shifty | The fastest JavaScript animation engine on the web | Animation library

 by   jeremyckahn JavaScript Version: 3.0.3 License: MIT

kandi X-RAY | shifty Summary

kandi X-RAY | shifty Summary

shifty is a JavaScript library typically used in User Interface, Animation applications. shifty has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub, Maven.

Shifty is a tweening engine for JavaScript. It is a lightweight library meant to be encapsulated by higher level tools. At its core, Shifty provides:. This is useful because it is the least amount of functionality needed to build customizable animations. Shifty is optimized to run many times a second with minimal processing and memory overhead, which is necessary to achieve smooth animations.
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            kandi-support Support

              shifty has a medium active ecosystem.
              It has 1476 star(s) with 92 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 93 have been closed. On average issues are closed in 201 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of shifty is 3.0.3

            kandi-Quality Quality

              shifty has 0 bugs and 0 code smells.

            kandi-Security Security

              shifty has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              shifty code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              shifty is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              shifty releases are available to install and integrate.
              Deployable package is available in Maven.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of shifty
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            shifty Key Features

            No Key Features are available at this moment for shifty.

            shifty Examples and Code Snippets

            Set the position of an element .
            javascriptdot img1Lines of Code : 17dot img1License : Non-SPDX
            copy iconCopy
            function startDrag(element, clientX, clientY) {
                if(isDragging) {
                  return;
                }
                
                isDragging = true;
                
                document.addEventListener('mousemove', onMouseMove);
                element.addEventListener('mouseup', onMouseUp);
            
                shiftX = clien  
            Flutter - How to rotate an image around the center with canvas
            JavaScriptdot img2Lines of Code : 17dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ui.Image rotatedImage({ui.Image image, double angle}) {
              var pictureRecorder = ui.PictureRecorder();
              Canvas canvas = Canvas(pictureRecorder);
            
              final double r = sqrt(image.width * image.width + image.height * image.height) / 2;
              
            FabricJS - "Tainted canvases may not be exported" JS Error when run toDataURL
            JavaScriptdot img3Lines of Code : 158dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            fabric.ImageContainer = fabric.util.createClass(fabric.Rect, {
              type: 'image-container',
              initialize: function(options) {
               options || (options = { });
                options.content || (options.content = { });
                options.content.angle = opt
            Mathematical function to increase perceived linearity of a volume slider
            JavaScriptdot img4Lines of Code : 68dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            function createFunc(y0, x0, power) {
                const inv = 10 / power;
                const c = y0 / (x0 ** inv);
                return function f(x) {
                    return c * (x ** inv) - y0;
                }
            }
            
            const inputs = document.querySelectorAll("inpu

            Community Discussions

            QUESTION

            Drag'n'drop: Element not staying at its original position when I click on it
            Asked 2021-Apr-16 at 00:47

            I am writing my own Drag'n'drop functionality for one of my projects and I am running into an issue. All my "draggable" elements are inside a container with display:flex. On mousedown event on one of this elements I set the position to absolute so I would be able to set the left and top properties of the element when I am dragging. Here is what I am doing:

            ...

            ANSWER

            Answered 2021-Apr-16 at 00:47

            You can use getBoundingClientRect() to get the actual position.

            Source https://stackoverflow.com/questions/67116519

            QUESTION

            Calling http.get multiple times in a RxJS pipeline
            Asked 2021-Apr-14 at 15:42

            I need to process a http.get response multiple times in a unique RxJS pipeline. Here is a part of the JSON response:

            ...

            ANSWER

            Answered 2021-Apr-14 at 15:42

            If I understand the problem right, I would consider a solution along these lines. Comments inline

            Source https://stackoverflow.com/questions/67094559

            QUESTION

            VueJS dragging an element on occasion causes it to stick to the mouse pointer
            Asked 2021-Mar-26 at 14:23

            I have a div (which holds a Zoom iFrame) which I would like to move around the screen. However... on occasion if the user is being jerky with the mouse, it sticks to the pointer and the only way you can fix that is by refreshing the page.

            Is that something anyone else has experienced and how did you solve it?

            I would imagine its something to do with my Javascript portion and how I am listening for some events.

            EDIT: Wanted to add that the below code was basically adjusted for Vue from this article: https://javascript.info/mouse-drag-and-drop

            Thanks in advance!

            HTML:

            ...

            ANSWER

            Answered 2021-Mar-26 at 14:23

            here is a working demo to move the element via click.

            I think currently your mistake is how you wanted to remove the eventlistener on mousedown

            I hope this demo will give you an hint how to solve your problem.

            Source https://stackoverflow.com/questions/66788019

            QUESTION

            How to format an array of coordinates to a different reference point
            Asked 2020-Nov-28 at 04:54

            I looked around and I couldn't find any info on the topic... probably because I can't iterate my problem accurately into a search engine.

            I'm trying to take raw line data from a dxf, sort it into squares, find the center of each square, number the center, and print the result to pdf.

            I have a data structure similar to the following:

            ...

            ANSWER

            Answered 2020-Nov-28 at 04:54

            After sitting outside and staring at the fence for a bit, I revisited my computer and looked at the output again. I rotated it 180 as I did before, and studied it. Then I imagined it flipped over the y axis, like right off my computer. THAT WAS IT! I grabbed some paper and drew out the original coordinates, and the coordinates the pdf library.

            input coords ^ >

            output coords v >

            I realized the only difference in the coordinate systems was that the y axis was inverted! Changing the lines to

            Source https://stackoverflow.com/questions/65046169

            QUESTION

            "TypeError: curve is not a function. (In 'curve(buffer = path())', 'curve' is undefined)" in d3.js.v4
            Asked 2020-Oct-16 at 14:54

            I am working through a d3.js Linkedin Learning course, creating graphs and interpolating them by type. Link to course video here. I keep getting the above error, and I think it has to do with the fact that the videos are from 2016 and use v4 of d3.js, but I have no idea how to fix it. I found an answer to this problem on GitHub here but I don't understand it. If someone could ELI5 I would really appreciate it! Thanks.

