pokemon-game | Pokemon game — Get | Video Game library

 by   bukinoshita JavaScript Version: 0.0.3 License: MIT

kandi X-RAY | pokemon-game Summary

kandi X-RAY | pokemon-game Summary

pokemon-game is a JavaScript library typically used in Gaming, Video Game, Discord applications. pokemon-game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i pokemon-game' or download it from GitHub, npm.

Pokemon game — Get 'em all
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            kandi-support Support

              pokemon-game has a low active ecosystem.
              It has 52 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 26 have been closed. On average issues are closed in 0 days. There are 22 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pokemon-game is 0.0.3

            kandi-Quality Quality

              pokemon-game has 0 bugs and 0 code smells.

            kandi-Security Security

              pokemon-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pokemon-game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pokemon-game is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pokemon-game releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            pokemon-game Key Features

            No Key Features are available at this moment for pokemon-game.

            pokemon-game Examples and Code Snippets

            No Code Snippets are available at this moment for pokemon-game.

            Community Discussions

            QUESTION

            How do I blit text letter by letter in pygame? (like in those retro RPG games)
            Asked 2020-Sep-24 at 22:41

            I set up collision with NPCs such that a dialogue appears when the player goes near them but I decided to change it because it'll look more retro if the text is rendered letter by letter, I tried to 'blit' it each letter and add time.sleep(1) between each letter but that slowed down the game substantially when it was executed. Is there any other way to do this? I have attached the dialogue function from my code and my entire code is linked here.

            ...

            ANSWER

            Answered 2020-Sep-24 at 22:41

            So what we need is a timer. But before that, the way you are rendering every letter manually is very tedious. We can put that in a loop so that every iteration we render one letter.

            One way of doing this is to generate individual text surface for every single letter and store them in surfaces list. After that we need to know where we want to blit every letter. We can iterate through the surfaces and add positions accordingly to positions list.

            Source https://stackoverflow.com/questions/64042648

            QUESTION

            How to blit a dialogue box in pygame until the player is in a specified vicinity
            Asked 2020-Sep-20 at 21:08

            I'm creating a game in python and want a dialogue box (png file) to be blitted on the screen as long as the player is in a defined vicinity that I set using the rect function. if I load the sprite and try to blit it directly it doesn't show up for some reason, can anyone help with this? ive attached concerned parts of the code below and the entire code is here on my Github:

            ...

            ANSWER

            Answered 2020-Sep-20 at 21:08

            The box doesn't show up, because the screen is cleared and redrawn in redrawgamewindow().

            Add a variable current_dialogue in global namespace:

            Source https://stackoverflow.com/questions/63980808

            QUESTION

            Is it possible in Java to implement interfaces and their methods without using the keyword "implements"?
            Asked 2020-Sep-13 at 04:36

            I have homework to do (actually my girlfriend :-D) and there are some restrictions on what I can and can't do. In my NetBeans project folder there are two folders named "interfaces" and "homework". The folder "interfaces" contains interfaces and classes that are NOT allowed to edit, because said that to us xD. I am only allowed to edit the source text in the "homework" folder.

            Usually, I know it to implement interfaces in Java with the keyword "implements". But I don't know how to use it in the "homework" folder, because the "interfaces" folder already contains classes that implement the methods and logic of the interfaces, but I am not allowed to edit them.

            This is the task:

            "We provide you with various interfaces in the "interfaces" package, which you have to implement. You are only allowed to create your own implementation in the "homework" package. You may not modify the classes and interfaces of the "interfaces" package!

            The interface "TextAdventure", the methods of which you have to implement, allow you to create a text adventure game. In the "homework" package you will find a Main class that uses the TextAdventure interface to initialize various games. You can play through that game after you successfully implementing the interfaces as disired. The game scenarios are designed to help you extensively test your code. All methods of the Interface Player are available for interacting with the game. Also take a look at the GameStarter class. In this, the interaction with the player is implemented.

            The TextAdventure interface offers various methods for creating a new game. For each method, think about the cases in which it could fail. In such cases, throw a TextAdventureException. This is also made available to you in the "interfaces" package. Once the desired initial state is established, a game can be started with "startGame ()"."

            Interfaces:

            ...

            ANSWER

            Answered 2020-Sep-13 at 04:36

            You can implement all the methods that an interface X declares without writing "implements X". But that is really nonsensical. You want that the Java compiler understands that your new class implements X. And you need that keyword on the signature of the class definition for that.

            One could think of extending a class that already implements an interface, then you don't have to repeat the keyword "implements X". But that is really just about not using that keyword in your source code.

            In your case, the key part is to understand that not all interfaces in that package interfaces have an implementation so far. Your starting point: write down just the list of names of classes and interfaces that exist in the input you received. Then see which interface has implementations, and which have not!

            Source https://stackoverflow.com/questions/63866958

            QUESTION

            Pygame can't draw above screen
            Asked 2018-May-12 at 18:18

            I'm working on learning how to utilize pygame's graphics stuff, and have run into an issue while making a snowflake generator thing. What it does is it randomly selects a part of the screen and puts a white circle there, and adds that circle's coordinates to a list to redraw the next frame. The snowflakes all move down at a constant rate, and once they hit the bottom, I want to redraw them slightly above the screen. When I try to do this, I get this error:

            ...

            ANSWER

            Answered 2018-May-12 at 18:18

            As the documentation for randint says, the return value will be a value greater than the first argument but smaller then the second. Since a number cannot be greater than -10 and smaller than -50, it throws you an error. Just switch randint(-10, -50) to randint(-50, -10) and you should be fine.

            Source https://stackoverflow.com/questions/50308688

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pokemon-game

            You can install using 'npm i pokemon-game' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i pokemon-game

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            https://github.com/bukinoshita/pokemon-game.git

          • CLI

            gh repo clone bukinoshita/pokemon-game

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            git@github.com:bukinoshita/pokemon-game.git

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