gun | open source cybersecurity protocol | Blockchain library

 by   amark JavaScript Version: 0.2019.413 License: Non-SPDX

kandi X-RAY | gun Summary

kandi X-RAY | gun Summary

gun is a JavaScript library typically used in Institutions, Learning, Education, Blockchain, Ethereum applications. gun has no bugs, it has no vulnerabilities and it has medium support. However gun has a Non-SPDX License. You can install using 'npm i yson' or download it from GitHub, npm.

First & foremost, GUN is a community of the nicest and most helpful people out there. So I want to invite you to come tell us about what you are working on & wanting to build (new or old school alike! Just be nice as well.) and ask us your questions directly. :).

            kandi-support Support

              gun has a medium active ecosystem.
              It has 17214 star(s) with 1160 fork(s). There are 323 watchers for this library.
              It had no major release in the last 12 months.
              There are 255 open issues and 509 have been closed. On average issues are closed in 53 days. There are 38 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gun is 0.2019.413

            kandi-Quality Quality

              gun has 0 bugs and 0 code smells.

            kandi-Security Security

              gun has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gun code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gun has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              gun releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gun and discovered the below as its top functions. This is intended to give you an instant insight into gun implemented functionality, and help decide if they suit your requirements.
            • Radisk disk
            • The Mesh object
            • 13 . 2 decoder
            • Provides a security check for a message .
            • start a root relay
            • 12 . 2 gb18030 decoder
            • wrap element
            • 8 . 1 utf - 8
            • parse a text
            • 12 . 1 iso - 12 encoder
            Get all kandi verified functions for this library.

            gun Key Features

            No Key Features are available at this moment for gun.

            gun Examples and Code Snippets

            No Code Snippets are available at this moment for gun.

            Community Discussions


            How can I prevent duplicate of the output in python?
            Asked 2022-Apr-10 at 12:31

            I want to make a random word, but I don't want the output to have the same word, such as a sentence is 'I want GUN GUN', I don't want GUN to repeat, but other words, such as 'I want powerful GUN'. But I don't know how to add the code so that the output has no repeated words.



            Answered 2022-Apr-10 at 12:15


            Webscraping Data : Which Pokemon Can Learn Which Attacks?
            Asked 2022-Apr-04 at 22:59

            I am trying to create a table (150 rows, 165 columns) in which :

            • Each row is the name of a Pokemon (original Pokemon, 150)
            • Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
            • Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)

            I was able to manually create this table in R:

            Here are all the names:



            Answered 2022-Apr-04 at 22:59

            Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
            Then combining the individual tables into the final answer



            How can I rename my creature's model's hierarchy without breaking animations?
            Asked 2022-Mar-31 at 08:48

            I am a beginner at Unity in terms of skill so please explain as if you were talking to a child if you can!


            I would like to change these names here:

            I would like to rename them for two reasons:

            1. so they are more intelligible

            2. because I am using many different assets from the store and each has a different hierarchy with different names and I want to standardize the names so that I can use the below code to determine which part of the creature's body was shot so that it works for every creature



            Answered 2022-Mar-31 at 08:48

            In general you still can't unfortunately. (At least not that simple see below).

            The AnimationClips are based on strings storing the relative path from the Animator to the according GameObject the type of the according component and finally the name of the animated serialized fields and properties.

            If any of those change e.g. because you renamed the object or change the hierarchy in general the connection is lost and the animation breaks.

            You could implement an editor script method that

            • goes through the affected Animator (GetComponentInParent) of the object
            • iterates through all used AnimationClips
            • iterates through each clips property bindings
            • redirects the property path accordingly to your renaming

            This could look somewhat like this



            Why i am not able to make a projectile weapon using GDScript in Godot
            Asked 2022-Mar-21 at 04:12

            I want to make a projectile weapon with GDScript but I am getting the error:

            the function " _physics _process " already exists in this class (at line 35)

            I cannot delete the line of code which has the error as if I do so I will not be able to make my FPS controller character move

            here is the the code:



            Answered 2022-Mar-20 at 21:14

            The error:

            "_physics_process" already exists in this class

            Is telling you that you have _physics_process twice in your script. You can only have one.

            This is the first one:



            Download values of list from json file with 2 objects
            Asked 2022-Feb-13 at 11:36

            I want to create simple game and i need to get values from json or change them. I have 3 classes.



            Answered 2022-Feb-13 at 11:36

            You're very close. To deserialize update the following:

            1. Update/fix spelling/typo in Person class



            trying to understand async / await / sync in node
            Asked 2022-Feb-11 at 16:56

            i know this probably has been asked before, but coming from single-threaded language for the past 20 years, i am really struggling to grasp the true nature of node. believe me, i have read a bunch of SO posts, github discussions, and articles about this.

            i think i understand that each function has it's own thread type of deal. however, there are some cases where i want my code to be fully synchronous (fire one function after the other).

            for example, i made 3 functions which seem to show me how node's async i/o works:



            Answered 2022-Feb-11 at 16:56

            how would i go about making these synchronous so that the order is always A, B, C

            You've confirmed that what you mean by that is that you don't want to start the timeout for B until A has finished (etc.).

