mods | made modifications and improvements to Discord Bot Maker | Bot library
kandi X-RAY | mods Summary
kandi X-RAY | mods Summary
DBM Mods is a community driven open source project meant to modify, extend, and improve Discord Bot Maker.
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Top functions reviewed by kandi - BETA
- store JSON data
- Parses the info .
- Show the input
- Get type based on key
- Creates a new POST object
- Get the id of the browser
- Fetch the API for one url .
- Set mirror position
- Reads pastes webstorage .
- Extract command line arguments
mods Key Features
mods Examples and Code Snippets
Community Discussions
Trending Discussions on mods
QUESTION
this is my first programming project so I'm a real noob in java script and in most other languages.
Context: I have a JavaScript that reads a JSON file and duplicate a HTML templates with all item information inside for each item. Each generated template contain a name, a description an icon, and, (for now) up to two urls as forms of small logos.
With the JavaScript code below, My HTML card list correctly appears, but both url logos appears too on every element, even if the url is null.
My goal is to show only url logos that are not null.
I've tried adding an if statement(as shown in 3rd code sample) but its even worst and link can't be open anymore.
I feel like the answer is easy but I can't find a way to solve that anywhere.
Thanks for future answers
JSON example:
...ANSWER
Answered 2022-Apr-16 at 20:16You should change the renderOneMod
function to something like this
QUESTION
I have already brew install mingw-w64. When i check the versions its there.
gcc --version:
gcc (Homebrew GCC 11.2.0_3) 11.2.0
.
g++ --version:
g++ (Homebrew GCC 11.2.0_3) 11.2.0
I also run which gcc:
/opt/homebrew/bin/gcc
Then I run my docker-compose with image golang:latest
. No errors yet
ANSWER
Answered 2022-Apr-02 at 20:06Try and check if, as in this Dockerfile, adding binutils-gold
would allow you to use ld
.
QUESTION
I have a php script that allows me to dynamically load content on my page based on the url paramter. Also, I have .htaccess set up so the query string prefix is hidden, meaning they look like example.com/games/demons-souls/[?page=]mods.
[?page=] is hidden via .htaccess. So far, so good.
...ANSWER
Answered 2022-Mar-13 at 17:45I'm not sure if this is what you are looking for but you can try the following code:
This is code should run at the top, before your nav links.
QUESTION
I’d like to use .htaccess to rewrite a URL like this
https://example.com/pages/games/demons-souls/?page=mods
to look like this
https://example.com/games/demons-souls/mods
I managed to hide the pages folder in the URL with this code:
...ANSWER
Answered 2022-Mar-11 at 15:38You can have it like this:
QUESTION
To access localhost from my local machine during the development of a Symfony web app.
My Environment- WSL2 running on Windows 10
- Linux, Apache2, MySQL, PHP-7.4 stack (with Xdebug3 intalled)
- Debian 10
- Symfony 5.4 (although not sure on if relevant to this problem)
- Set up WSL2 according to this Microsoft WSL2 tutorial
- Set up LAMP stack according to this Digital Ocean tutorial
- Set up Symfony according to this Symfony tutorial
- Run the following bash script on startup to start my services and set the host to the virtual WSL IP in my xdebug.ini file
ANSWER
Answered 2021-Nov-11 at 11:03Try to run command netstat -nltp
. It shows active addresses and ports. Your nginx process should be run at 0.0.0.0:8000. 0.0.0.0 means the nginx process is available from anywhere.
If your nginx process is ran by any specific ip address, you should access it by that ip address, e.g http://192.168.4.2:8000.
QUESTION
I have a little python script from a modder that made it possible for mad max to walk on PC. He uses freePie to emulate a joystick and that way you can toggle with shift and Ctrl,the speed in which Max walks. The thing is the script joystick feels extremely sticky and slow as it tries to emulate a joystick with mouse and keyboard, and there is no way to get past that it seems.. Here is the script
...ANSWER
Answered 2021-Dec-09 at 10:14You add a variable which stops the game when set to 1 for example:
QUESTION
I am trying to run a javaagent
in a modular application, but I cannot make it work from command line. I have created the smallest repository possible:
ANSWER
Answered 2021-Dec-12 at 17:50Agents cannot be modular, they are automatically loaded onto the system class loader's class path, into the unnamed module.
I assume that the JVM does not properly cover the case where an agent is modular and crashes internally when trying to invoke it.
Have you tried this with a recent Java 11/17? I assume this can be fixed by removing the agent's module descriptor.
