swing | swipeable cards interface | Animation library
kandi X-RAY | swing Summary
kandi X-RAY | swing Summary
A swipeable cards interface. The swipe-left/swipe-right for yes/no input. As seen in apps like Jelly and Tinder, and many others. Give it a swing! and please tweet it if you like it. : ).
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QUESTION
First time actually using anything to do with swing - sorry for the poor code and crude visuals!
Using swing for a massively over-complicated password checker school project, and when I came to loading in a JMenuBar, it doesn't render properly the first time. Once I run through one of the options first, it reloads correctly, but the first time it comes out like this:
First render attempt
But after I run one of the methods, either by clicking one of the buttons that I added to check if it was just the JFrame that was broken or using one of the broken menu options, it reloads correctly, but has a little grey bar above where the JMenuBar actually renders: Post-method render
The code for the visuals is as follows:
...ANSWER
Answered 2021-Jun-15 at 18:29You should separate creating your menu from your content. Please review the following example. I decoupled your menu, component, and event logic into meaningful phases.
QUESTION
I am attempting to add another checkbox to this program but for some reason it will not display when I run the program. Only the check box for the blue pill displays. I have attempted to add a couple things or change the way the program is structured, but nothing I have done so far has helped.
Code Below:
...ANSWER
Answered 2021-Jun-15 at 04:38When you're stuck on a problem, it never hurts to go back and consult the documentation.
You'll find information like this:
A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center. Each region may contain no more than one component, and is identified by a corresponding constant: NORTH, SOUTH, EAST, WEST, and CENTER. When adding a component to a container with a border layout, use one of these five constants...
When you add your button, you do this:
QUESTION
I have put example dataset (df), expected output (df2) and my code so far below. I have a df where some rows in column i2 contain a list - in the json format, which need exploding and reinserting back into the df, from the row in which they were extracted. But the need to be inputted into a different column (i1). i need to extract a unique identifier (the 'id_2' value) from the string and insert that into the id_2 column.
in my code so far i am parsing the json-like data with pd.normalize, and then inserting the original string from the column i1 onto the top of the extracted strings (it should be much more clear if you take a look below) and then reinsert them based on the index. But I have to specify the index, which is not good. I would like it to be less dependent on manual input of indices in case it changes in the future with more of these nested cells or somehow the index changes.
Any suggestions are very welcome, thanks so much
example data
...ANSWER
Answered 2021-May-25 at 17:52Explode
the dataframe on column i2
, then retrieve the values associated with key item
from the column i2
using the str
accessor, then using indexing with loc
update the values in column i2
to 1
and concatenate the strings in i1
with the retrieved item values
QUESTION
I am pretty new to JAVA. I want to know how I can create a little program where the user can have the start and the end input (2 user inputs). And then count the in between numbers. Like this for example:
- User input 1 = 5; User input 2 = 10; The result should be: 5,6,7,8,9,10.
After some research I got this code but something is wrong, I really appreciate the help!
...ANSWER
Answered 2021-Jun-13 at 11:47Use scanner instead of joption if you are new. import this in top of the line.
QUESTION
So I have a painted rectangle that I want to move with the arrow keys that includes diagonal movement, or rather allowance of multiple keys being pressed at the same time (In other words, movement that is similar to player movement in a 2D game). I have attempted to do this with a KeyListener, which was not working. So I decided to move to KeyBindings and I found an example from this website: https://coderanch.com/t/606742/java/key-bindings (Rob Camick's post)
I directly copied the code and it works as intended, except it is moving an icon and not a painted rectangle like I want to do. I have attempted to modify the code so that it would move a painted rectangle, but was only failing. Here is my latest attempt, which is also a minimal reproducible:
...ANSWER
Answered 2021-Jun-11 at 22:43Okay, so one of the issues I have with the code you've presented is the fact that you're leak responsibility. It's not the responsibility of the NavigationAction
to register key bindings or modify the state the of UI. It should only be responsible for generating a notification that the state has changed back to a responsible handler.
This could be achieved through the use of some kind of model, which maintains the some kind of state, which is updated by the NavigationAction
and read by the UI or, as I've chosen to do, via a delegation callback.
Another issue is, what happens when the user releases the key? Another issue is, how do you deal with the delay in repeated key press (ie when you hold the key down, there is a small delay between the first key event and the repeating key events)?
We can deal with these things through a simple change in mind set. Instead of using the NavigationAction
to determine "what" should happen, it should be used to tell our UI "when" something has happened. In this a directional key has been pressed or released.
Instead of reacting to key stroke directly, we either "add" or "remove" the direction from a state model and allow the Swing Timer
to update the state of the UI accordingly, this will generally be faster and smoother.
It also has the side effect of decoupling logic, as you no longer need to care about "how" the state was changed, only that it was and you can then decide how you want to react to it.
This approach is generally commonly used (in some form or another) in gaming engines.
QUESTION
ANSWER
Answered 2021-Jun-05 at 17:21Thanks to the commenters I could get to the bottom of the issue: The compiler was not parsing my source code as UTF-8 character encoding.
I had to add following to my build.gradle
file:
QUESTION
Does anyone know how to start the number counter animation when you scroll to a specific parent id like #counter-container
?
ANSWER
Answered 2021-Jun-10 at 15:15To determine if scrolling has gone past a certain element you can compare the window scroll position + height, to the vertical offset of the target element. Try this:
QUESTION
I'm trying to add a GUI to the predator-prey simulation. It can allow users to choose which simulation(species involved) they want to do, set the simulation field size they want, and show the progress of the simulation and result.
The question is after I generate the field, I can't reset the simulation or run the next step or run the next hundred steps by clicking the buttons I set, not to mention show the progress of the simulation.
Here is the code of my GUI Class:
...ANSWER
Answered 2021-Jun-09 at 13:25Never mind... I find out where caused the problem:
I create new objects method again when I click those button, that's why the data generated by generate button is not accessed when I use rest of the buttons.
QUESTION
I am working on a project that involves the need for a custom Line component (so that additional functionality can be included later - i.e., Lines can be removed and moved about), that draws a new Line on a JPanel (i.e., LinePanel) wherever the user presses the mouse (start point) and drags to (end point). The idea is that the user can click and drag to any point on the panel to create a line (I have included a border in the code to display the bounded rectangle - for feedback). The below code works fine when clicking directly on the LinePanel, however if the user clicks over another Line component the start position is altered - this is the part that is driving me crazy (I suspect that the problem is occurring inside the mousePressed() logic. I'm relatively new to Graphics with Java and would really love some feedback. I'm sure that there is a better way to do this.
...ANSWER
Answered 2021-Jun-09 at 04:33It feels like this is where the problem is occuring - it works fine when I don't click on another Line component.
Correct. The mouse point is generated relative to the component you click on, since you are adding the mouse listener to all your components.
So in the case where the component is an instance of Line
, I would guess that you need to convert the mouse points to be relative to your LinePanel
which would be the parent of the Line
component.
You can use the SwingUtiltities.convertPoint(...)
method to do the conversion.
And you can use the Container.getParent()
method to get the reference to your LinePanel
QUESTION
i have java swing Class that create JButton
it is working but what i need is when i pressed a JButton
lets seed that it is number 1 the code in the ActionEvent
is to change the Background of the JButton
but what i need is if i pressed another JButton
the first one i need it to go back to red Color :
Example :
...ANSWER
Answered 2021-Jun-08 at 21:07No need for an id, simply put all the JButtons into a List
, say called buttonList
, and then iterate through the list in the button's ActionListener, turning backgrounds red for all the buttons in the list, and then turn the current button's background yellow.
And then in the code that uses it:
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