Grav | Configurable animations based on points | Animation library
kandi X-RAY | Grav Summary
kandi X-RAY | Grav Summary
Grav is a library for android which allow you to make multiple animations based on points.
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Top functions reviewed by kandi - BETA
- Initializes the gravView generator
- Get class by name
- Obtains the animator generators from an attribute set
- Initialize the view refresh animation
- Initializes the activity
- Create a new instance of Grav SampleFragment
- Initializes the navigation view
- Creates and returns a value animator that animates a path
- Parses a path string
- Configures the current position animation
- Generates a size changed
- Configures the attribute values
- Get the coordinates of a path
- Creates and returns a listener which allows to update the value when the velocity is updated
- Creates and returns a listener which allows to update the velocity
- Creates and returns a value animator which animates a random value
- Creates and returns a value animator that animates over values
- Configures attributes
- Creates and returns a value animator that animates to the specified direction
- Retrieve the size of the ball generator
- Creates and returns a value animator that animates the animated value
- Configures the ballSize animation
- Generate random points
- Generate a paint
- Configures the shake animation
- Configures the PathAnimator
Grav Key Features
Grav Examples and Code Snippets
Community Discussions
Trending Discussions on Grav
QUESTION
Having some problems overriding the Grav CMS
checboxes.
The problem is that checked
attribute doesn't appear. For this purpose Grav uses the {% if checked %}checked="checked"{% endif %}
in twig template. But it doesn't work. Just nothing is added after a click.
It doesn't work with my code.
The overridden themes/child-theme/templates/forms/fields/checkboxes/checkboxes.html.twig
ANSWER
Answered 2022-Mar-11 at 19:03"DOM elements, no checked="checked" after click"
That's how a checkbox works by design... See MDN docs about the checkbox
checked
A Boolean attribute indicating whether or not this checkbox is checked by default (when the page loads). It does not indicate whether this checkbox is currently checked: if the checkbox's state is changed, this content attribute does not reflect the change. (Only the HTMLInputElement's checked IDL attribute is updated.)
Note: "indicating whether or not this checkbox is checked by default"
Also, try the checkbox sample at the top of the page. There is no change in the DOM when the checkbox is checked or unchecked.
QUESTION
I have a one page website based on Grav CMS with modular pages.
One of its pages contains a contact form.
It works fine, but the problem is that the reset: true
option doesn’t work after submit. The sent data is left in the form and it could be sent once more.
I’ve tried leaving only minimum code parts with two fields, but this doesn’t make any sense.
Grav CMS 1.7.30
Form v5.1.6
pages\01.home
contains modular.lt.md
with:
ANSWER
Answered 2022-Feb-22 at 17:59If you comment out the line template: form-messages
, the form should be correctly emptied/reset after a submit.
- Using a fresh Grav One-Page Site skeleton site (download, github)
- I added page /user/pages/01.home/_contact/form.md
- added your code to the new contact module.
- only commented out
template: form-messages
.
After submit, same page is rendered and shows correctly the "Thank you message" above the form which is emptied/reset.
Note:
- The name of the module should be
form.md
notcontact.md
, unless you are creating your own specific form template. visible
andpublished
aretrue
by default and don't need to be set.cache_enabled
should only be set tofalse
if the page should not be cached because of some dynamic data being used.
QUESTION
I'm making a simple arcade game for 2 players to play on 1 keyboard (one with arrows keys, the other with wasd) and have stumbled upon some issues when making appropriate players stop moving when collision between two player-controlable squares is detected. They seem to sort of merge into each other and also when they are moving the opposite directions they always move one way instead of stopping completely. Do you have any ideas on how to fix the issues? (Don't bother about the top collisions, they will be used for something else.)
...ANSWER
Answered 2021-Dec-25 at 21:51The movement of the players can be calculated by subtracting the left from the right moment:
QUESTION
I have created a configuration form in Grav's admin panel, and I want to extend/modify some of it's values on save. More precisely, I have a list form element that looks like this in the blueprint:
...ANSWER
Answered 2021-Dec-13 at 04:21I did the following which works fine:
- In config file /user/themes/quark/blueprints.yaml, I copied your field definition.
- In Admin I added some topics on the config page of theme Quark.
- The 'Save' action was captured by the following eventhandler:
QUESTION
First, I'm fairly new to docker. But this seems pretty straight forward.
I am working off of this dockerfile. I made some very basic modifications like installing openssl and generating some self-signed certs so I can use ssl in apache. Here is a section that I added to the linked dockerfile:
...ANSWER
Answered 2021-Nov-06 at 02:52COPY /ssl-certs/ssl.key /etc/apache2/ssl/ssl.key
COPY /ssl.crt /etc/apache2/ssl/ssl.crt
QUESTION
I am a total beginner in python and I am really stuck in this piece of code.
The code is a simulation of a rocket launching What I want to do is calculate and store the displacement done by the rocket with time. To be able to plot displacement vs time.
The rocket velocity (u_rocket) depends on t and m(t) (m_rocket) https://i.stack.imgur.com/N4Dma.png
- u_e and g are a constant
- m(t) is the current mass of the rocket with equation https://i.stack.imgur.com/wFJaZ.png
- m(0) is the initial rocket mass (includes the whole fuel)
- m_b is the rocket mass when there's no more fuel
- t_b is the time at which fuel is finished
I've tried defining u_rocket, but when it's integrated I get -ve values.
How should I define u_rocket so it takes into consideration m_rocket and t? Should I nest m_rocket function inside u_rocket ?
...ANSWER
Answered 2021-Aug-07 at 18:36It seems something is wrong with expression for the current mass of the rocket. It should decrease with the time (as rocket consumes fuel), but in your case it increases. I think that's why you get negative values of ve.
QUESTION
In a grav theme plugin, I want to provide a method to fill a select input field in a page blueprint with some other page's routes:
...ANSWER
Answered 2021-Jun-15 at 07:54Try the following:
QUESTION
I installled grav from composer. copied the select2 doc folder from git repository to users folder on my grav cms installation When I open it on localhost it shows like the attached image. What am I doing wrong
...ANSWER
Answered 2021-Mar-12 at 07:09As a security measure, Grav 1.7 has enabled Twig function 'autoescape' by default. That means all output (stylesheets tags, scripts tags, content, etc.) are being escaped to prevent malicious code to run.
There are a few options to fix or workaround this:
- If you feel comfortable with code, you can go through all templates provided by the theme used and add filter
|raw
to output statements of which you are sure the data is safe. Eg.{{ content | raw }}
,{{ assets.css() | raw }}
,{{ assets.js() | raw }}
, etc. - Or you can add the following settings to
user/config/system.yaml
to disable auto-escaping:
QUESTION
I am facing three problems right now and i want to get there answer seprately, First question had already been asked you can also answer that first....
...ANSWER
Answered 2021-Mar-05 at 08:27The error is caused by the fact that you tried to get an element from base
instead of bases
if base.y - base[i+1].y < 20:
QUESTION
I am facing three problems right now and i want to get there answer seprately, plz cooperate....
...ANSWER
Answered 2021-Mar-04 at 11:34I think the problem is you're just telling it to draw the game over then continuing with everything else, you're not stopping the rest of the code from running. How about adding another variable, is_game_over
then replace your if code with:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Grav
You can use Grav like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Grav component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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