hollow | Netflix Hollow Demo Application | Learning library

 by   mpredli01 Java Version: Current License: No License

kandi X-RAY | hollow Summary

kandi X-RAY | hollow Summary

hollow is a Java library typically used in Tutorial, Learning, React applications. hollow has no bugs, it has build file available and it has low support. However hollow has 1 vulnerabilities. You can download it from GitHub.

Netflix Hollow Demo Application

            kandi-support Support

              hollow has a low active ecosystem.
              It has 30 star(s) with 6 fork(s). There are 6 watchers for this library.
              It had no major release in the last 6 months.
              hollow has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hollow is current.

            kandi-Quality Quality

              hollow has 0 bugs and 0 code smells.

            kandi-Security Security

              hollow has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              hollow code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hollow does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              hollow releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              hollow saves you 437 person hours of effort in developing the same functionality from scratch.
              It has 1033 lines of code, 145 functions and 27 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hollow and discovered the below as its top functions. This is intended to give you an instant insight into hollow implemented functionality, and help decide if they suit your requirements.
            • Runs the consumer
            • Get the title of the link
            • Get the MovieHollow object
            • Get all MovieHollow records
            • Writes the publish - directory
            • Run the cycle
            • Publish and publish a snapshot
            • Restore the state of the producer if it is available
            • Returns the ID boxed for this element
            • Bootstrap data
            • Sets the sampling director
            • Gets all StringHollow objects for ordinal
            • Creates a new instance of aollow object
            • Get the api API for the movie
            • Publish a reverse delta file
            • Returns true if the value is equal to the specified value
            • Publish a snapshot
            • Find the root project folder
            • Publish a delta file
            • Subscribes to the latest version of events
            • Main entry point
            • Retrieves a snapshot of the given version
            • Retrieves a delta blob from publishDir
            • Retrieve the reverse delta
            • Initialize history
            • Publish the announce file
            Get all kandi verified functions for this library.

            hollow Key Features

            No Key Features are available at this moment for hollow.

            hollow Examples and Code Snippets

            No Code Snippets are available at this moment for hollow.

            Community Discussions


            Mesh to filled voxel grid
            Asked 2022-Apr-14 at 23:43

            I'm trying to work with voxels. I have a closed mesh object, but here I'll use the supplied example mesh. What I would like to do is convert the mesh to a filled voxel grid.

            The below code takes a mesh and turns it into a voxel grid using pyvista, however internally the voxel grid is hollow.



            Answered 2022-Apr-14 at 23:41

            I believe you are misled by the representation of the voxels. Since the voxels are tightly packed in the plot, you cannot see internal surfaces even with partial opacity. In other words, the voxelisation is already dense.

            We can extract the center of each cell in the voxelised grid, and notice that it's dense in the mesh:

            Source https://stackoverflow.com/questions/71877992


            How to print a standard circle in the console window?
            Asked 2022-Mar-30 at 07:00

            I am trying to print an arbitrary math function through a callback function, the execute() function will iterate over all integer coordinates (x,y), if the callback returns true then canvas[x][y] = '*'.

            But my implementation only works when printing straight lines, always fails to print hollow circles



            Answered 2022-Mar-30 at 07:00

            You are also shifting the center here

            Source https://stackoverflow.com/questions/71672683


            Adding numbering to SVG path shapes in JavaScript using .getBBox() method
            Asked 2022-Mar-16 at 04:41

            I am trying to put numbers inside custom shapes. I am using getBBox() to find center of the shape. It works only on certain shapes, because center point may not be inside a hollow shape.

            Demo on Codepen: https://codepen.io/arindamx01/pen/KKyLNrj?editors=1010
            Here is my JavaScript code:



            Answered 2022-Mar-14 at 04:26

            Each shape is different center of the box may not be inside the actual shape. For those hollow shapes there are no exact centers. You just need to find any suitable point that falls inside the shape.

            Considering center of the box as origin we can try to find points that intersect with x and y axis. And pick a point in between two intersections:
            Demo on codesandbox. It'll take some time to load.

            Source https://stackoverflow.com/questions/71393767


            Div elements not being displayed where expected
            Asked 2022-Mar-07 at 18:47

            I'm using HTML + CSS and want to display a simple page with a title, a number and another smaller title, and have it all contain a light purple-pink background. However, although I've placed all the elements in the same div, the background doesn't completely cover them. I'm defenitely making a really really dumb error but I can't figure out what. Here's the code:



            Answered 2022-Mar-07 at 18:47

            Another solution is to use margin to adjust the position since css is a layout language.

            This will prevent element from getting out the coordinates.

            Then you could use height:max-content to make the parent div include all child element

            Source https://stackoverflow.com/questions/71385157


            Time Series Graphs with Different Symbols
            Asked 2022-Mar-05 at 14:30

            I randomly simulated this time series data:



            Answered 2022-Mar-05 at 14:30

            It is easiest to work with ggplot when your data is in a "long format", i.e. each row has one X value and one Y value. The tidyr package has the handy pivot_longer() function to do just that.

            Also in need to change your plot symbol from "hollow"/"dark" to "open"/"filled"

            All the scale_*_identity() are used to use the values stored in the data frame and not the default values.

            Source https://stackoverflow.com/questions/71344822


            `ld` undefined reference error, but libraries are linked to by CMake and symbols exist
            Asked 2022-Feb-24 at 13:51

            I have a CMake file like this:



            Answered 2022-Feb-24 at 13:51
            Fix 🔧

            The cause of the linker errors was this statement:

            Source https://stackoverflow.com/questions/71233059


            How can I make a single run-of-text outlined in some areas and a solid-fill in other areas?
            Asked 2022-Feb-23 at 09:00

            I recently came across this dribbble/landing page concept with hollow/filled text.

