detective | Detective is a game created by Stefan Bohacek | Bot library

 by   fourtonfish JavaScript Version: Current License: GPL-3.0

kandi X-RAY | detective Summary

kandi X-RAY | detective Summary

detective is a JavaScript library typically used in Automation, Bot, Nodejs, Discord applications. detective has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Detective is a game created by Stefan Bohacek. The rules are fairly simple:.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              detective has a low active ecosystem.
              It has 33 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 3 have been closed. On average issues are closed in 1015 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of detective is current.

            kandi-Quality Quality

              detective has 0 bugs and 0 code smells.

            kandi-Security Security

              detective has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              detective code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              detective is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              detective releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed detective and discovered the below as its top functions. This is intended to give you an instant insight into detective implemented functionality, and help decide if they suit your requirements.
            • The SDK Connection constructor
            • X2JS configuration
            • The listener of the bot .
            • Creates a live Chat connection
            • WebLiveListener listener .
            • The image class .
            • Manages the web page configuration .
            • Adds a message to the screen .
            • Determines whether or not a test function .
            • Creates a new forum config .
            Get all kandi verified functions for this library.

            detective Key Features

            No Key Features are available at this moment for detective.

            detective Examples and Code Snippets

            No Code Snippets are available at this moment for detective.

            Community Discussions

            QUESTION

            Send Random items from provided data to discord embed using discord.js
            Asked 2022-Feb-22 at 00:28

            I am trying to make a discord bot that can send random items from a provided data. Everything runs smooth, but I want to send those items in form of imbeds but i cant find a way to do it. I am attaching my code below

            ...

            ANSWER

            Answered 2022-Feb-22 at 00:16
            const { MessageEmbed } = require('discord.js');
            const embed = new MessageEmbed().setDescription(jokes[Math.floor(Math.random() * jokes.length)]);
            message.channel.send({embeds: [embed]});
            

            Source https://stackoverflow.com/questions/71213665

            QUESTION

            How to use range projection in a sorting algorithm?
            Asked 2022-Jan-08 at 20:00

            I'm trying to wrap my bonehead around the ranges. So decided to implement some basic sort procedures as a range algorithm and like in the std::ranges::sort(). I peeked its implementation but didn't understand how to make use of projection:

            ...

            ANSWER

            Answered 2022-Jan-08 at 20:00

            The point of the projection in sort is to change the comparison being used. For example:

            Source https://stackoverflow.com/questions/70635676

            QUESTION

            How to link with libbfd on MacOS?
            Asked 2022-Jan-01 at 17:18

            I'm trying to build with libbfd on MacOS. I haven't found anything that indicates that Apple Clang would provide anything similar so I'm "stuck" on Homebrew.

            Linking with /usr/local/opt/binutils/lib/libbfd.a I get a lot of unresolved symbols, some detective work showed that some at least came from libiberty so thanks to https://stackoverflow.com/a/65978315/204658 I resolved most of them, but I still have a few which are also a bit confusing:

            ...

            ANSWER

            Answered 2022-Jan-01 at 17:18

            Those symbols are from the libz library.

            On many platforms you don't need to explicitly link with libz, but on Homebrew you do.

            You need to link using -libz.

            Source https://stackoverflow.com/questions/70550506

            QUESTION

            Jquery get checked select boxes from dropdown on click event
            Asked 2021-Dec-24 at 23:09

            I am a bit new to jquery so sorry for asking.

            I am using datatables and I created a bootstrap dropdown with the folowing code.

            ...

            ANSWER

            Answered 2021-Dec-23 at 23:51

            Here's a simplification. Just gather the checked values and send that off to the PHP. You can take that array and use it for the search. This line loop through the relevant checkboxes to get the values of the checked ones

            Source https://stackoverflow.com/questions/70468191

            QUESTION

            Why scripted movement and rotation of sprite gets slow in WebGl build?
            Asked 2021-Dec-07 at 08:08

            I am a beginner Unity developer. I have created this.

            The wizard on the top-right corner comes in from outside the screen when the game starts. Then stops and throws the axe. Which eventually hits the detective and causes him to fall.

            The wizard and the axe have their scripts. There is no component attached to the wizard. The axe has a rigidbody (gravity scale set to 0) and a box collider attached.

            Script of the wizard:

            ...

            ANSWER

            Answered 2021-Dec-07 at 08:08

            Your code is frame-rate dependent!

            What this means is on a stronger device which can run with higher FPS (frames per second) your Update method is called more often within the same absolute real time as on a weak device with lower FPS.

            So of course if you move with a fixed distance more often within the same time the object will in total travel further and vise versa.

            For continous animations in Unity you should always use Time.deltaTime

            The interval in seconds from the last frame to the current one (Read Only).

            (or sometimes even Time.unscaledDeltaTime in cases where you want to ignore the current Time.timeScale)

            which basically converts any value from value per frame into a value per second.

            Source https://stackoverflow.com/questions/70256032

            QUESTION

            C# winform - Find file type based on data, not extensions
            Asked 2021-Nov-02 at 13:50

            So here's my problem - I've got a ton of files that all have the same file extension (e.g., .aabc) but are all widely different file types. Some could be emails, others could be videos. Point is, I don't know what these files are and I need to convert them to something usable but to do that, I need to find out what they are.

