THREE.IK | inverse kinematics for three.js | Animation library

 by   jsantell JavaScript Version: Current License: MIT

kandi X-RAY | THREE.IK Summary

kandi X-RAY | THREE.IK Summary

THREE.IK is a JavaScript library typically used in User Interface, Animation, Pytorch, Three.js applications. THREE.IK has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i three-ik' or download it from GitHub, npm.

Inverse kinematics for three.js. A work in progress, THREE.IK supports multiple chains with multiple effectors, solved via FABRIK iterative solver, and a ball-joint constraint. Best way to see how this works for now is to check out the demo, examples, and the docs.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              THREE.IK has a low active ecosystem.
              It has 396 star(s) with 47 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 4 have been closed. On average issues are closed in 76 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of THREE.IK is current.

            kandi-Quality Quality

              THREE.IK has 0 bugs and 0 code smells.

            kandi-Security Security

              THREE.IK has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              THREE.IK code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              THREE.IK is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              THREE.IK releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              THREE.IK saves you 1515 person hours of effort in developing the same functionality from scratch.
              It has 3377 lines of code, 0 functions and 40 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed THREE.IK and discovered the below as its top functions. This is intended to give you an instant insight into THREE.IK implemented functionality, and help decide if they suit your requirements.
            • Constructor for IKHelper .
            • Turn an async generator into a generator
            • Update the world position according to the world .
            • Resolves a given type .
            • Computes the centroid given a vector .
            • Array iterator .
            • Sets the quadrant with the given direction .
            • Constructs a new HeadHelper .
            • Send a request
            • Resumes a promise .
            Get all kandi verified functions for this library.

            THREE.IK Key Features

            No Key Features are available at this moment for THREE.IK.

            THREE.IK Examples and Code Snippets

            No Code Snippets are available at this moment for THREE.IK.

            Community Discussions

            QUESTION

            Rotating an Object properly around a pivot point given axis and angle
            Asked 2019-Aug-29 at 16:57

            In Three.js there seems to be quite a few ways of rotation which i personally do not find very intuitive. See e.g. the example
            http://cloud.engineering-bear.com/apps/robot/robot.html

            I get very strange unexpected effects when I apply rotation to multiple objects. E.g. when I rotate objects that have been added to each other and start rotating the parent the individual objects will all over sudden by placed differently in respect to each other then they originally where. I am now experimenting with grouping and would like to avoid the same effect.

            See http://pi-q-robot.bitplan.com/example/robot?robot=/models/thing3088064.json for the current state of affairs and https://github.com/BITPlan/PI-Q-Robot for the source code.

            So i searched for proper examples following the different API options:

            rotation

            ...

            ANSWER

            Answered 2019-Aug-11 at 06:57

            Question a)

            Basically it works as expected:

            Source https://stackoverflow.com/questions/57311356

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install THREE.IK

            or include the build at build/three-ik.js:.

            Support

            Full API documentation can be found at https://jsantell.github.io/THREE.IK/docs.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/jsantell/THREE.IK.git

          • CLI

            gh repo clone jsantell/THREE.IK

          • sshUrl

            git@github.com:jsantell/THREE.IK.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link