uniform | Uniform distribution

 by   distributions-io JavaScript Version: Current License: MIT

kandi X-RAY | uniform Summary

kandi X-RAY | uniform Summary

uniform is a JavaScript library. uniform has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

uniform === [NPM version][npm-image]][npm-url] [Build Status][travis-image]][travis-url] [Coverage Status][coveralls-image]][coveralls-url] [Dependencies][dependencies-image]][dependencies-url].
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            kandi-support Support

              uniform has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              uniform has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uniform is current.

            kandi-Quality Quality

              uniform has no bugs reported.

            kandi-Security Security

              uniform has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uniform is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              uniform releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            uniform Key Features

            No Key Features are available at this moment for uniform.

            uniform Examples and Code Snippets

            Generate a stateless uniform distribution .
            pythondot img1Lines of Code : 119dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def stateless_random_uniform(shape,
                                         seed,
                                         minval=0,
                                         maxval=None,
                                         dtype=dtypes.float32,
                                         name=None,
                     
            Random uniform distribution .
            pythondot img2Lines of Code : 107dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def random_uniform(shape,
                               minval=0,
                               maxval=None,
                               dtype=dtypes.float32,
                               seed=None,
                               name=None):
              """Outputs random values from a uniform distribution.
            
              Th  
            Generate a uniform candidate sampler .
            pythondot img3Lines of Code : 53dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def uniform_candidate_sampler(true_classes, num_true, num_sampled, unique,
                                          range_max, seed=None, name=None):
              """Samples a set of classes using a uniform base distribution.
            
              This operation randomly samples a tensor of  

            Community Discussions

            QUESTION

            summarized attendance by week in ggplot
            Asked 2021-Jun-15 at 15:59

            I have an attendance record with a date column (weekly) and an attendance column for that week.

            I just want a bar chart or line graph to show the change over time.

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:59

            I think you want a column chart, like this

            Source https://stackoverflow.com/questions/67989296

            QUESTION

            How to keep Opengl Scatter Instances size unchanged?
            Asked 2021-Jun-14 at 21:58

            Here is my question, i will list them to make it clear:

            1. I am writing a program drawing squares in 2D using instancing.
            2. My camera direction is (0,0,-1), camera up is (0,1,0), camera position is (0,0,3), and the camera position changes when i press some keys.
            3. What I want is that, when I zoom in (the camera moves closer to the square), the square's size(in the screen) won't change. So in my shader:
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:58

            Sounds like you use a perspective projection, and the formula you use in steps 1 and 2 won't work because VP * vec4 will in the general case result in a vec4(x,y,z,w) with the w value != 1, and adding a vec4(a,b,0,0) to that will just get you vec3( (x+a)/w, (y+b)/w, z) after the perspective divide, while you seem to want vec3(x/w + a, y/w +b, z). So the correct approach is to scale a and b by w and add that before the divde: vec4(x+a*w, y+b*w, z, w).

            Note that when you move your camera closer to the geometry, the effective w value will approach towards zero, so (x+a)/w will be a greater than x/w + a, resulting in your geometry getting bigger.

            Source https://stackoverflow.com/questions/67966029

            QUESTION

            Proc means output statement
            Asked 2021-Jun-14 at 13:02

            I have a dataset with several variables like the one below:

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:46

            You requested SAS to name the count n, the sum sum and the mean mean. It can only do that for one variable.

            This is the syntax to ask SAS to use different names for the statistics of each variable:

            Source https://stackoverflow.com/questions/67969065

            QUESTION

            getUniformLocation return null
            Asked 2021-Jun-13 at 18:45

            I have a uniform in my fragment shader and when I try to get the value of the location of the uniform, it returns null.

            I checked the spelling and I don't find any spelling error and this uniform is also used in the shader code.

            My error is:

            error in getUniformLocation([object WebGLProgram], materialAmbient): uniform 'materialAmbient' does not exist in WebGLProgram("unnamed")

            This is my code in WebGL to get a uniform location.

            ...

            ANSWER

            Answered 2021-Jun-13 at 06:22

            The uniforms materialAmbient, ambientLight and specularLight are not "used" in the shader program. They are not required to calculate the output outColor (Actually materialAmbient are ambientLight use to calculate effectiveAmbient. effectiveAmbient, however is not used).
            The compiler and linker optimize the program and removes unnecessary calculations and unnecessary variables. Therefore this variables become no active program resource and you cannot get the resource index (uniform location) for this variables.

