NBACourt | A 3D NBA court demo by android.graphics.Camera | Camera library

 by   xujiaao Java Version: Current License: No License

kandi X-RAY | NBACourt Summary

kandi X-RAY | NBACourt Summary

NBACourt is a Java library typically used in Video, Camera applications. NBACourt has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Demo of android.graphics.Camera - display a 3D NBA court ( ͡ ͜ʖ ͡). ↑↑↑ SEE SCREENSHOT ↑↑↑.
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            kandi-support Support

              NBACourt has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              NBACourt has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NBACourt is current.

            kandi-Quality Quality

              NBACourt has no bugs reported.

            kandi-Security Security

              NBACourt has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NBACourt does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              NBACourt releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed NBACourt and discovered the below as its top functions. This is intended to give you an instant insight into NBACourt implemented functionality, and help decide if they suit your requirements.
            • Set the adapter
            • Returns true if the chain animation is currently running
            • Returns true if children are visible
            • Called when data set is changed
            • Initializes the tier view
            • Configures the bounds of the drawable
            • Set the renderer
            • Sets the insets insets
            • Draws the camera
            • Draws the camera state
            • Get the camera state
            • Sets whether this view is expanded
            • Set the current progress
            • Notify all descendants of this order
            • Set up the map
            • Map location
            • Moves the drawer to the current state
            • Notify the state of the drawable
            • Override this method to change the layout direction
            • Invalidates the drawable
            • Called when the drawable is hit
            • Region drawable
            • This method is called when a measure is being scaled
            • Checks if the drawable is valid
            Get all kandi verified functions for this library.

            NBACourt Key Features

            No Key Features are available at this moment for NBACourt.

            NBACourt Examples and Code Snippets

            No Code Snippets are available at this moment for NBACourt.

            Community Discussions

            Trending Discussions on NBACourt

            QUESTION

            A-Frame 3D Model and Texture Loading Issues
            Asked 2019-Aug-13 at 21:41

            I'm new to A-Frame and have been able to load a few gltf models that have loaded with the proper textures. The last gltf model I was able to load just comes in as a grey model and the texture does not load.

            Now, whenever I try to add a new a-entity or geometric primitive, nothing happens and the elements do not come up in the scene inspector and they do not appear in the scene either.

            I'm using A-Frame 0.9, am running a local server, and am using Google Chrome to view the page. I'm confused as to why no elements I add will show up now when I am adding them no differently than I was before.

            I tried adding the new elements both as a-entities and also just as the model or geometric primitive.

            For the textures, I tried to go into the scene inspector and make sure that the texture had loaded for that model, and it had.

            Here is my body section

            ...

            ANSWER

            Answered 2019-Aug-13 at 21:41

            When dealing with materials for a gltf, you must work with them on the THREEjs level. Gltf-model is a container that holds many objects, including groups, models, camera, etc. It's scene graph in itself, so you can't simply assign a material to it like you would with an aframe element a-entity.

            Here is what you need to do to adjust the materials on objects inside a gltf

            1. create a custom component, and add its name to the gltf-model entity.
            2. inside the component code, add an event listener, for "model-loaded", so your variable references to the gltf will not return undefined.
            3. inside the listener function, get the object3D('mesh'), which returns the group of all the objects in the gltf.
            4. traverse through the mesh, and find (by name) the model you are looking for, and assign a variable to that model. Then use that variable to access the material, and modify it with code. Check out this glitch that shows how to do all of this.

            https://glitch.com/~gltf-texturedemo

            Source https://stackoverflow.com/questions/57485053

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NBACourt

            You can download it from GitHub.
            You can use NBACourt like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the NBACourt component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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