grunt-contrib-imagemin | Minify PNG , JPG , GIF and SVG images | Animation library

 by   gruntjs JavaScript Version: 4.0.0 License: MIT

kandi X-RAY | grunt-contrib-imagemin Summary

kandi X-RAY | grunt-contrib-imagemin Summary

grunt-contrib-imagemin is a JavaScript library typically used in User Interface, Animation, Nodejs applications. grunt-contrib-imagemin has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i grunt-contrib-imagemin' or download it from GitHub, npm.

Minify PNG, JPG, GIF and SVG images.
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            kandi-support Support

              grunt-contrib-imagemin has a medium active ecosystem.
              It has 1213 star(s) with 176 fork(s). There are 38 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 309 have been closed. On average issues are closed in 398 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of grunt-contrib-imagemin is 4.0.0

            kandi-Quality Quality

              grunt-contrib-imagemin has 0 bugs and 0 code smells.

            kandi-Security Security

              grunt-contrib-imagemin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              grunt-contrib-imagemin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              grunt-contrib-imagemin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              grunt-contrib-imagemin releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed grunt-contrib-imagemin and discovered the below as its top functions. This is intended to give you an instant insight into grunt-contrib-imagemin implemented functionality, and help decide if they suit your requirements.
            • Prepare the grunt process .
            Get all kandi verified functions for this library.

            grunt-contrib-imagemin Key Features

            No Key Features are available at this moment for grunt-contrib-imagemin.

            grunt-contrib-imagemin Examples and Code Snippets

            No Code Snippets are available at this moment for grunt-contrib-imagemin.

            Community Discussions

            QUESTION

            ERR_ABORTED 404 (Not Found) - Grunt build
            Asked 2019-Oct-23 at 13:43

            So I am trying to build a Grunt runner and run my project from the dist folder.

            Here is my Gruntfile.js code.

            ...

            ANSWER

            Answered 2019-Oct-23 at 13:43

            I was facing exact same issue couple of days before when i was trying the exercises. useminprepare should contain only index.html where usemin should take care other files. Edit useminprepare as below in your gruntfile.js, then it works:

            Source https://stackoverflow.com/questions/58475517

            QUESTION

            Using Node.js + Express without template engine
            Asked 2019-Sep-20 at 17:53

            I have tried looking through all of the questions resolved by StackOverflow regarding people receiving this error:

            Error: No default engine was specified and no extension was provided.

            I feel like I have scoured every post on SO and none of the answers have corrected my code. There must be something else going on.

            My issue that I am having is that I already created many html files before making a decision to use Node.js + Express for my back-end...so rather than worry about converting them all to a templating engine like pug or EJS, I just want to serve them from a static public folder in my directory.

            From what I have researched, you do not need a templating engine to use Node.js + Express. But you do need to set up a static public folder to serve your files.

            I have included the app.use(express.static(path.join(__dirname, 'public'))); in my app.js file. I have added a 'public' folder and put all of my static files inside of it, and in my routes file (my index.js file) I have written the following route:

            router.get('/', (req, res) => { res.sendFile('./public/index.html'); });

            I have tried changing it to the following:

            1. res.sendFile('index');
            2. res.sendFile(path.join(__dirname, 'index.html')
            3. res.sendFile('../public/index.html');

            I have also tried changing my static middleware syntax to just app.use(express.static('public')); and that didn't seem to change anything either.

            All of these render the No default engine was specified and no extension was provided. error I provided above. I hate that I need to ask this questions when there are so many of the same questions on StackOverflow, but I am currently completely stumped at to what to do. Without further adieu, here is my code:

            This is my file directory structure.

            Here is my index.js file handling all my routes:

            ...

            ANSWER

            Answered 2017-Dec-23 at 02:27

            Passing this as the answer

            Try res.sendFile(path.join(__dirname + '/../public/index.html'))

            Source https://stackoverflow.com/questions/47948325

            QUESTION

            Running old gruntfile grunt-contrib-sass error
            Asked 2019-Mar-19 at 12:53

            Looking for hours, still no luck.. Tried to run a very old Gruntfile (with imagemin and sass) which used to work. Imagemin is working, sass is not.

            The error it throws is:

            Could not find an option named "include-paths". Warning: Exited with error code 64 Use --force to continue. Aborted due to warnings.

            I installed npm. I installed grunt-contrib-sass. I have sass & ruby installed.

            where sass gives: C:\Users..\AppData\Roaming\npm\sass C:\Users..\AppData\Roaming\npm\sass.cmd

            where ruby gives: C:\Ruby26-x64\bin\ruby.exe

            This is a snippet of my Gruntfile, in case you need extra info, I will put it in completely:

            ...

            ANSWER

            Answered 2019-Mar-19 at 12:53

            Never mind, threw out grunt-contrib-sass and replaced it by node-sass

            Source https://stackoverflow.com/questions/55119989

            QUESTION

            Can't find gem sass (>= 0.a) with executable sass
            Asked 2018-Dec-21 at 08:10

            After recent OS update to High Sierra. I am having problems with SASS and Grunt.

            When I run grunt

            ...

