mods | made modifications and improvements to Discord Bot Maker | Bot library

 by   dbm-network JavaScript Version: 1.9.7 License: MIT

kandi X-RAY | mods Summary

kandi X-RAY | mods Summary

mods is a JavaScript library typically used in Automation, Bot, Nodejs, Discord applications. mods has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

DBM Mods is a community driven open source project meant to modify, extend, and improve Discord Bot Maker.
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            kandi-support Support

              mods has a low active ecosystem.
              It has 153 star(s) with 222 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 288 have been closed. On average issues are closed in 265 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mods is 1.9.7

            kandi-Quality Quality

              mods has 0 bugs and 0 code smells.

            kandi-Security Security

              mods has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mods code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mods is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mods releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mods and discovered the below as its top functions. This is intended to give you an instant insight into mods implemented functionality, and help decide if they suit your requirements.
            • store JSON data
            • Parses the info .
            • Show the input
            • Get type based on key
            • Creates a new POST object
            • Get the id of the browser
            • Fetch the API for one url .
            • Set mirror position
            • Reads pastes webstorage .
            • Extract command line arguments
            Get all kandi verified functions for this library.

            mods Key Features

            No Key Features are available at this moment for mods.

            mods Examples and Code Snippets

            No Code Snippets are available at this moment for mods.

            Community Discussions

            QUESTION

            Don't show element if element is null, in a html template
            Asked 2022-Apr-16 at 20:16

            this is my first programming project so I'm a real noob in java script and in most other languages.

            Context: I have a JavaScript that reads a JSON file and duplicate a HTML templates with all item information inside for each item. Each generated template contain a name, a description an icon, and, (for now) up to two urls as forms of small logos.

            With the JavaScript code below, My HTML card list correctly appears, but both url logos appears too on every element, even if the url is null.

            My goal is to show only url logos that are not null.

            I've tried adding an if statement(as shown in 3rd code sample) but its even worst and link can't be open anymore.

            I feel like the answer is easy but I can't find a way to solve that anywhere.

            Thanks for future answers

            JSON example:

            ...

            ANSWER

            Answered 2022-Apr-16 at 20:16

            You should change the renderOneMod function to something like this

            Source https://stackoverflow.com/questions/71897111

            QUESTION

            how to solve running gcc failed exist status 1 in mac m1?
            Asked 2022-Apr-03 at 17:38

            I have already brew install mingw-w64. When i check the versions its there.

            gcc --version:
            gcc (Homebrew GCC 11.2.0_3) 11.2.0.

            g++ --version:
            g++ (Homebrew GCC 11.2.0_3) 11.2.0

            I also run which gcc:
            /opt/homebrew/bin/gcc

            Then I run my docker-compose with image golang:latest. No errors yet

            ...

            ANSWER

            Answered 2022-Apr-02 at 20:06

            Try and check if, as in this Dockerfile, adding binutils-gold would allow you to use ld.

            Source https://stackoverflow.com/questions/71718772

            QUESTION

            Add class based on dynamical url parameter (click and load)
            Asked 2022-Mar-13 at 18:46

            I have a php script that allows me to dynamically load content on my page based on the url paramter. Also, I have .htaccess set up so the query string prefix is hidden, meaning they look like example.com/games/demons-souls/[?page=]mods.

            [?page=] is hidden via .htaccess. So far, so good.

            ...

            ANSWER

            Answered 2022-Mar-13 at 17:45

            I'm not sure if this is what you are looking for but you can try the following code:

            This is code should run at the top, before your nav links.

            Source https://stackoverflow.com/questions/71452807

            QUESTION

            RewriteRule for specific Query String
            Asked 2022-Mar-11 at 19:33

            I’d like to use .htaccess to rewrite a URL like this

            https://example.com/pages/games/demons-souls/?page=mods

            to look like this

            https://example.com/games/demons-souls/mods

            I managed to hide the pages folder in the URL with this code:

            ...

            ANSWER

            Answered 2022-Mar-11 at 15:38

            You can have it like this:

            Source https://stackoverflow.com/questions/71440928

            QUESTION

            Localhost refused to connect on WSL2 when accessed via https://localhost:8000/ but works when using internal WSL IP adress
            Asked 2022-Feb-02 at 19:40
            What I'm Trying to Achieve

            To access localhost from my local machine during the development of a Symfony web app.

