_RU.UTF-8', 'SNAP_NAME': 'pycharm-community', 'QT_IM_MODULE': 'ibus',
            'XDG_CONFIG_DIRS': '/etc/xdg/xdg-ubuntu:/etc/xdg', 'LANG': 'en_US.UTF-8',
            'SNAP_INSTANCE_NAME': 'pycharm-community', 'XDG_SESSION_TYPE': 'wayland',
            'SNAP_USER_DATA': '/home/spartak/snap/pycharm-community/256', 'PYDEVD_LOAD_VALUES_ASYNC': 'True',
            'DISPLAY': ':0', 'SNAP_REEXEC': '', 'WAYLAND_DISPLAY': 'wayland-0',
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ANSWER

Answered 2021-Nov-07 at 00:17

I reverted back to Xorg from wayland and its working, no more warnings

Here are the steps:

  1. Disbled Wayland by uncommenting WaylandEnable=false in the /etc/gdm3/custom.conf
  2. Add QT_QPA_PLATFORM=xcb in /etc/environment
  3. Check whether you are on Wayland or Xorg using:
echo $XDG_SESSION_TYPE

Source https://stackoverflow.com/questions/69828508

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For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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