Werewolf | Werewolf for Telegram | Bot library

 by   GreyWolfDev JavaScript Version: Current License: GPL-3.0

kandi X-RAY | Werewolf Summary

kandi X-RAY | Werewolf Summary

Werewolf is a JavaScript library typically used in Automation, Bot applications. Werewolf has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This is the main repo for Werewolf for Telegram. For language file updates, please submit the xml file on Telegram to the support chat and ask for assistance.
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              Werewolf has a low active ecosystem.
              It has 576 star(s) with 380 fork(s). There are 70 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 52 open issues and 256 have been closed. On average issues are closed in 129 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Werewolf is current.

            kandi-Quality Quality

              Werewolf has 0 bugs and 0 code smells.

            kandi-Security Security

              Werewolf has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Werewolf code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Werewolf is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Werewolf releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              Werewolf saves you 1067406 person hours of effort in developing the same functionality from scratch.
              It has 488385 lines of code, 42 functions and 1224 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Werewolf
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            Werewolf Key Features

            No Key Features are available at this moment for Werewolf.

            Werewolf Examples and Code Snippets

            No Code Snippets are available at this moment for Werewolf.

            Community Discussions

            QUESTION

            Docker container purely for frontend files
            Asked 2021-May-22 at 11:53

            My web-application consists of a vue frontend (purely client-side), a .NET backend and a postgres db. For hosting I'm using docker and docker-compose (my first time).

            The setup consists of 4 containers.

            • postgres db
            • .net backend
            • vue frontend (not running, just the built files)
            • nginx instance

            The nginx container serves as a reverse proxy for my backend and serves the static files for the frontend. I'm using only one container for both since I'm planning on hosting on a raspberry pi with limited resources and I also wanted to avoid coupling vue and nginx.

            In order to achieve this, I'm mounting a named volume frontend-volume to read the frontend files from which previously is mounted to the static files built by the frontend image. I have copied (hopefully all) the relevant parts of the docker-compose file and the frontend dockerfile below. The full files are on GitHub:

            Now my setup works fine initially but when I want to update some frontend-code, it just won't apply these changes in the container since the volume that contains the frontend files already exists and contains data (my assumption). I've tried docker-compose up --build and docker-compose up --build --force-recreate. Building manually with docker-compose build --no-cache frontend and then docker-compose up --force-recreate doesn't work either.
            I had hoped these old files would just be overridden but apparently that's not the case. The only way I found to get the frontend to update correctly is to delete the volumes with docker-compose down -v and then running the up command again. Since I also have a volume for my database, this isn't a feasible solution unfortunately.

            My goal was to have a setup that enables me to do a git pull on the raspi followed by a docker-compose up --build to update all the containers to the newest state while retaining the volumes containing the database-data. But that in itself might be wrong, I just want something comparable.

            So my question: How can I create a file-only container for the frontend without having my files "frozen"?

            Alternatively: what's the correct way of doing this (is it just wrong on every level)?

            Dockerfile:

            ...

            ANSWER

            Answered 2021-May-21 at 18:17

            First and foremost you should know that containers should run a single master process, and if saving resources is on your mind, think about the fact that if you need to run two types of applications on the same container you'd have to create a special base image that would be hard to maintain feature and security wise, not to speak of using a more general container image that in the end might consume even more resources than two tailor made, small and concise images.

            Regards not being tied to nginx with your frontend, the buety of using container means you don't have to install different pieces of software or versions of them directly on your machine and switching to node 16 from 14 for example is easy as changing your build stage base image, so I wouldn't worry about it especially cause you have many guides if you want to switch back from nginx and find a production dockerfile in a pinch.

            My advice (cause I got a bit confused from your setup) is to build your frontend image with, first, your build stage as you've done and then in the 'production stage' copy the static files built in the 'build stage' to the appropriate nginx html folder (which is I think /usr/share/nginx/html ) copy the nginx.conf also to it's location and specify in the nginx configuration file to proxy requests with /api to the backend url.

            On the other hand, if you currently want to debug fast with local mounted volumes, you could skip the 'build stage' and run the commands in it on your local machine then binding the created build files to nginx html folder (again /usr/share/nginx/html) as well as the nginx configuration file, both at run-time.

            Running like this enables you to debug fast without messing around with stages and configuration and when your finished, using the better option with the full pipeline that will "freeze" the files.

            Source https://stackoverflow.com/questions/67636021

            QUESTION

            MongodDB with Java driver: How to find nested atributes and how to use "and" operator
            Asked 2021-Jan-23 at 12:11

            The collection:

            ...

            ANSWER

            Answered 2021-Jan-23 at 12:11

            You were not sufficiently clear about what was the result of your approaches. Do they give execution errors or don't they bring the results you expected?

            For the first problem, it seems that alive and hogwartsStudents are of boolean type, so I recommend to use true instead of "true"

            Source https://stackoverflow.com/questions/65858874

            QUESTION

            Discord bot not responding to commands (Javascript)
            Asked 2021-Jan-12 at 10:38

            I'm doing my first discord bot from a github repository. It connects to discord, and logs into the server, but won't respond to !help commands etc. It's not my code so I'm not super familiar with it, but the code for the commands seems to be fine.