            My Environment
            • WSL2 running on Windows 10
            • Linux, Apache2, MySQL, PHP-7.4 stack (with Xdebug3 intalled)
            • Debian 10
            • Symfony 5.4 (although not sure on if relevant to this problem)
            Steps I've Taken ...

            ANSWER

            Answered 2021-Nov-11 at 11:03

            Try to run command netstat -nltp. It shows active addresses and ports. Your nginx process should be run at 0.0.0.0:8000. 0.0.0.0 means the nginx process is available from anywhere.

            If your nginx process is ran by any specific ip address, you should access it by that ip address, e.g http://192.168.4.2:8000.

            Source https://stackoverflow.com/questions/69926941

            QUESTION

            Python, FreePIE emulator mod for mad max
            Asked 2022-Jan-24 at 16:05

            I have a little python script from a modder that made it possible for mad max to walk on PC. He uses freePie to emulate a joystick and that way you can toggle with shift and Ctrl,the speed in which Max walks. The thing is the script joystick feels extremely sticky and slow as it tries to emulate a joystick with mouse and keyboard, and there is no way to get past that it seems.. Here is the script

            ...

            ANSWER

            Answered 2021-Dec-09 at 10:14

            You add a variable which stops the game when set to 1 for example:

            Source https://stackoverflow.com/questions/69952255

            QUESTION

            Java instrumentation with modules
            Asked 2021-Dec-14 at 10:43

            I am trying to run a javaagent in a modular application, but I cannot make it work from command line. I have created the smallest repository possible:

            ...

            ANSWER

            Answered 2021-Dec-12 at 17:50

            Agents cannot be modular, they are automatically loaded onto the system class loader's class path, into the unnamed module.

            I assume that the JVM does not properly cover the case where an agent is modular and crashes internally when trying to invoke it.

            Have you tried this with a recent Java 11/17? I assume this can be fixed by removing the agent's module descriptor.

            Source https://stackoverflow.com/questions/70325896

            QUESTION

            Minecraft Forge 1.7.10 Custom Entity Not Spawning On The Client?
            Asked 2021-Dec-02 at 22:58

            In my Minecraft Forge mod for 1.7.10. I am aware that this version is arguably old news, but it is my favorite version and all of my modding experience is with this version.

            I am creating a custom TNT block. The issue is the primed version is not rendering. When ignited, the TNT disappears, and then shortly later there is an explosion. If the TNT was placed in the air, the explosion is below like it should be due to the primed TNT falling. The issue is that it is not rendering. When I use fn+f3+b to show hitboxes, no hitbox is shown.

            The issue is the entity being spawned on the server does not replicate to the client. I know this because:

            • Switching out the entity renderer with the default RenderTNTPrimed still fails to render at all instead of rendering the default TNT hence my custom renderer class cannot be the issue.

            • Switching out my custom entity class with the copy paste vanilla EntityTNTPrimed code also does not solve the problem. If the problem was with my custom entity class then using bona fide vanilla code would fix the problem but it doesnt.

            • The entity and its renderer are being registered using RenderingRegistry.registerEntityRenderingHandler() from the client proxy and EntityRegistry.registerGlobalEntityID() then EntityRegistry.registerModEntity() in init() (I had tested the client proxy with System.out.println() and the client proxy works).

            • Though the largest evidence of the problem being the TNT spawing on the server but not the client is the fact that removing if(world.isRemote) return; from the handlers in my BlockTNT class causes the TNT to render. However I am not supposed to handle igniting the TNT on the client so I am not supposed to have to remove if(world.isRemote) return;. Besides doing this is a pseudo fix, because the entity is still invisible when /summoned.

            • The constructor for TNTPrimedCharged is only being called from the server, and onUpdate() for TNTPrimed and thus TNTPrimedCharged is also only being called by the server, as demostrated by adding print statements and the logs only show them printed from the SERVER thread.

            The BlockTNT class (much of this is derived from vanilla code, but has been designed to take the corresponding custom primed TNT entity class while instantiating, the problem is not here because instantiating a default EntityTNTPrimed instead of the provided primed class does render correctly, but I have included this because this code helped demonstrate the origin of the problem):

            ...