            ANSWER

            Answered 2018-Jan-26 at 12:54

            Not sure why, but I had to reinstall sass gem install sass and it fixed it.

            Source https://stackoverflow.com/questions/48461207

            QUESTION

            Infinite loop when running grunt-concurrent with 'nodemon' and 'watch' tasks
            Asked 2017-Dec-24 at 19:01

            I am attempting to use the grunt-concurrent task to run grunt-nodemon to watch my js scripts and concurrently use watchto still concat and uglify my files when they change as well.

            When I run grunt on the command line I get the following infinite loop:

            ...

            ANSWER

            Answered 2017-Dec-24 at 19:01

            Removing nodemon and watch from grunt.registerTask code resolved the issue:

            grunt.registerTask('default', ['concat','uglify','sass','watch','nodemon','concurrent:target']);

            was running nodemon and watch as a default task and then attempting to run concurrent:target when just running concurrent:target would have run nodemon and watch concurrently anyway.

            Now the terminal renders:

            Source https://stackoverflow.com/questions/47956678

            QUESTION

            Node.js + Express routes not working as expected
            Asked 2017-Dec-22 at 04:30

            I am semi-new to Node.js and I'm having some confusion with connecting to my local host and interfacing with MongoDB. It seems as though it is ignoring my routes I have created.

            First off, here is a snapshot of my directory structure.

            Here is my package.json:

            ...

            ANSWER

            Answered 2017-Dec-22 at 03:08

            res.send actually is sending a response with the string your passing. Comment out res.send and use console.log("hello world"), then you will see it in your console on your server, since its server side. Not on chrome dev tools.

            Source https://stackoverflow.com/questions/47935115

            QUESTION

            Npm module "" not found. Is it installed?
            Asked 2017-Dec-13 at 21:08

            This is strange. Using this tutorial: https://ntdln.com/2017/07/25/using-javascript-modules/ I tried to do get the modules thing in JS. I run npm istall grunt-browserify --save-dev along with the other packages. My package.json file is

            ...

            ANSWER

            Answered 2017-Dec-13 at 18:46

            Use grunt browserify like below :

            Source https://stackoverflow.com/questions/47799978

            QUESTION

            Image compression with imagemin-contrib (Grunt)
            Asked 2017-Dec-01 at 19:58

            I was wanting to test out the imagemin-contrib in Grunt.js. I selected three jpg random images (sizes: 44kb, 92kb, 77kb, respectively) and set up the folder and plugin.

            When I ran the imagemin grunt task, I received a message saying the photos were optimized successfully, but the numbers showed only a 5kb or 10kb reduction in size for the first two photos, and the third wasn't changed at all.

            I was wondering if this was normal for an "optimized image"? I was expecting a more drastic drop in size. Could it be that the images I selected were simply already optimized? Or could it be in how I have written the grunt command?

            Below is the code I used to execute the grunt command:

            ...

            ANSWER

            Answered 2017-Dec-01 at 19:27

            General information

            Well that absolutely depends on the original state of these images. If they were already compressed (e. g. when exporting with photoshop) they can barely compressed further without having a loss in quality. So it's definetely possible that you won't profit a lot by the optimization. If these are uncompressed images however grunt-contrib-imagemin can help a lot.

            The plugin does a great job for what it is supposed to do, but obviously it doesn't compress images if there's a loss in quality. Also it doesn't know if the image could be resized (which is often a very good compression). If you are looking for the best compression you could run pagespeed insights (https://developers.google.com/speed/pagespeed/insights/) which tells you if you can further losslessly compress the image and if you can optimize the images by uploading them in a different resolution. If you want/need more compression consider lossy compression, which can save lots of kbs with only a little loss of quality.

            The optimizationLevel option:

            Even though it won't affect the compression size much there is the optimizationLevel option which can be set to a level between 0 and 7. It enables a set of optimization operations and it is set to 3 by default. The higher you set the level the more computationally expensive the compression operation becomes (shouldn't matter anyways). So you can set it to 7 and see if how it affects the compression:

            Source https://stackoverflow.com/questions/47599933

            QUESTION

            open automaticaly browser and reload it when files changed with grunt
            Asked 2017-Nov-09 at 10:54

            I'm not a pro with grunt but i have an angular js template that i want to use for my application i'm trying to make the browser open automaticaly when grunt is launched and reload page when html, js and css files are modified i added watch and livereload but it wont work is there something wrong in my code

            Here is my gruntfile.js

            ...

            ANSWER

            Answered 2017-Nov-09 at 10:54

            i found a solution for my problem to open automatically the browser i added the parameter livereload to connect object in my Gruntfile configuration

            Source https://stackoverflow.com/questions/46573663

            QUESTION

            To ignore npm install errors while building a mean stack application under docker image
            Asked 2017-Nov-07 at 10:49

            I have a mean stack application which i am building under docker container. But it is throwing some error while performing npm install which is not critical. I want to ignore all thosse errors.

            This is what i am trying:-

            ...

            ANSWER

            Answered 2017-Nov-07 at 10:38

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install grunt-contrib-imagemin

            You can install using 'npm i grunt-contrib-imagemin' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            npm i grunt-contrib-imagemin

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