animator | Animation tool for Minecraft : Java Edition | Animation library

 by   JannisX11 JavaScript Version: v1.1.3 License: MIT

kandi X-RAY | animator Summary

kandi X-RAY | animator Summary

animator is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, User Interface, Animation applications. animator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Animation tool for Minecraft: Java Edition. Utilises functions and armor stands to create complex animated scenes. It can animate single objects and characters aswell as the camera, custom commands and sound effects. Animator is build on top of Blockbench 1.7.0 with Three.js, Vue.js and other libraries. You can contribute to the development or work on your own fork for your projects. I apologize for the partly messy code, the project was build with a deadline and I didn't have a lot of experience with coding back then. Discord Channel: Invite (X11 Discord).
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            kandi-support Support

              animator has a low active ecosystem.
              It has 14 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of animator is v1.1.3

            kandi-Quality Quality

              animator has no bugs reported.

            kandi-Security Security

              animator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              animator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              animator releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            animator Key Features

            No Key Features are available at this moment for animator.

            animator Examples and Code Snippets

            No Code Snippets are available at this moment for animator.

            Community Discussions

            QUESTION

            Infinite Jump how to limit the Jump?
            Asked 2021-Jun-12 at 06:16

            I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?

            Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...

            ...

            ANSWER

            Answered 2021-Jun-10 at 09:28

            You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false

            Source https://stackoverflow.com/questions/67917244

            QUESTION

            Grenade spawns in the wrong location
            Asked 2021-Jun-11 at 21:37

            In my game I want to have a floating monster that's attack throws a grenade at the player. My problem is that the grenade only spawns in 0, 0, 0. In my script I make it so that the zombies spawns in on its own location but for some reason that doesn't work. I tried making it spawn by having the spawn location equal new Vector3(100, 100, 100) but it still spawned at 0, 0, 0. I know that the co-routine runs because I put a Debug.Log. Thanks for the help!

            Edit #2: I can't have a rigidbody on the script. I have edited the movement script and I have found that no mater what if a rigidbody is added then it will go to 0, 0, 0.

            Edit #3: I updated the scripts

            Here is my script: (Sorry if the code is bad)

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:12

            You could set its position in the Instantiate line. Instantiate has several arguments. You can set its position in Instantiate, as well as its rotation and parent.

            Set it to this:

            Source https://stackoverflow.com/questions/67942847

            QUESTION

            How to view an ArrayList in a horizonal scrollbar?
            Asked 2021-Jun-11 at 20:24

            I have this mEpisodeList which is an ArrayList inside this class TvShowEpisodeLoader I also have another class named TvShowEpisodeDetailsFragment I want to access mEpisodeListfrom TvShowEpisodeDetailsFragment I want to get mEpisode (which is the number of the episodes of a season of a tv show) and display all available episode numbers in a horizonal scrollbar in episode_details layout and upon tapping on a number it will switch to that episode

            here is TvShowEpisodeLoader , TvShowEpisodeDetailsFragment

            mEpisodeList

            here is the code

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:24

            I solved the problem by importing the ArrayList from another class called TvShowEpisode instead of GridEpisode and Initialized properly Huge thanks to [AntiqTech]

            here is what I did

            the Arraylist was ready to be called so all I needed was

            Source https://stackoverflow.com/questions/67829190

            QUESTION

            What is the shortest code to switch between the speeds smoothly slowly?
            Asked 2021-Jun-10 at 18:49

            It should smooth slowly increase the speed from 0 to 1 then slowly smoothly decrease from 1 to 0 then again from 0 to 1 and so on nonstop.

            but what it does now it's just increasing the speed value all the time. and maybe there is a simple way shorter code to do it?

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:49

            You can use Mathf.PingPong to go back and forth between 2 values.

            Source https://stackoverflow.com/questions/67926581

            QUESTION

            How can I check if Animator ended playing specific State animation?
            Asked 2021-Jun-09 at 01:51

            This way it's getting inside all the time while the animation state is playing :

            ...

            ANSWER

            Answered 2021-Jun-09 at 01:51

            NOTE: The solution below is only really relevant if your animation isn't looping and I assume "StandUp" is non-looping. Otherwise, the event will be raised every time the animation loops.

            In my opinion, you'd be better off raising an animation event.

            You can raise an event from the specific animation in question by adding an event marker to the animation timeline.

            Then when you click on the event marker at the top of the timeline, you will see some options in the inspector.