            ANSWER

            Answered 2021-Dec-02 at 22:58

            It turns out the problem was actually not the entity not spawning on the client. The issue was that the fuse property was being set to 0 on the client even though it is set to 80 on the server. And thus the client side TNT is instantly setDead()ing itself. Implementing cpw.mods.fml.common.registry.IEntityAdditionalSpawnData and then setting the fuse property to the correct value in readSpawnData seems to have solved the problem.

            Source https://stackoverflow.com/questions/70119718

            QUESTION

            Scala 2 Append A Method To Class Body (Metaprogramming)
            Asked 2021-Nov-19 at 16:53

            I have been stuck on this issue for a week and don't seem to be getting anywhere. I am trying to copy some methods and fields from one class to another.

            I have two phases that are involved in this. The first phase scans the code, finds the method defs that need to copied, and save the corresponding Tree

            The second phase inserts this tree where needs to go. In order to simplify this question, let's forget about the copying and say that I am trying to insert a simple method def hello(): String = "hello" to the body of some class

            The plugin runs after the typer (because I need the package information), and I am having a problem with injecting the type information properly. This results in an assertion exception in the later type checking stage (Full stacktrace at the bottom)

            I asked about this in the metaprogramming discord and was pointed to the following resources.

            Scala compiler plugin to rewrite method calls

            https://contributors.scala-lang.org/t/scala-compiler-plugin-naming-issues-after-typer/2835

            But neither yielded successful results unfortunately. I am assuming I have to take special care because the return type is a primitive (?), as the type gets interfaced through Predef

            First Attempt:

            Results in the error at the very end

            ...

            ANSWER

            Answered 2021-Nov-19 at 16:53

            Posting an answer so the question can be closed. It took me a while but I think I figured it out.

            Thanks to @SethTisue for pointing me to TwoTails. I was able to correctly synthesize a method using the part of the code in that repo. However the bottom line is doing something like this after the typer is not trivially possible. Here is the reason why:

            Say you are trying to synthesize and append a method m to a class C after the typer. The problem is if you are synthesizing this method, you will eventually invoke it somewhere new C().m. The membership is resolved during the typer, so the typer will never complete and throw an error method m is not a member of C. So,

            1. If you don't require the package information to achieve this, you should do this after the parser

            2. If you need the package information, this gets very tricky. You need to add a few new phases after the parser. I will omit the code because it is very lengthy but here is the gist of it.

              1. Phase 1: Accumulate the list of Class Names you will be appending to and their existing method, skip if it's a pre-known class

              2. Phase 2: Go through the code and accumulate a list of all the symbols that correspond to an instance of this class. ValDef and any parameters to the DefDef. If you have implemented Hindley Milner you will immediately identify the problem that will a way to distinguish similarly named symbols in different scopes. There is a lot of existing literature on this that you can read, I am skipping the details.

              3. Phase 3: Go through the code and accumulate a list of method names that are invoked on C but doesn't yet exist. You need to memorize the parameters and their types as well. Whether you need the return type or not really depends on what you are doing and/or if you want extra soundness/verification in a later step. You can skip this phase if the method you are appending is static and you already know what members will be missing in advance.

              4. Phase 4: Go through the code one last time and append a null method into C that with the proper name and types. Retuning null isn't the best thing, not sure if there is a better alternative.

              5. Later in the typer replace the appended method body with the proper one (the one you are copying)

            The actual synthesis looks like this but as I mentioned above, if you actually want this to work, you will need to figure out all the stuff above.

            Source https://stackoverflow.com/questions/69656261

            QUESTION

            Using structs in parametric types, not only primitive types
            Asked 2021-Nov-06 at 10:52

            The problem arose while I was working with Mods.jl. This package does not support arbitrary-precision arithmetic because only primitive types can be passed as parameters, i.e. Mod{17} works fine, but Mod{big"17"} not.

            Due to this I decided to implement something like BigMod with two BigInt fields

            ...

            ANSWER

            Answered 2021-Nov-06 at 01:40

            The parametric types can only contain isbits or Symbols. Hence, you could use a very easy to implement, yet extremely dirty and inefficient workaround.

            Source https://stackoverflow.com/questions/69860136

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mods

            You can download it from GitHub.

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