Basic-Project | 一个Android基础项目,方便您快速进行开发。 | Animation library

 by   qq8585083 Java Version: Current License: No License

kandi X-RAY | Basic-Project Summary

kandi X-RAY | Basic-Project Summary

Basic-Project is a Java library typically used in User Interface, Animation applications. Basic-Project has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

##图片展示 ![image] basic project.gif).
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            kandi-support Support

              Basic-Project has a low active ecosystem.
              It has 62 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Basic-Project has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Basic-Project is current.

            kandi-Quality Quality

              Basic-Project has no bugs reported.

            kandi-Security Security

              Basic-Project has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Basic-Project does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Basic-Project releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Basic-Project and discovered the below as its top functions. This is intended to give you an instant insight into Basic-Project implemented functionality, and help decide if they suit your requirements.
            • Get scale bitmap
            • Resizes to desired width and height
            • Get cut bitmap
            • Scale a bitmap to desired width
            • Resizes to desired width and height
            • Get cut bitmap
            • Set the current theme
            • Get the theme color from a specific attribute
            • Scales image by path string
            • Get bitmap options with max width
            • Convert a bitmap to round bitmap
            • Convert a bitmap to a round bitmap
            • Copy a file
            • Get next month by date
            • Returns status bar height
            • Print info
            • Takes a status bar and returns a bitmap without a status bar
            • Get status bar height
            • Create the activity
            • Gets the md5 of a file
            • Rotate a bitmap
            • Get current week end date by date
            • Get previous week end date by date
            • Get previous week date by date
            • Open application
            • Replaces all special tags with special characters
            • Convert a bitmap to a reflection bitmap
            • Get current week first day of date
            Get all kandi verified functions for this library.

            Basic-Project Key Features

            No Key Features are available at this moment for Basic-Project.

            Basic-Project Examples and Code Snippets

            Make it your own
            Pythondot img1Lines of Code : 64dot img1no licencesLicense : No License
            copy iconCopy
            h1, h2, h3, h4, h5, h6 {
              font-family: 'Arvo', Georgia, Times, serif;
            }
            
            p, div {
              font-family: 'PT Sans', Helvetica, Arial, sans-serif;
            }
            
            
            body {
              padding-top: 10px;
              padding-bottom: 20px;
              background: url(http://subtlepatterns.com/patterns/li  

            Community Discussions

            QUESTION

            Path created for background image is wrong in the template using webpack 5
            Asked 2021-May-13 at 06:08

            I am trying to build my template files using webpack 5. The issue is the path of the background image that is being generated is "basic-project/dist/stylesheet/img/webpack-bg.png", instead it should be "basic-project/dist/img/webpack-bg.png". Attached is the webpack.config.js file screenshot.

            ...

            ANSWER

            Answered 2021-May-13 at 06:08

            Looks like you have set up everything right. As you mentioned, the actual issue is from the output.publicPath value. Basically, the right one should be set as / in most cases:

            Source https://stackoverflow.com/questions/67497144

            QUESTION

            VSIX Project - Properties tool window extension
            Asked 2021-Mar-04 at 14:54

            There might be something wrong with the way I search for things but here is my problem. I'm looking for a way to implement a custom editing tool within the properties tool window in the Visual Studio editor. I've been looking through several documentation references, and they all lead to the use of different assemblies, but I can't get anything to work the way that I want.

            First of all, I tried using the UITypeEditor class, with the step-by-step tuto I found here : https://docs.microsoft.com/fr-fr/dotnet/api/system.drawing.design.uitypeeditor?view=net-5.0 The problem I faced was that it only seemed to be working with Winforms projects, and I'm trying to use this with a WPF project.

            Afterwards, I tried following this tutorial, in order to create a project template : https://docs.microsoft.com/en-us/visualstudio/extensibility/creating-a-basic-project-system-part-1?view=vs-2019 This has led me to think that the methods used in the tutorial might have been either deprecated or improved with the used of AsyncPackages instead of ProjectPackages, and the appearance of the Microsoft.VisualStudio.Shell.Flavor assembly that seem to render useless the ProjectNode class (it doesn't even show up anymore, the method has been replaced with a void).

            The last bit I tried exploring was the use of the ProjectSystem, as documented here : https://github.com/microsoft/VSProjectSystem It was actually worse because I couldn't get it to work like I wanted, the project type I was creating could not register C# files and I wasn't able to add new classes (I might need to dig a bit deeper here but I don't know where to look).

