Grav | Configurable animations based on points | Animation library

 by   glomadrian Java Version: Current License: No License

kandi X-RAY | Grav Summary

kandi X-RAY | Grav Summary

Grav is a Java library typically used in User Interface, Animation applications. Grav has no bugs, it has build file available and it has medium support. However Grav has 2 vulnerabilities. You can download it from GitHub.

Grav is a library for android which allow you to make multiple animations based on points.
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            kandi-support Support

              Grav has a medium active ecosystem.
              It has 2667 star(s) with 334 fork(s). There are 57 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 6 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Grav is current.

            kandi-Quality Quality

              Grav has 0 bugs and 0 code smells.

            kandi-Security Security

              Grav has 2 vulnerability issues reported (0 critical, 1 high, 1 medium, 0 low).
              Grav code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Grav does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Grav releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Grav saves you 987 person hours of effort in developing the same functionality from scratch.
              It has 2246 lines of code, 122 functions and 52 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Grav and discovered the below as its top functions. This is intended to give you an instant insight into Grav implemented functionality, and help decide if they suit your requirements.
            • Initializes the gravView generator
            • Get class by name
            • Obtains the animator generators from an attribute set
            • Initialize the view refresh animation
            • Initializes the activity
            • Create a new instance of Grav SampleFragment
            • Initializes the navigation view
            • Creates and returns a value animator that animates a path
            • Parses a path string
            • Configures the current position animation
            • Generates a size changed
            • Configures the attribute values
            • Get the coordinates of a path
            • Creates and returns a listener which allows to update the value when the velocity is updated
            • Creates and returns a listener which allows to update the velocity
            • Creates and returns a value animator which animates a random value
            • Creates and returns a value animator that animates over values
            • Configures attributes
            • Creates and returns a value animator that animates to the specified direction
            • Retrieve the size of the ball generator
            • Creates and returns a value animator that animates the animated value
            • Configures the ballSize animation
            • Generate random points
            • Generate a paint
            • Configures the shake animation
            • Configures the PathAnimator
            Get all kandi verified functions for this library.

            Grav Key Features

            No Key Features are available at this moment for Grav.

            Grav Examples and Code Snippets

            No Code Snippets are available at this moment for Grav.

            Community Discussions

            QUESTION

            checboxes doesn't add checked attribute
            Asked 2022-Mar-11 at 19:03

            Having some problems overriding the Grav CMS checboxes. The problem is that checked attribute doesn't appear. For this purpose Grav uses the {% if checked %}checked="checked"{% endif %} in twig template. But it doesn't work. Just nothing is added after a click.

            It doesn't work with my code.

            The overridden themes/child-theme/templates/forms/fields/checkboxes/checkboxes.html.twig

            ...

            ANSWER

            Answered 2022-Mar-11 at 19:03

            "DOM elements, no checked="checked" after click"

            That's how a checkbox works by design... See MDN docs about the checkbox

            checked
            A Boolean attribute indicating whether or not this checkbox is checked by default (when the page loads). It does not indicate whether this checkbox is currently checked: if the checkbox's state is changed, this content attribute does not reflect the change. (Only the HTMLInputElement's checked IDL attribute is updated.)

            Note: "indicating whether or not this checkbox is checked by default"

            Also, try the checkbox sample at the top of the page. There is no change in the DOM when the checkbox is checked or unchecked.

            Source https://stackoverflow.com/questions/71412787

            QUESTION

            Grav CMS: Reset data in form after submission
            Asked 2022-Feb-22 at 17:59

            I have a one page website based on Grav CMS with modular pages.

            One of its pages contains a contact form. It works fine, but the problem is that the reset: true option doesn’t work after submit. The sent data is left in the form and it could be sent once more. I’ve tried leaving only minimum code parts with two fields, but this doesn’t make any sense.

            Grav CMS 1.7.30

            Form v5.1.6

            pages\01.home contains modular.lt.md with:

            ...

            ANSWER

            Answered 2022-Feb-22 at 17:59

            If you comment out the line template: form-messages, the form should be correctly emptied/reset after a submit.

            • Using a fresh Grav One-Page Site skeleton site (download, github)
            • I added page /user/pages/01.home/_contact/form.md
            • added your code to the new contact module.
            • only commented out template: form-messages.

            After submit, same page is rendered and shows correctly the "Thank you message" above the form which is emptied/reset.

            Note:

            1. The name of the module should be form.md not contact.md, unless you are creating your own specific form template.
            2. visible and published are true by default and don't need to be set.
            3. cache_enabled should only be set to false if the page should not be cached because of some dynamic data being used.

            Source https://stackoverflow.com/questions/71208577

            QUESTION

            Pygame.colliderect() appropriately stopping movement of 2 movable players (independant) upon collision
            Asked 2021-Dec-25 at 21:51

            I'm making a simple arcade game for 2 players to play on 1 keyboard (one with arrows keys, the other with wasd) and have stumbled upon some issues when making appropriate players stop moving when collision between two player-controlable squares is detected. They seem to sort of merge into each other and also when they are moving the opposite directions they always move one way instead of stopping completely. Do you have any ideas on how to fix the issues? (Don't bother about the top collisions, they will be used for something else.)

            ...

