BezierSpline | Android - Smooth Bézier Spline Through Prescribed Points | Animation library

 by   xujiaao Kotlin Version: sample_20190326 License: No License

kandi X-RAY | BezierSpline Summary

kandi X-RAY | BezierSpline Summary

BezierSpline is a Kotlin library typically used in User Interface, Animation applications. BezierSpline has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Helps to simulate curves such as Sine Curve, Wave etc... Here is a Sample Application.
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              BezierSpline has a low active ecosystem.
              It has 8 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BezierSpline is sample_20190326

            kandi-Quality Quality

              BezierSpline has no bugs reported.

            kandi-Security Security

              BezierSpline has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BezierSpline does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              BezierSpline releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            BezierSpline Key Features

            No Key Features are available at this moment for BezierSpline.

            BezierSpline Examples and Code Snippets

            BezierSpline,Usage
            Kotlindot img1Lines of Code : 17dot img1no licencesLicense : No License
            copy iconCopy
            private final Path mPath = new Path();
            private final Paint mPaint = new Paint();
            private final BezierSpline mBezierSpline = new BezierSpline(20);
            
            @Override
            protected void onDraw(Canvas canvas) {
                final float width = getWidth();
                final float de  

            Community Discussions

            Trending Discussions on BezierSpline

            QUESTION

            Few objects moving straight one by one in Unity
            Asked 2019-Jan-26 at 19:23

            I'am trying to create some snake-like movement, but i cant implement algorithm to move one body part straight by another and so on.

            I wanna to have some auto-moved snake which consists of separate blocks ( spheres ). This snake should move along some path. I generate path with bezier spline and have already implemented one future snake's part along it. Point for head is obtained from spline by next api:

            ...

            ANSWER

            Answered 2019-Jan-26 at 19:23

            For a snake like motion you are likely to get lots of strange behaviours if you treat spheres as seperate objects. While i can imagine its possible to get it to work, I think this is not the best approach.

            First solution that comes to mind is to create a List, onto which you would add to index 0, on every frame, the position of the head of the snake. The list would grow, and all the other segments would wait their turn, so lag x frames, and on each update segment y would have position of list[x*y]

            If Count() of the list is greater than number_of_segments*lag, you RemoveAt(Count()-1)

            This can be optimized as changing the list is somewhat costly (a ring buffer would be better suited, but a Queue could also work. For starters i find Lists much easier to follow and you can always optimize later). This may behave a bit awkward if your framerate varies a lot but should be very stable in general (as in - no unpredictable motion, we only re-use the same values over and over)

            Second method: You mentioned using a bezier spline to generate a path. beziers are parametrized by a float t so you have something like

            Source https://stackoverflow.com/questions/54381573

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BezierSpline

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone xujiaao/BezierSpline

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