sprite.js | An efficient javascript sprite animation framework | Animation library

 by   batiste JavaScript Version: Current License: MIT

kandi X-RAY | sprite.js Summary

kandi X-RAY | sprite.js Summary

sprite.js is a JavaScript library typically used in User Interface, Animation applications. sprite.js has no vulnerabilities, it has a Permissive License and it has medium support. However sprite.js has 23 bugs. You can download it from GitHub.

An efficient javascript sprite animation framework
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              sprite.js has a medium active ecosystem.
              It has 876 star(s) with 97 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 20 have been closed. On average issues are closed in 623 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sprite.js is current.

            kandi-Quality Quality

              sprite.js has 23 bugs (0 blocker, 0 critical, 23 major, 0 minor) and 1 code smells.

            kandi-Security Security

              sprite.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sprite.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sprite.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sprite.js releases are not available. You will need to build from source code and install.
              sprite.js saves you 1201 person hours of effort in developing the same functionality from scratch.
              It has 2706 lines of code, 1 functions and 39 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            sprite.js Key Features

            No Key Features are available at this moment for sprite.js.

            sprite.js Examples and Code Snippets

            No Code Snippets are available at this moment for sprite.js.

            Community Discussions

            QUESTION

            JavaScript won't load whatsoever when importing a module that contains imports [FIXED/CLOSED]
            Asked 2020-Apr-29 at 18:55

            I'm currently trying to make a platformer game and was experimenting with canvas before beginning the long task. I have classes player and sprite, in different modules. While testing I used var player = new Sprite(img.png); ctx.drawImage(player, 0, 0)

            but now I create instances of the player class. In the player class I import sprite for it to work, of course, but just

            import Ctx from "./Classes/Ctx.js"; import Player from "./Classes/Player.js";

            in main fails. I have a window.onerror, but even that wasn't firing. There was no canvas drawing either.

            I noticed this issue as well while working on something else, and now that function that was once in a separate file that imported something is sitting in the main because I can't figure it out.

            It seems to work when I don't import Player and leave the class in main.js, but then it's messy.

            My confusion is that I should get an error, not just stop loading JavaScript entirely. I have no idea what went wrong as such.

            My file system looks like this, and when loaded the page is blank when there should be context drawing. This only happened when I move player.js into a separate file, requiring it to import sprite.

            Full code:

            ...

            ANSWER

            Answered 2020-Apr-29 at 18:55

            I guess I should probably answer this problem for myself lol, I had forgotten the ./ in front of the file name

            Source https://stackoverflow.com/questions/54935440

            QUESTION

            Spritesheet animation disappears p5.js
            Asked 2020-Jan-19 at 14:05

            I want to animate the jewels (see below the code and the jewel). The animation works, but unfortunately at the end of the animation there is a "white pic" shown. I mean that the animation isn't fluent, the pic disappears for a second (or frame).

            the pic:

            Json:

            ...

            ANSWER

            Answered 2020-Jan-19 at 14:04

            The issue is simple. The sprite sheet contains 8 images, with the indices from 0 to 7. But you have 9 entries in the JSON, with indices from 0 to 8. That causes that the last sprite can't be read from the sheet and greenJewel contains an "empty" entry at the end of the array.
            Remove the last entry ("name": "sprite-08", ...) from the JSON, to solve the issue.

            Source https://stackoverflow.com/questions/59810654

            QUESTION

            How to change the position of the element dynamically in ReactJs?
            Asked 2019-Sep-17 at 13:56

            I am using ReactJs. I want to change a position of the image dynamically.

            I am trying to set up style like described here:

            My sprite.js:

            ...

            ANSWER

            Answered 2018-Mar-12 at 14:52

            To play with left and top add position like this

            Source https://stackoverflow.com/questions/49237604

            QUESTION

            Why is sprite character update position causing a trail?
            Asked 2019-Aug-22 at 15:10

            When hitting inputs to re render and move sprite, this causes the sprite to sort of trail/smear on the screen.

            I have tried to clearRect() but this doesn't seem to make any difference. I have also used this as inspiration https://github.com/jlongster/canvas-game-bootstrap but I cannot quite see how the canvas is being overwritten

            I am using a very similar render entity method as https://github.com/jlongster/canvas-game-bootstrap, however this still is not playing ball.

            ...

            ANSWER

            Answered 2019-Aug-22 at 15:10

            Canvas is a pixel buffer you need to clear it and redraw animated content each frame. Use ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height) at the start of your main render loop

            As pointed out by blindman67's comment

            Source https://stackoverflow.com/questions/57512968

            QUESTION

            Using requestAnimationFrame in a class
            Asked 2019-Jun-22 at 10:09

            requestAnimationFrame does not return a regular this when I use it in a class.