QUESTION
In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.
I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.
The issue is the entity being spawned on the server does not replicate to the client. I know this because:
Switching out the entity renderer with the default
RenderTNTPrimed
still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.Switching out my custom entity class with the copy paste vanilla
EntityTNTPrimed
code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.The entity and its renderer are being registered using
RenderingRegistry.registerEntityRenderingHandler()
from the client proxy andEntityRegistry.registerGlobalEntityID()
thenEntityRegistry.registerModEntity()
ininit()
(I had tested the client proxy withSystem.out.println()
and the client proxy works).Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing
if(world.isRemote) return;
from the handlers in myBlockTNT
class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to removeif(world.isRemote) return;
. Besides doing this is a pseudo fix, because the entity is still invisible when/summon
ed.The constructor for
TNTPrimedCharged
is only being called from the server, andonUpdate()
forTNTPrimed
and thusTNTPrimedCharged
is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.
The BlockTNT
class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed
instead of the provided primed
class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):
ANSWER
Answered 2021-Dec-02 at 22:58It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse
property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()
ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData
and then setting the fuse property to the correct value in readSpawnData
seems to have solved the problem.
QUESTION
I have been stuck on this issue for a week and don't seem to be getting anywhere. I am trying to copy some methods and fields from one class to another.
I have two phases that are involved in this. The first phase scans the code, finds the method defs that need to copied, and save the corresponding Tree
The second phase inserts this tree where needs to go. In order to simplify this question, let's forget about the copying and say that I am trying to insert a simple method def hello(): String = "hello"
to the body of some class
The plugin runs after the typer
(because I need the package information), and I am having a problem with injecting the type information properly. This results in an assertion exception in the later type checking
stage (Full stacktrace at the bottom)
I asked about this in the metaprogramming
discord and was pointed to the following resources.
Scala compiler plugin to rewrite method calls
https://contributors.scala-lang.org/t/scala-compiler-plugin-naming-issues-after-typer/2835
But neither yielded successful results unfortunately. I am assuming I have to take special care because the return type is a primitive (?), as the type gets interfaced through Predef
First Attempt:
Results in the error at the very end
...ANSWER
Answered 2021-Nov-19 at 16:53Posting an answer so the question can be closed. It took me a while but I think I figured it out.
Thanks to @SethTisue for pointing me to TwoTails
. I was able to correctly synthesize a method using the part of the code in that repo. However the bottom line is doing something like this after the typer is not trivially possible. Here is the reason why:
Say you are trying to synthesize and append a method m
to a class C
after the typer. The problem is if you are synthesizing this method, you will eventually invoke it somewhere new C().m
. The membership is resolved during the typer, so the typer will never complete and throw an error method m is not a member of C
. So,
If you don't require the package information to achieve this, you should do this after the parser
If you need the package information, this gets very tricky. You need to add a few new phases after the parser. I will omit the code because it is very lengthy but here is the gist of it.
Phase 1: Accumulate the list of Class Names you will be appending to and their existing method, skip if it's a pre-known class
Phase 2: Go through the code and accumulate a list of all the symbols that correspond to an instance of this class.
ValDef
and any parameters to theDefDef
. If you have implemented Hindley Milner you will immediately identify the problem that will a way to distinguish similarly named symbols in different scopes. There is a lot of existing literature on this that you can read, I am skipping the details.Phase 3: Go through the code and accumulate a list of method names that are invoked on
C
but doesn't yet exist. You need to memorize the parameters and their types as well. Whether you need the return type or not really depends on what you are doing and/or if you want extra soundness/verification in a later step. You can skip this phase if the method you are appending is static and you already know what members will be missing in advance.Phase 4: Go through the code one last time and append a null method into
C
that with the proper name and types. Retuningnull
isn't the best thing, not sure if there is a better alternative.Later in the typer replace the appended method body with the proper one (the one you are copying)
The actual synthesis looks like this but as I mentioned above, if you actually want this to work, you will need to figure out all the stuff above.
QUESTION
The problem arose while I was working with Mods.jl. This package does not support arbitrary-precision arithmetic because only primitive types can be passed as parameters, i.e. Mod{17}
works fine, but Mod{big"17"}
not.
Due to this I decided to implement something like BigMod
with two BigInt
fields
ANSWER
Answered 2021-Nov-06 at 01:40The parametric types can only contain isbits
or Symbol
s. Hence, you could use a very easy to implement, yet extremely dirty and inefficient workaround.
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