snap.svg.zpd | A zoom/pan/drag/rotate plugin Snap.svg | Animation library
kandi X-RAY | snap.svg.zpd Summary
kandi X-RAY | snap.svg.zpd Summary
A zoom/pan/drag/rotate plugin for Snap.svg (useful for view only)
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of snap.svg.zpd
snap.svg.zpd Key Features
snap.svg.zpd Examples and Code Snippets
Community Discussions
Trending Discussions on snap.svg.zpd
QUESTION
Am starting a new project (web app) wish require me to use the Snap.svg library along with the zpd plugin (A zoom/pan/drag plugin for Snap.svg) from https://github.com/hueitan/snap.svg.zpd.
so am using Typescript as the mains coding language along with webpack 4 as bundling solution (am new to both of these) .
I managed including Snap.svg in this environment using modified version of Snap.svg :Snap.svg-cjs (duo to some problems encountered when using the official Snap.svg with webpack (see more here) ) along type definitions for Snap.svg (just renaming the folder under PathToNodeModules/@types/snapsvg to "snapsvg-cjs" seems to work just fine)
The problem seems to be duo to the missing type definitions for that plugin, so can anyone please help me on how to write those typings or maybe provide a workaround to include snap.svg plugins in Typescript projects without writing the typings
...ANSWER
Answered 2018-Jul-18 at 10:50for anyone facing the same problem you just need to make your own "type definitions" for that plugins . here is how i did it :
QUESTION
I am new to working with SVG's, and I'm struggling with part of a project. I'm trying to save a user's click location on a scalable/pannable svg so I can recreate it from that point forward when I load the page.
I'm using snap.svg and snap.svg.zpd because I had seen them used in an example when I started this project.
(this part is working)
The user can zoom/pan the svg and place a marker on the the image using a mouse click.
html:
...ANSWER
Answered 2017-May-06 at 00:45The transformed points that you generate for the marker in step 1 are the ones you want to save. Ie. transformed.x
and transformed.y
. What you were doing there was converting the screen space coordinates of the click, to SVG user space coordinates.
Those SVG coordinates are now independent of how the SVG is zoomed and/or panned. Just use those coordinates. Place your marker there. You shouldn't need to do any further transformations.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install snap.svg.zpd
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page