NBACourt | A 3D NBA court demo by android.graphics.Camera | Camera library
kandi X-RAY | NBACourt Summary
kandi X-RAY | NBACourt Summary
Demo of android.graphics.Camera - display a 3D NBA court ( ͡ ͜ʖ ͡). ↑↑↑ SEE SCREENSHOT ↑↑↑.
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Top functions reviewed by kandi - BETA
- Set the adapter
- Returns true if the chain animation is currently running
- Returns true if children are visible
- Called when data set is changed
- Initializes the tier view
- Configures the bounds of the drawable
- Set the renderer
- Sets the insets insets
- Draws the camera
- Draws the camera state
- Get the camera state
- Sets whether this view is expanded
- Set the current progress
- Notify all descendants of this order
- Set up the map
- Map location
- Moves the drawer to the current state
- Notify the state of the drawable
- Override this method to change the layout direction
- Invalidates the drawable
- Called when the drawable is hit
- Region drawable
- This method is called when a measure is being scaled
- Checks if the drawable is valid
NBACourt Key Features
NBACourt Examples and Code Snippets
Community Discussions
Trending Discussions on NBACourt
QUESTION
I'm new to A-Frame and have been able to load a few gltf models that have loaded with the proper textures. The last gltf model I was able to load just comes in as a grey model and the texture does not load.
Now, whenever I try to add a new a-entity or geometric primitive, nothing happens and the elements do not come up in the scene inspector and they do not appear in the scene either.
I'm using A-Frame 0.9, am running a local server, and am using Google Chrome to view the page. I'm confused as to why no elements I add will show up now when I am adding them no differently than I was before.
I tried adding the new elements both as a-entities and also just as the model or geometric primitive.
For the textures, I tried to go into the scene inspector and make sure that the texture had loaded for that model, and it had.
Here is my body section
...ANSWER
Answered 2019-Aug-13 at 21:41When dealing with materials for a gltf, you must work with them on the THREEjs level. Gltf-model is a container that holds many objects, including groups, models, camera, etc. It's scene graph in itself, so you can't simply assign a material to it like you would with an aframe element a-entity
.
Here is what you need to do to adjust the materials on objects inside a gltf
- create a custom component, and add its name to the gltf-model entity.
- inside the component code, add an event listener, for "model-loaded", so your variable references to the gltf will not return undefined.
- inside the listener function, get the object3D('mesh'), which returns the group of all the objects in the gltf.
- traverse through the mesh, and find (by name) the model you are looking for, and assign a variable to that model. Then use that variable to access the material, and modify it with code. Check out this glitch that shows how to do all of this.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install NBACourt
You can use NBACourt like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the NBACourt component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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