            I've tried the Mime-Detective nuget extension but that doesn't want to work. The "ContentInspectorBuilder" class doesn't have an inspect method like in the example code on the GitHub. Below is what I've done for it

            ...

            ANSWER

            Answered 2021-Nov-02 at 13:50

            I think you just missed one Build().

            If you compare the example code on github:

            Source https://stackoverflow.com/questions/69810055

            QUESTION

            The non-latin text is disappearing from the pdf text field
            Asked 2021-Oct-21 at 18:42

            I create a PDF document with text fillable fields using itext 7.1.9 library. The PdfTextFormField contains a multilanguage text. When the PDF document has created, I open it in Adobe Acrobat Reader and the non-latin symbols are disappearing from the text field and I see only latin symbols, but if I click on the field the whole text will be visible including non-latin symbols. [! The PDF text field after openning document]1. [! The PDF text field after clicking to the field]2. For creating a PDF document I'm using the code like the following:

            ...

            ANSWER

            Answered 2021-Oct-21 at 18:42

            To make sure the full font is embedded, and not just a subset, use font.setSubset(false);.

            Generally speaking, you should as much as possible try to use a font which contains all of the glyphs from your value. Otherwise the consumers of your PDFs may have issues.

            As a workaround you can create your own appearance using layout module by utilizing FontSet functionality which selects appropriate fonts automatically. In my example I only add one font to the FontSet but you may add multiple fonts there. It is strongly recommended, though, to limit the number of fonts to one, and to the smallest possible number if one is not possible.

            So here we basically create a PdfFormXObject which serves as our appearance object:

            Source https://stackoverflow.com/questions/69044414

            QUESTION

            Promise results in Uncaught TypeError: func_get_db_data is not a function
            Asked 2021-Sep-15 at 03:36

            I am constructing a demo that imitates the structure of requesting/receiving data from a database. The output should just be a console log of the returned array.

            I am getting the message Uncaught TypeError: func_get_db_data is not a function

            I saw this question TypeError: # is not a function

            But the answer is a little too specific for me to apply to my situation. How can I understand the solution here?

            ...

            ANSWER

            Answered 2021-Sep-15 at 03:36

            You can't initialize a variable to a promise object and then invoke it, it needs to be invoked by a function in order to return the value.

            Just wrap the promise in a function and return it. Now you can invoke it and have access to the promise methods.

            However, the way you're trying to retrieve the promise data is an issue with program structure. Basically, if you want to maintain that type of code structure, you'd have to use the async/await paradigm-- otherwise, you'd need to work within the .then() of the promise to start using its data.

            Example:

            Source https://stackoverflow.com/questions/68786450

            QUESTION

            Discord JavaScript bot doesn't reply
            Asked 2021-Sep-13 at 15:43

            After browsing for hors, I finally made my Discord bot, but in the meme section, when I am typing a command, the bot doesn't replies.

            Here's the code-

            ...

            ANSWER

            Answered 2021-Sep-13 at 15:43

            You wrapped the event listener .on inside the async function asyncCall but you're not calling that function anywhere in your code so obviously that even listener will not work.

            To solve your problem, remove the asyncCall function and place the event listener in a global scope, or just call the function asyncCall()

            Source https://stackoverflow.com/questions/69164474

            QUESTION

            Updating Variables Within Array After the Array Has been Declared (Javascript)
            Asked 2021-Jul-16 at 17:19

            I haven't found this answer anywhere, and have been on the lookout for a few months, so my apologies if I'm overlooking something that should be obvious. Self-taught and came upon a rather vexing gap in my knowledge here.

            In an rather complex yarn of connected pieces, I have two globally-scoped (basically static) variables and an array of character types outside of the main onclick function, as such:

            ...

            ANSWER

            Answered 2021-Jul-16 at 17:19

            You'll be needing to evaluate that variable every time you run through your array, so I'd recommend a placeholder that can be replaced with .replaceAll

            Source https://stackoverflow.com/questions/68412831

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install detective

            If you have any questions, try stefan@fourtonfish.com, @fourtonfish, or join botmakers.org and look for @stefan. Some of the code really needs to be cleaned up: see hacks such as using a class shifted-1, or how some of the code really should be modularized (for example the badWords). Feel free to open a new issue if you notice anything that should be fixed, or would like to see a new feature added.
            First, make sure you have node.js installed and a MySQL server running.
            Go ahead and import the database detective.sql saved in the db folder.
            Make sure that you will be able to connect to the DB with this code:
            npm install
            npm install gulp-nodemon gulp-sourcemaps --savedev
            gulp
            Open http://localhost:4000/play in your browser (or http://localhost:4000/ to see the landing page, but note that the Play link doesn't quite work).
            To edit the front end JavaScript, go to the /src/scripts folder, bump the version of the scripts.1.x.js file (also update the file /views/play.handlebars so that it loads the updated version).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/fourtonfish/detective.git

          • CLI

            gh repo clone fourtonfish/detective

          • sshUrl

            git@github.com:fourtonfish/detective.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link