            First off I'm not entirely sure if this concept could be recreated in CSS. A bit of Google did lead me to CSS text masks, but I wasn't able to find any post that can really recreate this effect.

            How would I be able to reconstruct the hollow/filled text, depending if the background behind the text has an image or not?



            Answered 2022-Feb-23 at 09:00
            • It can be done in pure-HTML+CSS (without any SVG).

              • And it can be done in pure SVG too.
                • The SVG-only option will be simpler because SVG has more powerful blending and masking capabilities that aren't (yet) able to be used by HTML elements (CSS boxes).
            • I decided to do it for HTML+CSS because I felt like a challenge.

              • This HTML version is animated and the text is fully selectable.
              • This HTML+CSS version can be simplified further by using mask-image: element(#target) which means we don't need the mask-only text, unfortunately Chrome doesn't seem to support element() yet (but Firefox does, though).
            • A minor wart is the text-stroke outline does not exactly line-up with the solid white text (at least in Chrome on Windows 10 with my computer's version of Helvetica at 96dpi, but at 192dpi (2x, aka Retina)) in the same browser and computer it looks perfect.

            • Here's how it looks at different points in the animation on my machine at 96dpi:

            • The example implementation below works in the following browsers (at the time of writing):

              • Chrome 98
              • Edge 98
              • Firefox 97
              • macOS Safari Technology Preview (Release 137)
                • It kinda works in macOS Safari 15.2, but you have to click on it first for some reason.
                • It doesn't work in iOS Safari 15.1 (only the outlined text is visible, the solid text doesn't render at all).
                • Because it does work in the Safari Preview browser it should work in the next update to iOS Safari and macOS Safari, however.

            Source https://stackoverflow.com/questions/71187297


            Why SwiftUI tabItem systemImage is filled?
            Asked 2022-Jan-31 at 10:35

            I select the systemImage "map" and "person" for the tabItem, but the images are in filled format which must be in hollow format. What's the reason?



            Answered 2022-Jan-31 at 10:35

            This is standard SwiftUI behaviour in iOS 15, as it implements by default the recommendations from Apple’s Human Interface Guidelines, which says tab bars should use filled variants of SF Symbols, while sidebars on iPad should use the outline variant.

            The effect is achieved by iOS automatically applying the .symbolVariants environment value, as noted in the symbol variants documentation:

            SwiftUI sets a variant for you in some environments. For example, SwiftUI automatically applies the fill symbol variant for items that appear in the content closure of the swipeActions(edge:allowsFullSwipe:content:) method, or as the tab bar items of a TabView.

            If you absolutely want to get ride of the fill mode, it’s deliberately made tricky but not impossible. You have to override the supplied \.symbolVariants environment variable directly on the Label element, inside your tabItem declaration:

            Source https://stackoverflow.com/questions/70057749


            How to understand the "reflexive aggregation" relationship similar to reflexive association in UML
            Asked 2021-Dec-12 at 17:22

            What does this class diagram mean? The class diagram of reflexive association uses solid lines and arrows, but here is replaced by a hollow diamond. Does it have anything to do with recursion? What will this class diagram generate? It would be best if you can give an example. In addition, this recursive relationship should be one-to-many, how to build a table if you store a database.



            Answered 2021-Dec-11 at 16:50

            Im UML, this class means that Every Unit is aggregated into some other Unit.

            The UML standard doesn’t cover code generation, so interpretation of this as code depends on which tool you choose. Every proprietary code-generation tool should either stop with an error or provide an additional constructor that creates a new Unit that references itself. Otherwise, what Unit does the caller pass to the constructor for the very first Unit?

            Other ways to fix the problem include taking an open-world interpretation of this UML model (where not all true information is present, as is the case for OWL), or loosening the multiplicity to 0..1.

            Source https://stackoverflow.com/questions/70313142


            Bug in my recursive division algorithm (to generate maze randomly)
            Asked 2021-Dec-11 at 16:09

            I'm having trouble generating a random maze. My algorithm creates the initial box where the maze will be. But I cannot seem to generate any walls inside of this box. I'm trying to use the recursive division algorithm. Here is my code:



            Answered 2021-Dec-11 at 16:09

            I see at least these issues in your code:

            • The wall is built at a random position without taking into account the odd/even division of your cells in potential-wall / not-wall cells (which is the reason why you had this.COLS = this.width*2+1 in the constructor). As a consequence your walls can end up adjacent to eachother, leaving no room for open cells. You should only place horizontal walls at even Y-coordinates, and vertical walls at even X-coordinates.

            • The door in the wall is always made at the extreme end of the wall, while the algorithm should make the gap in that wall randomly.

            • There is only one recursive call, which means the algorithm is not aware of the fact that a wall generally divides the room into two partitions, each of which should (generally) be further divided up through recursion. So you need two recursive calls instead of one.

            If you correct those points it could work. However, I prefer a data structure where really each inner array element represents a cell, and the walls are inferred by properties of those cells. So, no cells will function as wall. Each cell then can track which are its neighbors (4 at the most). A wall can then be implemented by removing a neighbor from a cell (and doing the same in the reverse direction). The visualisation of a wall can then be done with border CSS styling.

            Here is an implementation:

            Source https://stackoverflow.com/questions/70314900

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install hollow

            You can download it from GitHub.
            You can use hollow like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the hollow component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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