projectilemotion | based projectile motion simulation and animation | Animation library

 by   aldld JavaScript Version: Current License: No License

kandi X-RAY | projectilemotion Summary

kandi X-RAY | projectilemotion Summary

projectilemotion is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, User Interface, Animation applications. projectilemotion has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Web-based projectile motion simulation and animation written in Javascript. For a live demo see This software is licensed under the MIT License. Copyright (C) 2012 Eric Bannatyne.
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              projectilemotion has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              projectilemotion has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of projectilemotion is current.

            kandi-Quality Quality

              projectilemotion has no bugs reported.

            kandi-Security Security

              projectilemotion has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              projectilemotion does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              projectilemotion releases are not available. You will need to build from source code and install.

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            projectilemotion Key Features

            No Key Features are available at this moment for projectilemotion.

            projectilemotion Examples and Code Snippets

            No Code Snippets are available at this moment for projectilemotion.

            Community Discussions

            Trending Discussions on projectilemotion

            QUESTION

            how to calculate the range of a projectile from a height?
            Asked 2019-Dec-16 at 03:29

            Player Projectile Diagram

            What I am trying to do is having the player launched off from a point with known velocity, height from ground, angle and gravity. and I am trying to find is what the distance the player will cross until he reaches the ground again.

            I have attempted to calculate it with the following formula, but it doesn't seem to give me the correct result:

            ...

            ANSWER

            Answered 2019-Dec-15 at 18:10

            the formula you have is supposed to the gravity divided by the square root + velocity of y.

            Try this

            Source https://stackoverflow.com/questions/59346562

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install projectilemotion

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/aldld/projectilemotion.git

          • CLI

            gh repo clone aldld/projectilemotion

          • sshUrl

            git@github.com:aldld/projectilemotion.git

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