            ...

            ANSWER

            Answered 2021-Jan-12 at 10:38

            You're not supposed to use command, but instead msg

            For example, you wrote command.channel.send("heck yeah I'm here"); Instead, it should be msg.channel.send("heck yeah I'm here");

            And instead of:

            Source https://stackoverflow.com/questions/65680599

            QUESTION

            swift how to reverse animation when button is pressed for second time i.e. from selected/isselected step to default step
            Asked 2020-Oct-11 at 10:22

            I know this has been asked before but did could not figure-out how to achieve this in the shortest possible way in my case .

            when I click on "Add" button (see GIF below), the animation function animates "imageView" (in this case the galaxy image) to fly to cart i.e. "notificationButton". Also "Add" button changes to "Remove" and button color changes from black to red (see GIF below). Fine with that.

            Now, when I click the button for the second time i.e deselect it i.e. make it to default state, everything reverses, but the image still flies to the cart !

            Now, I want to reverse the animation flying imageView animation to its original position when I push the button back to its default position second time, and again original flying animation, if the button is pushed again as many times as I want.

            Though I have added complete ProductViewController code here but you skip everything and look at the last extension ProductViewController

            I know this most likely has two steps -

            i) Identifying that "buttonHandlerAddToCart" button is pressed second time i.e. from selected/isselected step to default step.

            ii) Reversing the animation function "func animation" in ProductViewController.

            How to go about it ?

            Relevant code -

            The ProductViewController code

            ...

            ANSWER

            Answered 2020-Oct-10 at 19:24

            Does this work? (the gif was too big) https://imgur.com/a/jrcwEWv

            I made separate functions for adding and removing from the cart.

            Source https://stackoverflow.com/questions/64206569

            QUESTION

            How to divide tableview into sections without changing the model
            Asked 2020-Sep-25 at 04:15

            I am trying to add sections to my UITableView. I am able to create the sections and count the number of elements in each section properly, , the cells/images are repeated the data in all the sections.

            Posting only relevant code:

            Model:

            ...

            ANSWER

            Answered 2020-Sep-25 at 04:14

            The problem for you is that each section starts from row 0, and taking into account that you don't have a fixed number of rows per section, you will have to calculate how many position to advance in the array of products like this:

            Source https://stackoverflow.com/questions/64057526

            QUESTION

            Show and image when button selected
            Asked 2020-Jun-13 at 19:14

            Having so much trouble with something I feel like should be easy. I am supposed to have a page with three buttons. Labeled 1, 2, and 3. When you click one you see an image. Different image for each button.

            Any thoughts or suggestions appreciated. I am pretty new to this and have been at this simple task for hours. Thanks!

            ...

            ANSWER

            Answered 2020-Jun-13 at 19:14

            First, you should get the HTML elements as JavaScript variables. You can use getElementById for this (although querySelector is more flexible). You should pass the event object to showImage and check event.target to determine which button was clicked. Depending on the button, you can set the src of the image element, like this:

            Source https://stackoverflow.com/questions/62362681

            QUESTION

            Using a variable to look for a value. JSON Alexa skill
            Asked 2020-Jan-02 at 16:17

            Hi im making a simple Alexa skill that asks for a monster name and tells you the speed

            I ask the user for a monster name, the user's monster name then is stored in: handlerInput.requestEnvelope.request.intent.slots.name.value

            and I save it to variable monster (code below) so it saves the name given by the user.

            I also have a file called typecharts, there i got numbers relative to monsters speed.

            typecharts file:

            ...

            ANSWER

            Answered 2020-Jan-02 at 16:17

            Use bracket syntax to access object keys with a variable (otherwise, it will try to find a key named "monster", which you don't have).

            Source https://stackoverflow.com/questions/59566156

            QUESTION

            OOP How do I add defeated enemy's money to main character's bag?
            Asked 2019-Dec-12 at 01:36

            I'm almost done with this java game project. I just have to add a defeated enemy's money to the main character's bag. I also have to add weapons and armor if they are better than the main character's weapons and armor. How do I add the enemy's money to the main character's money? In my mind, main_ch.getBag().getMoney() = main_ch.getBag().getMoney() + enemies[selected].getBag().getMoney(); should work, but it doesn't.

            Here is my main class:

            ...

            ANSWER

            Answered 2019-Dec-12 at 01:36

            You are calling an accessor method like it will also set, which it doesn't. Try something like this:

            Source https://stackoverflow.com/questions/59296449

            QUESTION

            How to overwrite TextChannel permissions
            Asked 2019-Jan-29 at 09:36

            I have code a Discord Bot, with Node.js, and I want, with the code of my bot, assign a permission for a player

            For explain a little more details, I try to create the board game "Werewolves", for playing with my friend on Discord. I develloped this bot (with node.js ; I'm a beginner), allowing, when I enter a command on Discord, to send a message to a player for saying his role in the game.

