DPlayer | : lollipop : Wow , such a lovely HTML5 danmaku video player | Video Utils library
kandi X-RAY | DPlayer Summary
kandi X-RAY | DPlayer Summary
DPlayer is a lovely HTML5 danmaku video player to help people build video and danmaku easily.
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Top functions reviewed by kandi - BETA
- Initialize all players
- Test to see if a props object is valid .
- Run test results
- inject element with style element
- enable dplayer video
- set className
- run native browsers that support CSS properties
- Return true if element has the specified property
- get computed style
- Handles double click events
DPlayer Key Features
DPlayer Examples and Code Snippets
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QUESTION
I would like to embed a StreamingVideoProvider video player into my React application but:
- I don't have direct access to the video URL
- I don't want to bypass their JS video player because it offers a lot of features like password-protection, subtitles and other features for which I haven't found any alternative (all other video hosting services who offer password protection don't let me create any number of passwords to protect each video)
- They don't offer any React component I can use directly
The only thing they provide me with is the following sort of embed code that normally goes into a simple HTML page:
...ANSWER
Answered 2021-Feb-27 at 16:43Easy way would be dangerouslySetInnerHTML (please, read carefully). Other way would to refactor this into react component. React is just a way to render something and fire some side effects after. If you want to go this approach - read further.
First thing you do - add their player script to your html once (it is on third line). Next, create a component that will render your markup placement for player. You will pass vars
as a props to component. Construct id for your placement from props.clip_id
so you would be able to refer it into effect. Create effect that will initialize the player.
Here is a working example. You will need to adapt it to your particaular needs. Probably you would want to perform cleanup or something else - for this you can store player instance in ref and manipulate it in other effects when props change, or perform cleanups.
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