            ANSWER

            Answered 2021-Dec-25 at 21:51

            The movement of the players can be calculated by subtracting the left from the right moment:

            Source https://stackoverflow.com/questions/70482472

            QUESTION

            Modify admin configuration values on save
            Asked 2021-Dec-13 at 04:21

            I have created a configuration form in Grav's admin panel, and I want to extend/modify some of it's values on save. More precisely, I have a list form element that looks like this in the blueprint:

            ...

            ANSWER

            Answered 2021-Dec-13 at 04:21

            I did the following which works fine:

            • In config file /user/themes/quark/blueprints.yaml, I copied your field definition.
            • In Admin I added some topics on the config page of theme Quark.
            • The 'Save' action was captured by the following eventhandler:

            Source https://stackoverflow.com/questions/70327186

            QUESTION

            Generating a self-signed cert with dockerfile not actually generating a self-signed cert
            Asked 2021-Nov-06 at 02:52

            First, I'm fairly new to docker. But this seems pretty straight forward.

            I am working off of this dockerfile. I made some very basic modifications like installing openssl and generating some self-signed certs so I can use ssl in apache. Here is a section that I added to the linked dockerfile:

            ...

            ANSWER

            Answered 2021-Nov-06 at 02:52
            COPY /ssl-certs/ssl.key /etc/apache2/ssl/ssl.key
            COPY /ssl.crt /etc/apache2/ssl/ssl.crt
            

            Source https://stackoverflow.com/questions/69860887

            QUESTION

            Calculating displacement from velocity equation with scipy.integrate.quad in python
            Asked 2021-Aug-07 at 18:36

            I am a total beginner in python and I am really stuck in this piece of code.

            The code is a simulation of a rocket launching What I want to do is calculate and store the displacement done by the rocket with time. To be able to plot displacement vs time.

            The rocket velocity (u_rocket) depends on t and m(t) (m_rocket) https://i.stack.imgur.com/N4Dma.png

            • u_e and g are a constant
            • m(t) is the current mass of the rocket with equation https://i.stack.imgur.com/wFJaZ.png
            • m(0) is the initial rocket mass (includes the whole fuel)
            • m_b is the rocket mass when there's no more fuel
            • t_b is the time at which fuel is finished

            I've tried defining u_rocket, but when it's integrated I get -ve values.

            How should I define u_rocket so it takes into consideration m_rocket and t? Should I nest m_rocket function inside u_rocket ?

            ...

            ANSWER

            Answered 2021-Aug-07 at 18:36

            It seems something is wrong with expression for the current mass of the rocket. It should decrease with the time (as rocket consumes fuel), but in your case it increases. I think that's why you get negative values of ve.

            Source https://stackoverflow.com/questions/68694377

            QUESTION

            Get descendants of page in Grav admin
            Asked 2021-Jun-15 at 07:54

            In a grav theme plugin, I want to provide a method to fill a select input field in a page blueprint with some other page's routes:

            ...

            ANSWER

            Answered 2021-Jun-15 at 07:54

            QUESTION

            Grav CMS on Windows
            Asked 2021-Mar-12 at 07:09

            I installled grav from composer. copied the select2 doc folder from git repository to users folder on my grav cms installation When I open it on localhost it shows like the attached image. What am I doing wrong

            ...

            ANSWER

            Answered 2021-Mar-12 at 07:09

            As a security measure, Grav 1.7 has enabled Twig function 'autoescape' by default. That means all output (stylesheets tags, scripts tags, content, etc.) are being escaped to prevent malicious code to run.

            There are a few options to fix or workaround this:

            • If you feel comfortable with code, you can go through all templates provided by the theme used and add filter |raw to output statements of which you are sure the data is safe. Eg. {{ content | raw }}, {{ assets.css() | raw }}, {{ assets.js() | raw }}, etc.
            • Or you can add the following settings to user/config/system.yaml to disable auto-escaping:

            Source https://stackoverflow.com/questions/66595435

            QUESTION

            How to maintain distance between bases in pygame
            Asked 2021-Mar-06 at 06:37

            I am facing three problems right now and i want to get there answer seprately, First question had already been asked you can also answer that first....

            ...

            ANSWER

            Answered 2021-Mar-05 at 08:27

            The error is caused by the fact that you tried to get an element from base instead of bases

            if base.y - base[i+1].y < 20:

            Source https://stackoverflow.com/questions/66487331

            QUESTION

            Game Over is not working properly in pygame
            Asked 2021-Mar-05 at 05:31

            I am facing three problems right now and i want to get there answer seprately, plz cooperate....

            ...

            ANSWER

            Answered 2021-Mar-04 at 11:34

            I think the problem is you're just telling it to draw the game over then continuing with everything else, you're not stopping the rest of the code from running. How about adding another variable, is_game_over then replace your if code with:

            Source https://stackoverflow.com/questions/66472017

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Common/Grav.php in Grav before 1.7 has an Open Redirect. This is partially fixed in 1.6.23 and still present in 1.6.x.

            Install Grav

            You can download it from GitHub.
            You can use Grav like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Grav component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/glomadrian/Grav.git

          • CLI

            gh repo clone glomadrian/Grav

          • sshUrl

            git@github.com:glomadrian/Grav.git

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