            ...

            ANSWER

            Answered 2020-Oct-16 at 14:54

            It's d3.curveNatural, not d3.curveNeutral. Because curveNeutral doesn't exist, it returned undefined.

            Source https://stackoverflow.com/questions/64358441

            QUESTION

            SLURM batch script doesn't execute Python script, returns no error message and doesn't stop running
            Asked 2020-Aug-15 at 12:34

            In a SLURM cluster I am submitting a shell script that calls a python script (both scripts can be found below. When the shell script executes it get until where the python script is called but then nothing happens: there is no output, no error message and the SLURM job keeps running.

            I assume the entire contents of the python script are not relevant (but I included it anyway for completion). For debugging purposes I inserted the print("script started") line at the very beginning to see if it gets run but it doesn't. The last thing I see in the output is moved to directory.

            I tried calling a test.py script containing print("test")right before this and it gets executed normally.

            What could be the reason the python script doesn't start and how can I fix it?

            Edit: As user jakub recommended changing print("script started")to print("script started", flush=True)successfully gets printed. Including several more of these statements revealed that the script was actually running perfectly fine, it just didn't output anything. Including the same statement within the for loop that gets constantly executed also makes all print() statements previously missing get printed.

            The question then turns into: why do the print() statements here need to have flush=True in this script but not in other scripts?

            Shell script:

            ...

            ANSWER

            Answered 2020-Aug-15 at 12:34

            Python buffers stdin, stdout, and stderr by default. print() writes to stdout by default, so you will see this buffered behavior.

            From https://stackoverflow.com/a/14258511/5666087 :

            Python opens the stdin, -out and -error streams in a buffered mode; it'll read or write in larger chunks, keeping data in memory until a threshold is reached.

            You can forcibly flush this buffer by passing flush=True to print. See the documentation for more information. If you have multiple print statements in a row, you need only use flush=True in the last one.

            Source https://stackoverflow.com/questions/63414318

            QUESTION

            How to add event listener(click) to a canvas object?
            Asked 2020-May-03 at 14:19

            I am building a new Javascript game with canvas and I would like to add an event listener to each object. I want to draw a useful joystick (arrows) when the game is opened from a smartphone/tablet. So, the player will be able to move the character by clicking each arrow.

            This is what I have:

            Game.js:

            ...

            ANSWER

            Answered 2020-May-03 at 14:19

            The reason it is running click so many times is that you are adding the event listener in your draw function, which is being called every single frame, and once for each button. If the game is at 60fps and has been running for just one second, that's 240 event listeners that are all doing the same thing!

            Event listeners don't go away, so you only need to add one. Also, just having addEventListener() adds the event listener to the document object. This isn't a problem since your canvas takes up the whole screen, but you can attach an event listener to the canvas specifically with this.canvas.addEventListener() (Inside the game class). I think that would work best in the initialize function.

            Now, about having the click only register on the buttons: Unfortunately you can't add event listeners to objects that are not HTML nodes. The only way I've found to get around this is to add an event listener that runs every time you click on the canvas, and then to loop through all the buttons, checking if the click was within the bounds of the buttons.

            The function in the event listener can have a parameter

            Source https://stackoverflow.com/questions/61574962

            QUESTION

            Reversing y coordinates on Tkinter canvas and animation of multiple canvas object based on multiple time
            Asked 2019-Oct-28 at 03:55

            I am kinda new to library Tkinter on python,

            I am trying to animate actual time and simulated time of a vehicle on road. The road's segments is constructed using the GPS data.For example, below is my dataframe:

            ...

            ANSWER

            Answered 2019-Oct-28 at 03:55

            Not sure if I understand correctly, but it seems you want the two move functions to start at the same time. If so you need to thread your functions.

            Replace:

            Source https://stackoverflow.com/questions/58584007

            QUESTION

            Pygame spritecollide giving me iterable error
            Asked 2019-Oct-06 at 07:15

            I am using pygame to create a Brick Breaker game. I have gotten everything else to work except the collisions. I tried to use collide_rect but it didn't work, but it did not give me error messages. I tried to use spritecollide, but it gives me the error message Ball object is not iterable. My goal is to detect the blocks, remove it, and increase the score. Sorry, my code is a little messy. Here is my code (The collision detection is near the bottom):

            ...

            ANSWER

            Answered 2019-Oct-06 at 07:15

            The issue is the condition

            Source https://stackoverflow.com/questions/58200974

            QUESTION

            How to increase accuracy of a Feed-forwardNeural Network?
            Asked 2019-Sep-26 at 18:06

            I am having problem in increasing the accuracy of my Feed-Forward Neural network coded in python. I am not sure whether it's a genuine bug or just an incapability of my math functions but I am getting ambiguous outputs (like 0.5) No matter how much I increase the iterations....my code:-

            ...

            ANSWER

            Answered 2019-Sep-25 at 16:33

            Your Sigmoid_Derivative function is wrong, something that has already been pointed out in a previous question of yours; it should be:

            Source https://stackoverflow.com/questions/58102038

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shifty

            You can download it from GitHub, Maven.

            Support

            Shifty is a labor of love that will always be free and open source. If you've gotten value out of Shifty, please consider supporting the developer with a small donation!.
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            Install
          • npm

            npm i shifty

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            https://github.com/jeremyckahn/shifty.git

          • CLI

            gh repo clone jeremyckahn/shifty

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            git@github.com:jeremyckahn/shifty.git

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