grunt-contrib-imagemin | Minify PNG , JPG , GIF and SVG images | Animation library
kandi X-RAY | grunt-contrib-imagemin Summary
kandi X-RAY | grunt-contrib-imagemin Summary
Minify PNG, JPG, GIF and SVG images.
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- Prepare the grunt process .
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Trending Discussions on grunt-contrib-imagemin
QUESTION
So I am trying to build a Grunt runner and run my project from the dist folder.
Here is my Gruntfile.js code.
...ANSWER
Answered 2019-Oct-23 at 13:43I was facing exact same issue couple of days before when i was trying the exercises. useminprepare should contain only index.html where usemin should take care other files. Edit useminprepare as below in your gruntfile.js, then it works:
QUESTION
I have tried looking through all of the questions resolved by StackOverflow regarding people receiving this error:
Error: No default engine was specified and no extension was provided.
I feel like I have scoured every post on SO and none of the answers have corrected my code. There must be something else going on.
My issue that I am having is that I already created many html files before making a decision to use Node.js + Express for my back-end...so rather than worry about converting them all to a templating engine like pug or EJS, I just want to serve them from a static public folder in my directory.
From what I have researched, you do not need a templating engine to use Node.js + Express. But you do need to set up a static public folder to serve your files.
I have included the app.use(express.static(path.join(__dirname, 'public')));
in my app.js file. I have added a 'public' folder and put all of my static files inside of it, and in my routes file (my index.js file) I have written the following route:
router.get('/', (req, res) => {
res.sendFile('./public/index.html');
});
I have tried changing it to the following:
res.sendFile('index');
res.sendFile(path.join(__dirname, 'index.html')
res.sendFile('../public/index.html');
I have also tried changing my static middleware syntax to just app.use(express.static('public'));
and that didn't seem to change anything either.
All of these render the No default engine was specified and no extension was provided.
error I provided above. I hate that I need to ask this questions when there are so many of the same questions on StackOverflow, but I am currently completely stumped at to what to do. Without further adieu, here is my code:
This is my file directory structure.
Here is my index.js file handling all my routes:
...ANSWER
Answered 2017-Dec-23 at 02:27Passing this as the answer
Try res.sendFile(path.join(__dirname + '/../public/index.html'))
QUESTION
Looking for hours, still no luck.. Tried to run a very old Gruntfile (with imagemin and sass) which used to work. Imagemin is working, sass is not.
The error it throws is:
Could not find an option named "include-paths". Warning: Exited with error code 64 Use --force to continue. Aborted due to warnings.
I installed npm. I installed grunt-contrib-sass. I have sass & ruby installed.
where sass gives: C:\Users..\AppData\Roaming\npm\sass C:\Users..\AppData\Roaming\npm\sass.cmd
where ruby gives: C:\Ruby26-x64\bin\ruby.exe
This is a snippet of my Gruntfile, in case you need extra info, I will put it in completely:
...ANSWER
Answered 2019-Mar-19 at 12:53Never mind, threw out grunt-contrib-sass and replaced it by node-sass
QUESTION
After recent OS update to High Sierra. I am having problems with SASS and Grunt.
When I run grunt
ANSWER
Answered 2018-Jan-26 at 12:54Not sure why, but I had to reinstall sass gem install sass
and it fixed it.
QUESTION
I am attempting to use the grunt-concurrent
task to run grunt-nodemon
to watch my js scripts and concurrently use watch
to still concat
and uglify
my files when they change as well.
When I run grunt
on the command line I get the following infinite loop:
ANSWER
Answered 2017-Dec-24 at 19:01Removing nodemon
and watch
from grunt.registerTask
code resolved the issue:
grunt.registerTask('default', ['concat','uglify','sass','watch','nodemon','concurrent:target']);
was running nodemon and watch as a default task and then attempting to run concurrent:target
when just running concurrent:target
would have run nodemon
and watch
concurrently anyway.
Now the terminal renders:
QUESTION
ANSWER
Answered 2017-Dec-22 at 03:08res.send actually is sending a response with the string your passing. Comment out res.send and use console.log("hello world"), then you will see it in your console on your server, since its server side. Not on chrome dev tools.
QUESTION
This is strange. Using this tutorial: https://ntdln.com/2017/07/25/using-javascript-modules/ I tried to do get the modules thing in JS. I run npm istall grunt-browserify --save-dev
along with the other packages. My package.json file is
ANSWER
Answered 2017-Dec-13 at 18:46Use grunt browserify like below :
QUESTION
I was wanting to test out the imagemin-contrib
in Grunt.js
. I selected three jpg
random images (sizes: 44kb, 92kb, 77kb, respectively) and set up the folder and plugin.
When I ran the imagemin
grunt task, I received a message saying the photos were optimized successfully, but the numbers showed only a 5kb or 10kb reduction in size for the first two photos, and the third wasn't changed at all.
I was wondering if this was normal for an "optimized image"? I was expecting a more drastic drop in size. Could it be that the images I selected were simply already optimized? Or could it be in how I have written the grunt command?
Below is the code I used to execute the grunt command:
...ANSWER
Answered 2017-Dec-01 at 19:27General information
Well that absolutely depends on the original state of these images. If they were already compressed (e. g. when exporting with photoshop) they can barely compressed further without having a loss in quality. So it's definetely possible that you won't profit a lot by the optimization. If these are uncompressed images however grunt-contrib-imagemin
can help a lot.
The plugin does a great job for what it is supposed to do, but obviously it doesn't compress images if there's a loss in quality. Also it doesn't know if the image could be resized (which is often a very good compression). If you are looking for the best compression you could run pagespeed insights (https://developers.google.com/speed/pagespeed/insights/) which tells you if you can further losslessly compress the image and if you can optimize the images by uploading them in a different resolution. If you want/need more compression consider lossy compression, which can save lots of kbs with only a little loss of quality.
The optimizationLevel option:
Even though it won't affect the compression size much there is the optimizationLevel
option which can be set to a level between 0 and 7. It enables a set of optimization operations and it is set to 3 by default. The higher you set the level the more computationally expensive the compression operation becomes (shouldn't matter anyways). So you can set it to 7 and see if how it affects the compression:
QUESTION
I'm not a pro with grunt but i have an angular js template that i want to use for my application i'm trying to make the browser open automaticaly when grunt is launched and reload page when html, js and css files are modified i added watch and livereload but it wont work is there something wrong in my code
Here is my gruntfile.js
...ANSWER
Answered 2017-Nov-09 at 10:54i found a solution for my problem to open automatically the browser i added the parameter livereload to connect object in my Gruntfile configuration
QUESTION
I have a mean stack application which i am building under docker container. But it is throwing some error while performing npm install which is not critical. I want to ignore all thosse errors.
This is what i am trying:-
...ANSWER
Answered 2017-Nov-07 at 10:38try
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