Mandala-3D | Dynamically drawing 3D Mandala patterns | Animation library

 by   arturbien JavaScript Version: Current License: No License

kandi X-RAY | Mandala-3D Summary

kandi X-RAY | Mandala-3D Summary

Mandala-3D is a JavaScript library typically used in User Interface, Animation, Three.js, WebGL applications. Mandala-3D has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

:cherry_blossom: Dynamically drawing 3D Mandala patterns. Made with three.js and GSAP tweenmax.
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            kandi-support Support

              Mandala-3D has a low active ecosystem.
              It has 51 star(s) with 4 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Mandala-3D has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Mandala-3D is current.

            kandi-Quality Quality

              Mandala-3D has 0 bugs and 0 code smells.

            kandi-Security Security

              Mandala-3D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Mandala-3D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Mandala-3D does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Mandala-3D releases are not available. You will need to build from source code and install.
              Mandala-3D saves you 67 person hours of effort in developing the same functionality from scratch.
              It has 174 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Mandala-3D and discovered the below as its top functions. This is intended to give you an instant insight into Mandala-3D implemented functionality, and help decide if they suit your requirements.
            • Init scene .
            • PUBLIC FUNCT constructor
            • handle mouse down
            • creates a new buffer for a new group
            • handle touchstart events
            • Handle touch move events .
            • Handle mouse move
            • Pan the keydown
            • touch move handle
            • Handle point move .
            Get all kandi verified functions for this library.

            Mandala-3D Key Features

            No Key Features are available at this moment for Mandala-3D.

            Mandala-3D Examples and Code Snippets

            No Code Snippets are available at this moment for Mandala-3D.

            Community Discussions

            QUESTION

            Three.js Draw where mouse clicks, but entirely parallel to camera orientation
            Asked 2017-Dec-07 at 13:02

            I"m not exactly sure how I can do this. I read a lot about raycasting and that seems to be good for finding points that intersect with something, but in this case I just want it to interpolate the 2d mouse coordinates to the 3d point exactly where the mouse clicks, regardless of scale, rotation, whether or not there's an object there, etc.

            One method I've thought of but not approached would be making an invisible plane that is parallel to the camera, always oriented upright and always intersecting the y axis. Then use a raycaster to hit the plane, draw as needed, then delete the plane. Seems like a silly way to do this though.

            At the moment I have a method that works pretty well but it has some issues when the line gets further away from the origin, or the camera gets zoomed

            In this photo I drew two lines from two different perspectives. The vertical line what it looks like when the camera is level with the x and z axis, and I draw a straight line down the y axis, while the horizontal line is what happens when i scribble with the camera facing down. https://i.imgur.com/f8qw5xV.png

            As you can see, it seems to use the distance to the camera to make this calculation, so the further the distance from the camera, the more distortion is in the calculation. How can get rid of this distortion?

            source: https://github.com/AskAlice/mandala-3d-threejs live demo: https://askalice.me/mandala/

            Here is the relevant code:

            js/content.js@112

            ...

            ANSWER

            Answered 2017-Dec-07 at 13:02

            That option with THREE.Plane() and THREE.Raycaster().ray.intersectPlane():

            Source https://stackoverflow.com/questions/47682260

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Mandala-3D

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/arturbien/Mandala-3D.git

          • CLI

            gh repo clone arturbien/Mandala-3D

          • sshUrl

            git@github.com:arturbien/Mandala-3D.git

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