bypasser | Chrome Extension that implements Cloudflare | Router library
kandi X-RAY | bypasser Summary
kandi X-RAY | bypasser Summary
A Chrome Extension that implements Cloudflare's captcha bypass specification for Tor.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of bypasser
bypasser Key Features
bypasser Examples and Code Snippets
Community Discussions
Trending Discussions on bypasser
QUESTION
I've just set up a full NodeJS bot, using MongoDB. This Discord server has roughly 24k people spamming the bot left and right with commands, and there for I've used
(Info blurred out, due to having username, password, ips there)
...ANSWER
Answered 2021-Mar-08 at 15:13Each client connects to each server once or twice for monitoring. If you create a client that performs a single operation, while that operation is running against a 4.4 replica set you have 7 open connections.
By reusing clients you can have a dramatic reduction in the number of total connections.
Additionally a further reduction is expected since each of your operations can complete faster (it doesn't have to wait for server discovery).
QUESTION
I was integrating a PHP code to ping sitemap to google and Bing. The code executed perfectly but to be a fact if i'm initiating the request from a ajax call. It does not return back
Below is the Jquery code i'm using to make ajax call
...ANSWER
Answered 2020-Apr-07 at 17:22Set
QUESTION
I've just started using React and started a new project by integrating a demo html admin template all over internet.
I tried to do similar but ended up showing the default react page. One thing I observed is that the page shows the login page with inputs button on load but as soon as the full page is loaded the default React page is displayed. I however feel there's something wrong I'm doing in App.js file.
Below is my index.html code in public/index.html
ANSWER
Answered 2020-Mar-10 at 05:15The app component is being rendered on this line in your index.js
file:
ReactDOM.render(, document.getElementById('root'));
try commenting or removing the above line and see if it helps.
better yet, modify the App() component to your desired content and not directly modify the html file on your public folder.
QUESTION
I have a set of DB roles defined in my oracle database. say
- VIEWER- Select only
- UPDATER - select & update only
- EDITOR - select & delete only
- BYPASSER- select & insert only
And I have a some users who has been granted all the roles and some who do not .Either way, all the users will be having at least one of the mentioned role granted to them.
My goal is to identify all the users who does not have say, UPDATER and BYPASSER role
...ANSWER
Answered 2019-May-17 at 10:10You need to group by grantee
and put a condition in HAVING
clause:
QUESTION
I'm not particularly computer literate.
I have a 'hosts' file I use to block sites on my computer.
The issue I'm having is that I found a second good hosts file online with a bunch of sites I'd like to add to my hosts list, some of which I seem to have already blocked and some I don't. I want to merge my hosts file with the one I've just found, but right now I have thousands of sites with my own comments added in, like this:
...ANSWER
Answered 2018-Dec-17 at 15:27Here's a step-by-step walkthrough in Notepad++ once you have the file open:
- Press Ctrl+h to open the "Replace" dialog box.
- Press Alt+g to change the mode to "Regular expression".
- Press Alt+f to select the "Find what" text area.
- Type or paste
\s*#.*$
. - Press Alt+l followed by Del or Backspace to ensure the "Replace with" field is empty if it isn't already.
- Press Alt+a to "Replace all".
Output on NP++ v7.5.9 is (with no spaces at end of each URL):
QUESTION
This is the error I receive when I try to run my Flutter app on an x86 android emulator running android 8.1
...ANSWER
Answered 2018-May-07 at 03:27Upgrading all packages and flutter clean
does the magic.
QUESTION
Since the old Webaudio scriptprocessor has been deprecated since 2014 and Audioworklets came up in Chrome 64 I decided to give those a try. However I'm having difficulties in porting my application. I'll give 2 examples from a nice article to show my point.
First the scriptprocessor way:
...ANSWER
Answered 2018-Feb-21 at 20:22So my question basically is how to do the above example in Audioworklet,
For your first example, there is already an AudioWorklet version for it: https://github.com/GoogleChromeLabs/web-audio-samples/blob/gh-pages/audio-worklet/basic/js/noise-generator.js
I do not recommend the second example (aka buffer stitching), because it creates lots of source nodes and buffers thus it can cause GC which will interfere with the other tasks in the main thread. Also discontinuity can happen at the boundary of two consecutive buffers if the scheduled start time does not fall on the sample. With that said, you won't be able to hear glitch in this specific example because the source material is noise.
when the data is generated continuously in the main thread in some array and the playback of that data is happening in the Webaudio thread.
The first thing you should do is to separate the audio generator from the main thread. The audio generator must run on AudioWorkletGlobalScope
. That's the whole purpose of AudioWorklet system - the lower latency and the better audio rendering performance.
In your code,
VGMPlay_WebAudio.generateBuffer()
should be called in AudioWorkletProcessor.process()
callback to fill the output buffer of the processor. That roughly matches what your onaudioprocess
callback does.
I've been reading about the messageport thing, but I'm not sure that's the way to go either. The examples don't point me into that direction I'd say. What I might need is the proper way to provide the process function in the AudioWorkletProcesser derived class with my own data.
I don't think your use case requires MessagePort
. I've seen other methods in the code but they really don't do much other than starting and stopping the node. That can be done by connecting/disconnecting AudioWorkletNode in the main thread. No cross-thread messaging necessary.
The code example at the end can be the setup for AudioWorklet. I am well aware that the separation between the setup and the actual audio generation can be tricky, but it will be worth it.
Few questions to you:
- How does the game graphics engine send messages to the VGM generator?
- Can the
VGMPlay
class live on the worker thread without any interaction with the main thread? I don't see any interaction in the code except for starting and stopping. - Is
XMLHttpRequest
essential to theVGMPlay
class? Or can that be done somewhere else?
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install bypasser
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page