pokemon-game | Pokemon game — Get | Video Game library
kandi X-RAY | pokemon-game Summary
kandi X-RAY | pokemon-game Summary
Pokemon game — Get 'em all
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pokemon-game
pokemon-game Key Features
pokemon-game Examples and Code Snippets
Community Discussions
Trending Discussions on pokemon-game
QUESTION
I set up collision with NPCs such that a dialogue appears when the player goes near them but I decided to change it because it'll look more retro if the text is rendered letter by letter, I tried to 'blit' it each letter and add time.sleep(1)
between each letter but that slowed down the game substantially when it was executed. Is there any other way to do this? I have attached the dialogue function from my code and my entire code is linked here.
ANSWER
Answered 2020-Sep-24 at 22:41So what we need is a timer. But before that, the way you are rendering every letter manually is very tedious. We can put that in a loop so that every iteration we render one letter.
One way of doing this is to generate individual text surface for every single letter and store them in surfaces
list. After that we need to know where we want to blit every letter. We can iterate through the surfaces and add positions accordingly to positions
list.
QUESTION
I'm creating a game in python and want a dialogue box (png file) to be blitted on the screen as long as the player is in a defined vicinity that I set using the rect function. if I load the sprite and try to blit it directly it doesn't show up for some reason, can anyone help with this? ive attached concerned parts of the code below and the entire code is here on my Github:
...ANSWER
Answered 2020-Sep-20 at 21:08The box doesn't show up, because the screen is cleared and redrawn in redrawgamewindow()
.
Add a variable current_dialogue
in global namespace:
QUESTION
I have homework to do (actually my girlfriend :-D) and there are some restrictions on what I can and can't do. In my NetBeans project folder there are two folders named "interfaces" and "homework". The folder "interfaces" contains interfaces and classes that are NOT allowed to edit, because said that to us xD. I am only allowed to edit the source text in the "homework" folder.
Usually, I know it to implement interfaces in Java with the keyword "implements". But I don't know how to use it in the "homework" folder, because the "interfaces" folder already contains classes that implement the methods and logic of the interfaces, but I am not allowed to edit them.
This is the task:
"We provide you with various interfaces in the "interfaces" package, which you have to implement. You are only allowed to create your own implementation in the "homework" package. You may not modify the classes and interfaces of the "interfaces" package!
The interface "TextAdventure", the methods of which you have to implement, allow you to create a text adventure game. In the "homework" package you will find a Main class that uses the TextAdventure interface to initialize various games. You can play through that game after you successfully implementing the interfaces as disired. The game scenarios are designed to help you extensively test your code. All methods of the Interface Player are available for interacting with the game. Also take a look at the GameStarter class. In this, the interaction with the player is implemented.
The TextAdventure interface offers various methods for creating a new game. For each method, think about the cases in which it could fail. In such cases, throw a TextAdventureException. This is also made available to you in the "interfaces" package. Once the desired initial state is established, a game can be started with "startGame ()"."
Interfaces:
...ANSWER
Answered 2020-Sep-13 at 04:36You can implement all the methods that an interface X declares without writing "implements X". But that is really nonsensical. You want that the Java compiler understands that your new class implements X. And you need that keyword on the signature of the class definition for that.
One could think of extending a class that already implements an interface, then you don't have to repeat the keyword "implements X". But that is really just about not using that keyword in your source code.
In your case, the key part is to understand that not all interfaces in that package interfaces have an implementation so far. Your starting point: write down just the list of names of classes and interfaces that exist in the input you received. Then see which interface has implementations, and which have not!
QUESTION
I'm working on learning how to utilize pygame's graphics stuff, and have run into an issue while making a snowflake generator thing. What it does is it randomly selects a part of the screen and puts a white circle there, and adds that circle's coordinates to a list to redraw the next frame. The snowflakes all move down at a constant rate, and once they hit the bottom, I want to redraw them slightly above the screen. When I try to do this, I get this error:
...ANSWER
Answered 2018-May-12 at 18:18As the documentation for randint says, the return value will be a value greater than the first argument but smaller then the second. Since a number cannot be greater than -10 and smaller than -50, it throws you an error. Just switch randint(-10, -50)
to randint(-50, -10)
and you should be fine.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install pokemon-game
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page