            Here in 2021, the easiest way to do that is to use a promise-enabled wrapper for setTimeout, like this one:



            Distinguish between NULL and not present using JSON Merge Patch with NetCore WebApi and System.Text.Json
            Asked 2022-Feb-11 at 11:12

            I want to support partial updates with JSON Merge Patch. The domain model is based on the always valid concept and has no public setters. Therefore I can't just apply the changes to the class types. I need to translate the changes to the specific commands.

            Since classes have nullable properties I need to be able to distinguish between properties set to null and not provided.

            I'm aware of JSON Patch. I could use patch.JsonPatchDocument.Operations to go through the list of changes. JSON Patch is just verbose and more difficult for the client. JSON Patch requires to use Newtonsoft.Json (Microsoft states an option to change Startup.ConfigureServices to only use Newtonsoft.Json for JSON Patch (

            Newtonsoft supports IsSpecified-Properties that can be used as a solution for JSON Merge Patch in the DTO classes (How to make Json.NET set IsSpecified properties for properties with complex values?). This would solve the problem, but again requires Newtonsoft. System.Text.Json does not support this feature. There is an open issue for 2 years (, but nothing to expect.

            There is a post that describes a solution with a custom JsonConverter for Web API ( Would this solution still be usable for NetCore?

            I was wondering if there is an option to access the raw json or a json object inside the controller method after the DTO object was filled. Then I could manually check if a property was set. Web Api closes the stream, so I can't access the body anymore. It seems there are ways to change that behavior ( It seems quite complicated and feels like a gun that is too big. I also don't understand what changes were made for NetCore 6.

            I'm surpised that such a basic problem needs one to jump through so many loops. Is there an easy way to accomplish my goal with System.Text.Json and NetCore 6? Are there other options? Would using Newtonsoft have any other bad side effects?



            Answered 2022-Feb-11 at 11:12

            With the helpful comments of jhmckimm I found Custom JSON serializer for optional property with System.Text.Json. DBC shows a fantastic solution using Text.Json and Optional. This should be in the Microsoft docs!

            In Startup I added:



            SpawnObject for ak(Clone) (UnityEngine.GameObject), NetworkServer is not active. Cannot spawn objects without an active server
            Asked 2022-Feb-10 at 07:54

            helloI'm making an object in Unity that gives players random weapons when they hover over it, but it always gives me this warning and doesn't create it.



            Answered 2022-Feb-10 at 07:54

            This is because of you are calling the spawn function from client. You should call it in server.



            Create loop to subset data by month and year
            Asked 2022-Feb-07 at 22:34

            UPDATE: I have added the dput() input at the bottom of the post.

            I have a large dataset of tweets that I would like to subset by month and year.

            data_cleaning$date <- as.Date(data_cleaning$created_at, tryFormats = c("%Y-%m-%d", "%Y/%m/%d"), optional = FALSE)

            I used the line of code above to format the date variable in the dataframe below.



            Answered 2022-Feb-07 at 21:17
            # set as data.table
            # create year month column
            data_cleaning[, year_month := substr(date, 1, 7)]
            # split and put into list
            split(data_cleaning, data_cleaning$year_month)



            Authentication and authorization with Gun.js the tradicional way with Social logins?
            Asked 2022-Feb-02 at 20:06

            How can I set up authentication and authorization layers with Gun.js the tradicional way, for example with social logins with (Google, LinkedIn) or AWS cognito, Auth0,our my own RBAC server?



            Answered 2022-Feb-02 at 20:06

            Centralized login systems give access tokens to a server and session tokens to the user.

            Unfortunately, this means you cannot do fully p2p logins if you want to support other logins, because the server that receives the access token will need to have a "backdoor" into GUN's cryptographic user accounts.

            If users are okay with this backdoor...

            Then, save their keypair (or generate a secret password) privately to their profile on your existing centralized user account system. Now you can automatically log them into GUN by calling gun.user().auth(keypair).


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install gun

            GUN is super easy to get started with:. Note: If you don't have node or npm, read this first. If the npm command line didn't work, you may need to mkdir node_modules first or use sudo.
            Try the interactive tutorial in the browser (5min ~ average developer).
            Or npm install gun and run the examples with cd node_modules/gun && npm start (5min ~ average developer).
            An online demo of the examples are available here:
            Or write a quick app: (try now in a playground)
            Or try something mind blowing, like saving circular references to a table of documents! (play)


            Robert Heessels, Lorenzo Mangani, NLnet Foundation, Sam Liu, Daniel Dombrowsky, Vincent Woo, AJ ONeal, Bill Ottman, Mike Lange, Sean Matheson, Alan Mimms, Dário Freire, John Williamson, Robin Bron, Elie Makhoul, Mike Staub, Bradley Matusiak, Jeff Cook, Nico, Aaron Artille, Tim Robinson.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link