animator.js | Effortlessly make CSS animations | Animation library

 by   gao-sun JavaScript Version: Current License: MIT

kandi X-RAY | animator.js Summary

kandi X-RAY | animator.js Summary

animator.js is a JavaScript library typically used in User Interface, Animation, React applications. animator.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i animatorjs' or download it from GitHub, npm.

Effortlessly make CSS animations.
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              animator.js has a low active ecosystem.
              It has 77 star(s) with 7 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of animator.js is current.

            kandi-Quality Quality

              animator.js has 0 bugs and 0 code smells.

            kandi-Security Security

              animator.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              animator.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              animator.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              animator.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            animator.js Key Features

            No Key Features are available at this moment for animator.js.

            animator.js Examples and Code Snippets

            No Code Snippets are available at this moment for animator.js.

            Community Discussions

            QUESTION

            Everything is fine but logout doesn't work - (Cannot POST /logout)
            Asked 2021-May-22 at 14:06

            My logout doesn't work and I'm trying to figure out why.

            When I click on submit it says : Cannot POST /logout

            I have used passport to check for data from the users and I have create route for each webpage.

            I have tried many things but I think the problem may come from the form on the action side.

            Thank you for your help.

            Here the code :

            animator.ejs

            ...

            ANSWER

            Answered 2021-May-20 at 21:47

            It looks like you are making a POST request, but the route is configured for DELETE. You can either update the form HTML to use the DELETE method or configure POST for the route.

            Form Update Option:

            Source https://stackoverflow.com/questions/67610988

            QUESTION

            How to make the onmessage phase of a webworker asynchronous?
            Asked 2020-Nov-20 at 07:43

            I'm using a webworker to calculate coordinates and values belonging to those places. The calculations happen in the background perfectly, keeping the DOM responsive. However, when I send the data from the webworker back to the main thread the DOM becomes unresponsive for a part of the transfer time.

            My webworker (sending part):

            ...

            ANSWER

            Answered 2020-Nov-20 at 07:43
            Options

            It's understandable you should associate this with the web worker, but it probably doesn't have anything to do with it. I was wrong, it does. I see two possible reasons for the problem:

            1. (We know this is not true for the OP, but may still be relevant for others.) The problem is probably that you have a lot of DOM manipulation to do once you've received the heat map. If you do that in a tight loop that never lets the main thread do anything else, the page will be unresponsive during that time.

              If that's what's going on, you have to either find a way to do the DOM manipulation more quickly (sometimes that's possible, other times not) or find a way to carve it up into chunks and process each chunk separately, yielding back to the browser between chunks so that the browser can handle any pending UI work (including rendering the new elements).

              You haven't included the DOM work being done with the heat map so it's not really possible to give you code to solve the problem, but the "carving up" would be done by processing a subset of the data and then using setTimeout(fn, 0) (possibly combined with requestAnimationFrame to ensure that a repaint has occurred) to schedule continuing the work (using fn) after briefly yielding to the browser.

            2. If it's really the time spent transferring the data between the worker and the main thread, you might be able to use a transferable object for your heat map data rather than your current object, although doing so may require significantly changing your data structure. With a transferable object, you avoid copying the data from the worker to the main thread; instead, the worker transfers the actual memory to the main thread (the worker loses access to the transferable object, and the main thread gains access to it — all without copying it). For instance, the ArrayBuffer used by typed arrays (Int32Array, etc.) is transferable.

            3. If it's really the time spent receiving the data from the worker (and from your experiments it sounds like it is), and using a transferable isn't an option (for instance, because you need the data to be in a format that isn't compatible with a transferable), the only remaining option I can see is to have the worker send the main script smaller blocks of data spaced out enough for the main thread to remain responsive. (Perhaps even sending the data as it becomes available.)

            Closer look at #3

            You've described an array of 1,600 entries, where each entry is an array with between 0 and "well over 7,000" objects, each with three properties (with number values). That's over 5.6 million objects. It's no surprise that cloning that data takes a fair bit of time.

            Here's an example of the problem you've described:

            Source https://stackoverflow.com/questions/64890906

            QUESTION

            SnapSVGAnimator.js generates errors when loading in React web app
            Asked 2017-Aug-17 at 10:58

            SnapSVG extension for Adobe Animate.cc 2017 is able to create interactivity and animations for the web. I'm currently trying to use an exported SnapSVG Adobe Animate.cc project in my REACT JS WebApplication.

            What I've done so far:

            1. Imported snapsvg-cjs from npm( modified snapsvg to use succesfull in React)
            2. Imported axios to load custom json file generated from SnapSVG extension in Animate.cc
            3. Excluded minified code with eslintignore from SnapSVGAnimator. lib, generated while publishing SVG animation from Animate.cc to work properly without the ESlinting warnings.

            4. Create a componentDidMount function

            current code:

            ...

            ANSWER

            Answered 2017-Aug-17 at 10:58

            During the publish render in Animate.cc there are two libs generated; snapsvg.js and SVGAnimator.js

            You can import snapsvg-cjs from NPM but SVGAnimator.js isn't available. Importing SVGAnimator.js with the ES6 approach from a curtain directory in your ReactApp isn't possible, not even by excluding it from linting with /* eslint-disable */ 1000 warnings still appears.

            Instead of that, add the code to your index.html file, located in the public folder this way (I've used create-react-app to build this project):

            This is the working code:

            Source https://stackoverflow.com/questions/45691083

            QUESTION

            How do I implement my own animation library in Aurelia?
            Asked 2017-Jun-14 at 13:19

            Let's say I want to use something like JQuery UI to write some animations when an element is added or removed from the DOM. I see in this article that I could use the animator interface to write my own animations using the enter and leave functions. This same article uses the example of view-slot.js to show how this interface is utilized. I can even see this dependency being injected here, like this

            ...

            ANSWER

            Answered 2017-Jun-12 at 14:17

            Found it. You need to run configureAnimator on the templating engine which resides inside Aurelia's DI container. Below example is taken from animator-css which is an implementation of the animator interface. This piece of code runs during the startup process as a plugin.

            Source https://stackoverflow.com/questions/44208631

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install animator.js

            You can install using 'npm i animatorjs' or download it from GitHub, npm.

            Support

            Please leave an issue if you find any bugs, I will fix it ASAP. If you have any new ideas, feel free to make a pull request and wait for acceptance.
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