            Source https://stackoverflow.com/questions/67955038

            QUESTION

            TypeError: only integer scalar arrays can be converted to a scalar index, Could you please guys help me to know what is the problem?
            Asked 2021-Jun-13 at 14:17

            I have done this code for model updating, something that's related to civil engineering. In the very last line of the code provided I am getting this error (TyperError: only integer scalar .....), could you please tell me what is the problem? I've tried a lot, but not working. I've tried to convert it to an array with integer, float, and also convert it to list, but nothing is wokring Thank you in advance

            ...

            ANSWER

            Answered 2021-Jun-13 at 14:17

            you start your loop by defining a running variable 'i'. But all over the loop, you redefine it to be other integers and unrelated objects. Such as in line 83, line 155, and others. It's difficult to understand your intentions from the question. but if I understand correctly, the problem can be solved by changing every 'i' in the loop to a differently named temporary variable. A simpler solution would be to change the 'i' variable at the beginning of the for loop to smth else. I suggest you adopt a habit of using variable names that have meaning and not just single or double letters.

            Source https://stackoverflow.com/questions/67958790

            QUESTION

            Weird behavior with ggplot2 geom_histogram
            Asked 2021-Jun-13 at 01:21

            I've run into a weird issue regarding geom_histogram and it can easily be seen by plotting the uniform distribution.

            ...

            ANSWER

            Answered 2021-Jun-13 at 01:21

            As far as I can tell, boundary specifies a spot to be a split between two bins. The rest of bins are set according to the number of bins or supplied break points. If the supplied boundary is outside the range of the data, some clever shifting is done according to the documentation. Maybe with the following examples it becomes clear what boundary does.

            workaround

            if you set limits for the x axis, you can circumvent the issue, although not a very elegant solution.

            Source https://stackoverflow.com/questions/67953325

            QUESTION

            Uniform grid with gridlines always visible (WPF)
            Asked 2021-Jun-12 at 22:19

            I would need to create a WPF component that accepts a row and column layout ​​as input (2 rows and 2 columns, 3 rows and 3 columns, etc.).

            So I took a listview and as itempaneltemplate I use a uniformgrid.

            When I add an element to the listview (which is a usercontrol, added via a datatemplate) it is set according to the uniform grid layout.

            What I can't implement is that when I set up a layout, I would like the boxes that will then be filled by my user control at runtime to be visible even when the listview is empty.

            Sample Image:

            ...

            ANSWER

            Answered 2021-Jun-12 at 22:19

            The Uniformgrid is just a panel. She has no means of marking boundaries. In each cell, you need to place a Border with its own borders. And in the Content Border (where necessary) place the output of the required element.

            One example: Draw samurai sudoku grid on WPF

            Source https://stackoverflow.com/questions/67873632

            QUESTION

            hessian matrix of a keras model with tf.hessians
            Asked 2021-Jun-12 at 08:14

            I want to compute the Hessian matrix of a keras model w.r.t. its input in graph mode using tf.hessians. Here is a minimal example

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:14

            In your code example,

            you are trying to get hessian of f(x)(model outputs) w.r.t. x(inputs) and f is linear (the model is linear).

            Hessian of f(x) w.r.t. x should actually be a zero tensor, but tf.hessians can't handle that properly, resulting the error. Adding an additional layer with non-linear activation will eliminate the error.

            Codes examples:

            Using tf.hessians to get hessian:

            Source https://stackoverflow.com/questions/67940697

            QUESTION

            Merging structs in C
            Asked 2021-Jun-11 at 20:56

            Is there a way to combine two structs struct A and struct B into a third struct C in a way that changes to either struct A or struct B, like adding a new field, are automagically reflected in struct C?

            The motivation is that e.g. struct A comes from some library and struct B and is under my control and contains additional data not found in struct A; the purpose of struct C is to access the members of struct A and struct B via a uniform interface represented by struct C.

            pseudocode:

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:26

            In short - base C does not have support for this without macro trickery or libraries

            If you are open to the two - you could use something homegrown like this:

            Source https://stackoverflow.com/questions/67942076

            QUESTION

            glsl vertex shader uniform variable not getting activated
            Asked 2021-Jun-10 at 15:09

            I have been trying to pass a mat4 into VS. I am activating the shader program before passing the data:

            ...

            ANSWER

            Answered 2021-Jun-07 at 06:49

            The interface variabel Position is not used in the fragment shader. So the uniform variable u_ModelViewMatrix is not required. This uniform is "optimized out" by the linker and does not become an active program resource. Therefor you'll not get a uniform location for "u_ModelViewMatrix".

            Source https://stackoverflow.com/questions/67866884

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uniform

            For use in the browser, use [browserify](https://github.com/substack/node-browserify).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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