            But I'm blocking in something now : for example for players who are "Werewolves", I want to give her an access to a channel, so that they can talk together, and the others players can't view the messages (I can make that with "roles", but when somebody check the role of an another player, he can view his role ; eand I don't think there is something to don't see roles of a player)

            I have check the library discord.js, and I view two solutions ; but I can't get both to work ! The first : (the constant "lg" is for Werewolves ; loup-garou in french ^^)

            ...

            ANSWER

            Answered 2019-Jan-29 at 09:36

            Your second try is correct, but you're passing guild.member as the user, but that's not a GuildMember (it's undefined). Because, that property doesn't exists.
            Try passing a UserResolvable type object: .author, .member.

            Source https://stackoverflow.com/questions/51324058

            QUESTION

            R list save as quoted list
            Asked 2018-Dec-26 at 13:22

            Want to save recommenderlab predict list as list of "" seperated list. I have one question in place for the same but here want to extend it with a twist.

            I already tried few approaches and found below as relavent but stuck with a simple step of putting the ouptput in "" comma seperated script.

            ...

            ANSWER

            Answered 2018-Dec-26 at 13:22

            Given that cat(paste0(shQuote(list1[["291"]]),collapse=",")) produces the string of movie recommendations, one could do the following to turn this into a data frame tagged with a name:

            Source https://stackoverflow.com/questions/53931469

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Werewolf

            To set up werewolf on a private server, follow these steps:.
            Go to BotFather and create a new bot. Answer all of the questions it asks, and you will receive an API Token. On your server, open regedit, and go to HKLM\SOFTWARE\, create a new Key named Werewolf (HKLM - HKEY_LOCAL_MACHINE) In the new key create a new string value named ProductionAPI. Paste your API token here.
            Grab the werewolf.sql file from this repository Open the file in notepad, notepad++, whatever you use Double check the path at the top of the file - update it if you are using a different SQL version Run the sql script. This will create the werewolf database and all the tables / views / stored procs to go with it If you already have some admins (including yourself), add their TelegramID's to the dbo.Admin table In order to obtain your ID, headover to your bot in telegram and /Start. After that, toss a random text to it. Enter this URL to your browser (https://api.telegram.org/botYOURTELEGRAMBOTAPIKEY/getUpdates)
            Now it's time to compile the source code On your server, open regedit In the Werewolf key create a new string value named BotConnectionString. Paste the Connection String here. Connection String should be this (change the values) metadata=res://*/WerewolfModel.csdl|res://*/WerewolfModel.ssdl|res://*/WerewolfModel.msl;provider=System.Data.SqlClient;provider connection string="data source=SERVERADDRESS;initial catalog=werewolf;user id=USERNAME;password=PASSWORD;MultipleActiveResultSets=True;App=EntityFramework" If you are using Windows Authentication for your MSSQL Server, do take note that the password property will NO Longer be required. You're required to replace it(both user id and password) with "Trusted_Connection=True;" instead. .gitignore has marked this file, so it won't be committed. However, when you create the setting, VS will copy it to the app.config - make sure to remove it if you plan on committing back to your fork Create another new string value named BotanReleaseAPI. You can leave this blank if you don't want to track your usage using BotanIO. If you plan on running another instance of the bot as beta, add another two new string values named BotanBetaAPI and BetaAPI. Again, you can leave BotanBetaAPI empty if you want. Set BetaAPI to the token of your beta bot. In Visual Studio, open the solution. Make sure you are set to RELEASE build. You may want to go into Werewolf_Control.Helpers.UpdateHelper.cs and add your id to internal static int[] Devs = { ... }. Also, double check the Settings.cs files in both Werewolf Control/Helpers and Werewolf Node/Helpers. Build the solution
            Server directories Pick any directory for your root directory Directory Contents root\Instance Name\Control Control build root\Instance Name\Node 1 Node build root\Instance Name\Node <#> Node updates can be added to a new Node folder. Running /replacenodes in Telegram will tell the bot to automatically find the newest node (by build time) and run it root\Instance Name\Logs Logging directory root\Languages Language xml files - These files are shared by all instances of Werewolf Note - Once all nodes are running the newest version (Node 2 directory), the next time you update nodes, you can put the new files in Node 1 and /replacenodes. Again, the bot will always take whichever node it finds that is the newest, as long as the directory has Node in the name. do not name any other directory in the root folder anything with Node in it
            Fire up the bot!
            If you try to start a game now, you will notice that the bot will just respond with an error. That is because you didn't update the gif ids yet. See the section below for instructions on how to do this.

            Support

            In order to use GIFs with the bot, you will need to "teach" the bot the new GIF IDs. From Telegram, run /learngif, the bot will respond with GIF learning = true. Now send it a GIF, and the bot will reply with an ID. Send the bot all the GIFs you need. In the Node project, go to Helpers > Settings.cs and find the GIF lists. You'll need to remove all of the existing IDs and put in the IDs you just got from the bot. You can test these by running /dumpgifs (preferrably in Private Message!). Make sure you check out DevCommands.cs, and look at the DumpGifs() method - most of it is commented out. Uncomment what you need.
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            CLONE
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            https://github.com/GreyWolfDev/Werewolf.git

          • CLI

            gh repo clone GreyWolfDev/Werewolf

          • sshUrl

            git@github.com:GreyWolfDev/Werewolf.git

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