BezierSpline | Android - Smooth Bézier Spline Through Prescribed Points | Animation library
kandi X-RAY | BezierSpline Summary
kandi X-RAY | BezierSpline Summary
Helps to simulate curves such as Sine Curve, Wave etc... Here is a Sample Application.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BezierSpline
BezierSpline Key Features
BezierSpline Examples and Code Snippets
private final Path mPath = new Path();
private final Paint mPaint = new Paint();
private final BezierSpline mBezierSpline = new BezierSpline(20);
@Override
protected void onDraw(Canvas canvas) {
final float width = getWidth();
final float de
Community Discussions
Trending Discussions on BezierSpline
QUESTION
I'am trying to create some snake-like movement, but i cant implement algorithm to move one body part straight by another and so on.
I wanna to have some auto-moved snake which consists of separate blocks ( spheres ). This snake should move along some path. I generate path with bezier spline and have already implemented one future snake's part along it. Point for head is obtained from spline by next api:
...ANSWER
Answered 2019-Jan-26 at 19:23For a snake like motion you are likely to get lots of strange behaviours if you treat spheres as seperate objects. While i can imagine its possible to get it to work, I think this is not the best approach.
First solution that comes to mind is to create a List, onto which you would add to index 0, on every frame, the position of the head of the snake. The list would grow, and all the other segments would wait their turn, so lag x frames, and on each update segment y would have position of list[x*y]
If Count() of the list is greater than number_of_segments*lag, you RemoveAt(Count()-1)
This can be optimized as changing the list is somewhat costly (a ring buffer would be better suited, but a Queue could also work. For starters i find Lists much easier to follow and you can always optimize later). This may behave a bit awkward if your framerate varies a lot but should be very stable in general (as in - no unpredictable motion, we only re-use the same values over and over)
Second method: You mentioned using a bezier spline to generate a path. beziers are parametrized by a float t so you have something like
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