            Then, you will need to supply a name for the event handler that you want to handle this event e.g MyEventRaised and attach a script to the object that has you animator component.

            Inside that script you can add the handler that you want for the event.

            Source https://stackoverflow.com/questions/67854953

            QUESTION

            Unity 2D - Jump Function Doesn't Work Properly
            Asked 2021-Jun-07 at 12:57

            I'm new to coding and to Unity2D, so please bear with me.

            I've created a Character Controller, which is called via EventTriggers set against UI button objects. The controller works fine (though is probably overkill), but below are the challenges around the jump function I'm having. Any help on this is really appreciated.

            Thanks so much!

            Challenges

            • Player jumps in the right direction even from a standstill.
            • Player can keep jumping even when in the air.

            Here is the script:

            ...

            ANSWER

            Answered 2021-Jun-06 at 02:15

            The problems are in the end of fixed update. This is what you have:

            Source https://stackoverflow.com/questions/67854968

            QUESTION

            recyclerview opens wrong item after filtering list using search
            Asked 2021-Jun-05 at 23:25

            This here is my Menu Fragment

            ...

            ANSWER

            Answered 2021-Jun-05 at 23:24
            itemListAdapter = new ItemListAdapter(getContext(), itemTableList, position -> {
                ItemTable itemTable = itemTableList.get(position); //<<<< The error is here
            
            });
            

            Source https://stackoverflow.com/questions/67854381

            QUESTION

            Matplotlib plot's title is missing for unknown reason in Python
            Asked 2021-Jun-04 at 18:23

            Can anyone tell me what is wrong with this code? It is from https://jakevdp.github.io/blog/2012/09/05/quantum-python/ . Everything in it worked out except the title of the plot.I can't figure it out.

            It should look like this

            but when the code is run, it polts this

            Here is the code given:-

            ...

            ANSWER

            Answered 2021-Jun-04 at 18:23

            The problem is resolved when blit=False, though it may slow down your animation.

            Just quoting from a previous answer:

            "Possible solutions are:

            Put the title inside the axes.

            Don't use blitting"

            See: How to update plot title with matplotlib using animation?

            You also need ffmpeg installed. There are other answers on stackoverflow that help you through that installation. But for this script, here are my recommended new lines you need to add, assuming you're using Windows:

            Source https://stackoverflow.com/questions/67841265

            QUESTION

            Property "Raycast target" does not work in animation
            Asked 2021-Jun-04 at 15:45

            TL;DR - Property "Raycast target" (from Image in Canvas) is successfully animated but has no real effect (passes events through itself when it should not).

            I have Image in Canvas that I am animating. In animation I change "Raycast target" property so I can interact with buttons behind after the animation ends.

            Propery changes in inspector, but has no effect - I can press buttons behind when animation hasn't finished yet and "Raycast target" is "True".

            When I do not use animation and change propery directly through script - everything works as expected.

            What am I missing?

            My Scene:

            ...

            ANSWER

            Answered 2021-Jun-03 at 16:58

            I think raycastTarget just enables Unity to consider this object for raycasting events. Turning it on or off may not make any difference to the elements behind it. I am not sure of it without testing but they have stated a single line for the raycastTarget property in the Documentation which does not help too much about this case.

            I am sure that there is a blockRaycasts property on CanvasGroup component in Unity. Add this component to the object and it should block the elements behind it if it has a graphic (Image or something) attached to it.

            Source https://stackoverflow.com/questions/67823207

            QUESTION

            Delay before beginning animation of NSView (AppKit)
            Asked 2021-Jun-04 at 14:17

            The following code from here shows how to do a fade-out for NSView in Swift:

            ...

            ANSWER

            Answered 2021-Jun-04 at 14:17

            Is there a way to delay the start of the fade out to accomplish this?

            One way is to use NSTimer to run your animation after whatever delay you choose. For example, you could pass a block containing your code to +scheduledTimerWithTimeInterval:repeats:block:, and once the interval expires the block will run.

            Source https://stackoverflow.com/questions/67838564

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install animator

            To get a reference of the world where you animation is going to take place, you can import structure files. Use the Background menu to add and position backgrounds. Use Set Corner Position to enter the corner coordinates of the structure in your Minecraft world. This will later be used to calculate the starting position of the scene. To set up a character, click on the Add Character button on the left sidebar. In the outliner below, you can browse all the elements that are in the scene. Each character has a set of bones.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/JannisX11/animator.git

          • CLI

            gh repo clone JannisX11/animator

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            git@github.com:JannisX11/animator.git

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