            So basically, I'm looking for help to extend the properties tool window, through an editor within the window, or a modal window opened by clicking on an ellipsis button in the properties window.

            Thank you for reading this, if you have any info, I'm very interested.

            ...

            ANSWER

            Answered 2021-Mar-04 at 14:54

            I've actually found a thread leading to what I was trying to do here. This tutorial leads to a way to implement a customized editor, either inline, extended or in another dialog window. This was the thing I needed, and with a few tweaks I managed doing what I wanted.

            Source https://stackoverflow.com/questions/66337283

            QUESTION

            Rust: Visibility of struct after refactoring now public; cannot add main to pub (in crate::main)
            Asked 2020-Jun-27 at 10:55

            I am rather new to rust, so the following might also be a misunderstanding of a concept: I took the ggez basic project template from the basic project template which looks like this:

            ...

            ANSWER

            Answered 2020-Jun-27 at 10:55

            I managed to figure it out, by reiterating through the rust documentation. Although it feels a little fishy to answer my own question it might actually be helpful for others:

            TLDR; We want the code inside the main function to have access to MyGame but any other module outside denied access.

            Can it be done with factoring out the code to game.rs: No.

            Can it be done at all: Yes.

            Here is why and how:

            From the rust documentation Visibility and Privacy:

            With the notion of an item being either public or private, Rust allows item accesses in two cases:

            1. If an item is public, then it can be accessed externally from some module m if you can access all the item's parent modules from m. You can also potentially be able to name the item through re-exports. See below.
            2. If an item is private, it may be accessed by the current module and its descendants.

            This means I cannot factor out horizontally and expect to limit horizontally at the same time. Since the main.rs is on the top level anything on the same level that is public is accessible to the whole crate as any other module since every module can access the parent of the top level. Therefore the answer for refactoring to the same level into a file (module) is: No.

            On a side note, if I had factored out the code into a file called lib.rs then the only difference would have been the path, as lib.rs on the top level is implicitly just the crate path, while in a file called game.rs the path would be crate::game.

            But the same behavior as the single file can be done by factoring out vertically. We create a directory called game and move game.rs inside this directory and add the pub keyword to MyGame: pub struct MyGame. Similar to the python __init__.py file rust needs a file mod.rs to make the directory a module. Inside the mod.rs you declare the files you have inside, mod game in our case. Now we could address MyGame by the path crate::game::game::MyGame, however since game.rs is declared private the access to MyGame is sealed, as all elements of the path have to be public. However, since MyGame is declared public, any module on the same level has access to it. We cannot move the main.rs into the game directory but we can factor the code inside it into another function. Let's call it init for lack of fantasy. We put the init function inside a file called init.rs inside the game directory and declare it public inside mod.rs like so: pub mod init. Now we can call game::init::init() because it is public, but not game::game::MyGame. Init however, has access to MyGame.

            The final structure looks like this:

            Source https://stackoverflow.com/questions/62603528

            QUESTION

            Python Programmatic access to VBA in Excel
            Asked 2020-Jan-13 at 17:54

            I'm trying to write a python script that will insert VBA code into workbooks that are output by a different program to ease the data analysis. Right now I have the user go into Excel, open the VBA editor and add a module from file then run the macro. I have the python script worked out to do what I want but I'm still troubled by the Excel trust setting. The idea is to take as much user "work" out of the process as possible, and according to this post: Programmatic Access To Visual Basic Project Is Not Trusted, my code should work to allow access but I'm still getting a com_error. Of course I can't put a comment on that question about my problem, so here I am writing a whole new question. My company takes cyber security very seriously so I've also considered that maybe this is just somehow not allowed, but I'm not sure if that's a valid possibility. Any help or advice is greatly appreciated.

            Requisite parts of my code:

            ...

            ANSWER

            Answered 2020-Jan-13 at 17:54

            Well, I kept playing around and figured it out myself. Turns out that the key modification needs to happen before you even open the Excel application. So like this:

            Source https://stackoverflow.com/questions/59721207

            QUESTION

            Enhancing the macro
            Asked 2020-Jan-06 at 11:59

            I want to improve my Excel VBA macro that creates the file list and the macro that renames the file name on the file list.

            I made two Excel VBA macros. The macro named "Sub File_list" creates a file list in a folder where the xls file is stored and, The macro named "Sub Re_name" renames files using the file list. However, these macros cannot handle files in subfolders.These macros are show below, you can download the macro from this link.

