Planetarium | Procedurally generated and animated planets of all sorts | Animation library

 by   emily-vo JavaScript Version: Current License: No License

kandi X-RAY | Planetarium Summary

kandi X-RAY | Planetarium Summary

Planetarium is a JavaScript library typically used in User Interface, Animation applications. Planetarium has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Procedurally generated and animated planets of all sorts.
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            kandi-support Support

              Planetarium has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              Planetarium has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Planetarium is current.

            kandi-Quality Quality

              Planetarium has no bugs reported.

            kandi-Security Security

              Planetarium has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Planetarium does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Planetarium releases are not available. You will need to build from source code and install.

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            Planetarium Key Features

            No Key Features are available at this moment for Planetarium.

            Planetarium Examples and Code Snippets

            No Code Snippets are available at this moment for Planetarium.

            Community Discussions

            QUESTION

            HTML buttons and event listeners
            Asked 2022-Jan-03 at 13:51

            I wanted to make a dynamic table view where a button was clicked to reveal a Table Row however, I get an error when I try to change the text of the button.

            ...

            ANSWER

            Answered 2022-Jan-03 at 13:48

            Suggestions:

            • Use "display" style, instead of "visibility", to don't let the space occupied on the page when it's not visible;
            • It's not good idea have multiple elements with the same id (like "info"), because that breaks the rules of HTML;
            • To show and hide, use read directly info from css, instead of use a auxiliary variable;
            • The document.getElementsByTagName returns an object, not an array. The way to navigate is using the classic way.

            Next, your code with some fixes:

            Source https://stackoverflow.com/questions/70555917

            QUESTION

            Why moving eye position will cut (clip) 3d object?
            Asked 2021-Apr-28 at 13:33

            Why moving eye position, using setLookAtM, will clip the 3d view of my model? I am moving eye Z position using time. Please check video and code:

            ...

            ANSWER

            Answered 2021-Apr-28 at 08:30

            The clipping is related to the projection matrix. The projection matrix specifies a Viewing frustum. All the geometry which is not in the viewing volume (frustum) is clipped. Therefore, All the geometry which is not in between the near and far plane is clipped:

            The distance between the geometry and the camera has to be stored in the depth buffer. The distances between the near and far plane (normalized device z coordinate) is mapped to the range of a value in the depth buffer.

            In your case the distance to the near plane is 3 and the distance to the far plane is 7

            Source https://stackoverflow.com/questions/67296155

            QUESTION

            Unable to get textures to work in OpenGL in Common Lisp
            Asked 2021-Apr-18 at 21:27

            I am building a simple Solar system model and trying to set textures on some spheres.

            The geometry is properly generated, and I tried a couple different ways to generate the texture coordinates. At present I am relying on glu:quadric-texture for generating the coordinates when glu:sphere is called.

            However, the textures never appear - objects are rendered in flat colors.

            I went through several OpenGL guides and I do not think I am missing a step, but who knows.

            Here is what is roughly happening:

            • call gl:enable :texture-2d to turn on textures
            • load images using cl-jpeg
            • call gl:bind-texture
            • copy data from image using gl:tex-image-2d
            • generate texture ids with gl:gen-textures. Also tried generating ids one by one instead of all at once, which had no effect.
            • during drawing create new quadric, enable texture coordinates generation and bind the texture before generating the quadric points:
            ...

            ANSWER

            Answered 2021-Apr-18 at 21:27

            I don't know if you've discovered a solution to your problem, but after creating a test image, and modifying some of your code, I was able to get the texture to be applied to the sphere.

            The problem comes into play with the fact that you are attempting to upload textures to the GPU before you've enabled them. (gl:enable :texture-2d) has to be called before you start handling texture/image data. I'd recommend putting the let* block with the planets-init that is in the main function after 'setup-gl', and also moving the 'format' function with the planets data to work correctly without an error coming up.
            My recommendation is something like:

            Source https://stackoverflow.com/questions/66938461

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Planetarium

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/emily-vo/Planetarium.git

          • CLI

            gh repo clone emily-vo/Planetarium

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            git@github.com:emily-vo/Planetarium.git

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