Fireworks | customizable firework like animation that can be | Animation library
kandi X-RAY | Fireworks Summary
kandi X-RAY | Fireworks Summary
A customizable firework like animation that can be used as a component in a react native project.
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QUESTION
How do I produce an animation that simulates the burning effect of fire consuming an UIView
from top to bottom in Swift?
I found Fireworks, an app that allows users to tweak and try out different settings of CAEmitterLayer
with instant results. The effects are great for applying to a whole screen but how would I use it for my purpose - where the UIView
must disappear as the fire consumes it from one end to the other?
Is there some tutorial on consuming UIView
s with fire using the particle emitter anywhere? I know that I’m supposed to show some code but anything I put here would be irrelevant. I’ve also exhausted my search engine looking for something similar. That’s how I found the Fireworks app actually.
This seems to be a use case that shouldn't be uncommon.
...ANSWER
Answered 2021-Jun-14 at 14:24I was once in your shoe before and came across this Open source library called particle animations.
I would NOT recommend using the library itself since it's deprecated. But I would recommend referring to its source code to get an idea of how to use CAEmitterLayer and CAEmitterCell
to make the looks of a Fire!
As you could see from its readme, it has direct examples of Fire. It also states that even Apple and Facebook uses CAEmitterLayer and CAEmitterCell
to produce the effect of a fire.
Feel free to ask for more questions.
QUESTION
We use google sheets for our invoice system. Once we pull the order, we fill in the invoice and anything that we do not have we backorder. We type BO in column I. In excel, we used a button that we could click to copy those cells to our 2nd sheet. We need cells A & B to copy to sheet 2 (which is an exact copy of sheet 1) if column I says BO. Here's what I have so far. This almost works... It deletes everything above the rows with data though and copies the data even if column I doesn't have BO.
I need it to just copy Column A & B if column I says BO to sheet 2 (which is a duplicated of sheet 1) I'm sure there's a simple way, but I can't seem to figure it out.
...ANSWER
Answered 2021-May-26 at 15:59SOLUTION
**Updated **
The updated script below will loop through the sourceSheet
on every row and it specifically checks if every row on column I says "BO".
If there's a match on that specific row of column I, the row # from the loop will be added to rangeToCopy
variable (e.g. range "A(row #):B(row #)" in A1 notation). Then, the rangeToCopy
will be copied to the destination
in the same exact range of rangeToCopy
, given that the destination
is the same exact copy of sourceSheet
.
QUESTION
We are using sheets for our mom & pop store as our invoice. However, my mother-in-law keeps saving over our invoice and we're always having to go back and delete the filled in sections. She cannot seem to remember the steps of making a copy and then opening that. I am using a script (button) to create a copy of the original and it is renamed as the customer name & date into a specific folder. However, once we do that, we still have to navigate to the folder and open the new document. Is there there a way to do this after I click the button on our original document to open of the copy that was made? Here is the script that I am using.
...ANSWER
Answered 2021-May-23 at 00:12In your situation, how about the following modification?
From:QUESTION
I'm working with Google App Script. I am trying to:
- Make a copy of a spreadsheet
- Give the copy a particular file name, and
- Save it to a particular folder.
- Undo the changes made to the main sheet
We are wanting to use Google Sheets to make invoices for our company. We did this through excel, but want to move to Google instead. I am using the following code, but it's not actually renaming the file. I'd also like to add the current date the copy was created if possible. **I'm clueless when it comes to coding, but was able to piece together things to make it easier for our mom & pop company.
...ANSWER
Answered 2021-May-20 at 21:31Try adding something like this:
QUESTION
I'm creating a few glowing particles in raylib using shaders and the particles are supposed to move along with the mouse but when compiling it gets stuck to the bottom left corner and the particles dont move.
The c++ code
...ANSWER
Answered 2021-May-19 at 08:40The uniform particle
is of type vec2[30]
. An uniform array can needs to be set with SetShaderValueV
instead of SetShaderValue
:
SetShaderValue(shader, particleLoc, particles, SHADER_UNIFORM_VEC2);
QUESTION
I got these scripts but they're not loading properly. Can't say for sure what the issue is but the CSS and JS don't look like they're being picked up. Cause the index.html
isn't being rendered as it should.
I'm not sure what I'm doing wrong or what I'm missing. It's probably something annoyingly small.
I feel like I've referenced the css and js with the script and link tags, but it still doesn't get rendered.
I listed the three scripts below. Any ideas please?
index.html
ANSWER
Answered 2021-Feb-23 at 12:43You are referencing
QUESTION
I am trying to initialize a set with a bunch of data. But when I check some items that are already inserted with the contains function, it returns false.
What is wrong with this code?
...ANSWER
Answered 2021-Feb-21 at 04:52you initialize with name "set" but doing addAll for "proSet"? I don't see anything wrong beside it. but, for better reading options, it could be:
QUESTION
I'm following a p5.js tutorial from The Coding Train (but writing in Python) for this firework-esque simulator, but when I more than one "firework" on the screen, the program starts to lag until its taken off, is pygame just inherently slow at drawing the pygame Vectors or is there something wrong with my code?
...ANSWER
Answered 2021-Jan-17 at 09:19The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See tick()
:
This method should be called once per frame. It will compute how many milliseconds have passed since the previous call.
However, you do not call tick()
once per frame, but once per particle. This delays the game for each particle. The more particles you have, the more the game delays.
Remove clock.tick(60)
from Particle.show
.
QUESTION
I'm developing a visual application in C to render some firework explosions as a learning project. To control how fast they go up, I have a speed variable like this:
...ANSWER
Answered 2021-Jan-16 at 12:250.5
converted to integer is zero
. Then you use the modulo %
operator you divide the result of the rand
function by zero - which of course will terminate the program on most hardware platforms. It is Undefined Behaviour.
QUESTION
I just started using command blocks in Minecraft and I'm stuck. I'm trying to make a custom firework rocket colour with this command.
...ANSWER
Answered 2020-Dec-31 at 19:33I have tried with HEX and RGB and it doesn't seem like it's any of those.
But it is! Colors specified through NBT use the hex format (#RRGGBB
). However, Minecraft's NBT parser does not support hexadecimal numbers, only base 10. So this means you have to convert between base 10 and hex. For example, the color #FF0000
in hex is 16711680
in base 10!
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