            I've been looking all posts about the subject (tried to encapsulate the step() function as an anonymous function into animate...), but I still have the same issue.

            ...

            ANSWER

            Answered 2019-Jun-22 at 10:06

            QUESTION

            npm script is ignoring arguments of grep command
            Asked 2019-Mar-26 at 04:48

            I have handy command for looking for TODO notes in my files. It works fine directly from the command line (ubuntu).

            This is the plain CLI command:

            ...

            ANSWER

            Answered 2019-Mar-26 at 04:48

            The original command-line execution works because the bash shell expands the expression --exclude-dir={node_modules,libs} to --exclude-dir=node_modules --exclude-dir=libs before invoking grep. grep is happy to take multiple --exclude-dir arguments and it will exclude directories that match any of the specified names.

            The problem with the command in package.json arises because npm does not use bash to run the command. It uses plain old sh to run the command.

            On some systems sh is just another name for bash, and on those systems putting the original command in package.json will work. Presumably Ahmed's system is one of those.

            However, on other systems (notably Debian and its descendants) sh is not the same as bash. On these systems sh is a much simpler shell, and it does not expand the --exclude-dir={node_modules,libs} expression. So grep sees the unexpanded argument and thinks it's being told to exclude a directory whose name is literally {node_modules,libs}. Obviously that's not going to produce the result you want.

            There are two obvious ways to fix this. One is to tell npm to tell sh to launch a bash shell to execute the original command:

            Source https://stackoverflow.com/questions/55341432

            QUESTION

            In Canvas tag Game.draw() function wont run?
            Asked 2018-Jul-11 at 22:45

            ...

            ANSWER

            Answered 2018-Jul-11 at 22:45

            The problem is you have Game.canvasContext.fillReact instead of Game.canvasContext.fillRect.

            You'll also want to pass Game.mainLoop into window.setTimeout instead of just mainLoop, as window.setTimeout(Game.mainLoop, 1000 / 60);. Having said that, you're probably actually looking for window.setInterval() rather than window.setTimeout() - the difference being that .setInterval() will loop repeatedly, whereas .setTimeout() will only fire once.

            Here's an updated sample:

            Source https://stackoverflow.com/questions/51295103

            QUESTION

            Trouble installing audiosprite on Ubuntu Server 16.04
            Asked 2017-Oct-08 at 16:48

            I keep getting this error message, and I'm unable to trouble-shoot this or see where anyone else is having the same problem.

            I followed the instructions to install this on Linux, but audiosprite is producing this error message. Is this an issue with audiosprite? Or nodejs? Or something else?

            Using v4.2.6 of node if that matters:

            ...

            ANSWER

            Answered 2017-Oct-08 at 16:48

            Upgrade your nodejs and npm version. The keyword let,const are not supported by v4.0. You have to update version

            The module n makes version-management easy:

            Source https://stackoverflow.com/questions/46629180

            QUESTION

            Progressive Web App PWA formats video
            Asked 2017-Sep-29 at 00:20

            I'm trying to set up Progressive Web app on a my site. Stop caching effect. It's fine. I'm having trouble deleting the .mp4 videos from the cache once with the active service worker it waits for the entire download request to finish to give the user feedback.

            What is the correct approach to take for video files (.mp4, .ogg ....)?

            ...

            ANSWER

            Answered 2017-Sep-29 at 00:20

            Your best option is likely to chunk the video requests. Check out the Service Worker Sample: Cache Video Sample from Google.

            You can see in the fetch event they are checking for range requests and handling those as individual requests. You could request short ranges of a couple of seconds from the the video and users would only have to wait for that range to complete before starting to play.

            Source https://stackoverflow.com/questions/46451435

            QUESTION

            HTML page freezes after pressing a button
            Asked 2017-Jul-21 at 18:05

            So, this is a strange one. I have a web page with a CSS/HTML button. When I press the button, the page freezes. It doesn't crash, just freezes (the button is supposed to fade out after clicking). Also, I can't open the JavaScript (or f12) console and I can't reload the page. On the page, even when I move my mouse off the button or anything that's clickable, the mouse still shows itself as a pointer. However, I can still move my mouse, exit out of the tab, go to a different tab, open a tab, and switch full-screen pages.
            Here is my HTML:

            ...

            ANSWER

            Answered 2017-Jul-21 at 18:05

            As far as the question currently stands it sounds like one of the functions in startGame () is stuck in an infinite loop

            Try debugging and placing some console.log ("getNextBubble ()") if you start seeing the name of the function more then once your in an infinite loop

            If that doesn't solve your question I highly suggest you update your question with more details

            Source https://stackoverflow.com/questions/45243893

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sprite.js

            You can download it from GitHub.

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            https://github.com/batiste/sprite.js.git

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            gh repo clone batiste/sprite.js

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            git@github.com:batiste/sprite.js.git

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