ExplosionField | explosive dust effect for views | Animation library

 by   tyrantgit Java Version: Current License: No License

kandi X-RAY | ExplosionField Summary

kandi X-RAY | ExplosionField Summary

ExplosionField is a Java library typically used in User Interface, Animation applications. ExplosionField has no bugs, it has no vulnerabilities, it has build file available and it has medium support. You can download it from GitHub.

explosive dust effect for views.
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            kandi-support Support

              ExplosionField has a medium active ecosystem.
              It has 3594 star(s) with 591 fork(s). There are 100 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 21 open issues and 2 have been closed. On average issues are closed in 0 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ExplosionField is current.

            kandi-Quality Quality

              ExplosionField has 0 bugs and 0 code smells.

            kandi-Security Security

              ExplosionField has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ExplosionField code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ExplosionField does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ExplosionField releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              ExplosionField saves you 184 person hours of effort in developing the same functionality from scratch.
              It has 455 lines of code, 26 functions and 15 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ExplosionField and discovered the below as its top functions. This is intended to give you an instant insight into ExplosionField implemented functionality, and help decide if they suit your requirements.
            • Helper method to reset the selection
            • Explode the contents of a given view
            • Creates a bitmap from the specified View
            • Adds a listener to the root view
            • Reset all views to their scale
            • Creates and returns a bitmap with retries
            • Starts the container
            • Removes all Explosions
            • Called when the activity is created
            • Attaches an explosion field to the activity
            • Called when an explosion is drawn
            • Draw a circle
            • Set expand insets
            • Convert dp to px
            • Generate a random particle
            Get all kandi verified functions for this library.

            ExplosionField Key Features

            No Key Features are available at this moment for ExplosionField.

            ExplosionField Examples and Code Snippets

            No Code Snippets are available at this moment for ExplosionField.

            Community Discussions

            QUESTION

            SpriteKit: Which SKFieldNode to use for repulsion, as in an explosion?
            Asked 2020-Dec-23 at 22:08

            I have some ball-shaped sprites that bounce around the scene (via physicsBody), sometimes hitting a bomb.

            I want the balls to be thrown outward from the bomb, as if by an explosion.

            What's the best SKFieldNode to use for this explosion effect? Or is SKFieldNode not the best way to accomplish this?

            I tried SKFieldNode.magneticField(), but it didn't give me the results I'm looking for.

            Here's an example of what I've tried:

            The field:

            ...

            ANSWER

            Answered 2020-Dec-23 at 22:08

            For a radial repulsive force, you probably want to use electricField.

            Source https://stackoverflow.com/questions/65423464

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ExplosionField

            You can download it from GitHub.
            You can use ExplosionField like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ExplosionField component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/tyrantgit/ExplosionField.git

          • CLI

            gh repo clone tyrantgit/ExplosionField

          • sshUrl

            git@github.com:tyrantgit/ExplosionField.git

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