            【My Questions】

            • I want the "Sub File_list" to have the ability to list files in subfolders.
            • I want these "Sub Re_name" to have the ability to rename files in subfolders.(The renamed file shall stored in the same file as the original file.)

            Assume that the files and folders shown in FIG. 1 are stored in the folders. The "File_mng.xls" is the excel file that consists these macros.

            Fig.1

            At this time, when the "Sub File_list" is executed, all files stored in the same level (except "File_mng.xls" itself) are displayed on the spreadsheet (See Fig.2). However, sub folders and the files stored in that sub folders are not listed.

            Fig.2

            Note that, the backslash is garbled into the Yen sign because My Windows10 is Japanese version.

            【The macros】 You can also download the macro from this link.

            ...

            ANSWER

            Answered 2019-Dec-26 at 10:52

            Hi I have modified the code for your requirement, could you please let me know if it is fine

            i have used below code , for recursive type programming

            Loop Through All Subfolders Using VBA

            Source https://stackoverflow.com/questions/59406944

            QUESTION

            Warp Perspective transform of sub sections of image do not align
            Asked 2019-Apr-27 at 14:02

            I want to warp subsections of an image to project it on a nonuniform surface. Ultimately I want to warp an image as seen HERE, kinda like was is done in HERE from THIS project.

            My problem is when I apply the transformations to each subsection of the image, things just do not line up

            This is my process by which I achieve the transformations and then stitch (crop and paste them together on the final image.

            1. Get a list of all the points
            2. Create a quadrilaterals Region of Interest (ROI) from set of 4 points
            3. Those 4 points are used to Transform the image with the corresponding original 4 points. This is done using my function called perspective_transform()

              a. I take the 2 set of 4 points and pass them in to M = cv2.getPerspectiveTransform(corners, newCorners)

              b. Then I call: warped = cv2.warpPerspective(roi, M, (width, height))

            4. After getting the new warped image I use mask’s to stich everything together based on the ROI it was associated with:

              a. This is done by the function quadr_croped()

              Initialization of screen to Get raw pixels from the screen, save it to a Numpy array ...

            ANSWER

            Answered 2019-Apr-27 at 14:02

            There may be certainly some bugs in the code, because the output images don't look as they should (or may be not). But you will never get exactly what you want using perspective transforms because of their mathematical nature. Namely, because they are non-linear. You can make the rectangle corners coincide, but between the corners the image is scaled non-uniformly, and you can't make these non-uniformities be the same at the both sides of a dividing line.

            But you can employ affine transforms which scale image uniformly. And this guarantees that if two points on a line coincide, all the other points coincide as well. The only problem here that an affine transform is determined using a triangle, so you will need to split your quadrilaterals in triangles. E.g. in the following code every quadrilateral is split in 4 triangles using the center of the quadrilateral as an additional vertex.

            Source https://stackoverflow.com/questions/55872909

            QUESTION

            Is my .csproj using the .NET project-system or the Common Project System
            Asked 2018-Mar-30 at 21:34

            I was reading through the documentation on the .NET foundation's GitHub repository for the .NET project-system and saw that the latest system used to run C# projects on Visual Studio is the new Project System by default; however, as the older system, Common Project System (CPS), is being phased out what are some signs to help me discern which version of the Project System my project is using?

            Is this determined by Visual Studio or will I be able to look at the .csproj file and know which system is being utilized to manage my projects?

            I am not looking for the version of the .NET SDK but rather which project system is running my solution's file organization and project manifest.

            ...

            ANSWER

            Answered 2018-Mar-30 at 21:34

            Thanks to concise and enlightening comments from Jonathan Tyson and Ian Mercer there are a few ways to tell which version of Project System a solution is using.

            1. As according to the Project System Documentation (link provided by Jonathan), you can tell based on the formatting of the project file.

            In the project file, when the Target Framework is formatted like this: net45 the project is using the new Project System. When formatted like this: v4.6.1 The project is utilizing the legacy Common Project System.

            2. A quick way to tell without opening the project file is to right-click on the file and if you can select Edit .csproj without having to unload the project it is using the new Project System (provided by Ian).

            Thank you guys for your insights!

            Source https://stackoverflow.com/questions/49581311

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Basic-Project

            You can download it from GitHub.
            You can use Basic-Project like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Basic-Project component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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