animation-frame | An even better requestAnimationFrame | Animation library
kandi X-RAY | animation-frame Summary
kandi X-RAY | animation-frame Summary
An even better requestAnimationFrame
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Trending Discussions on animation-frame
QUESTION
I have a Share Icon that looks like:
I want the first 5 icons to be shown. The 5th icon being the share icon.
I want the rest of the icons to be under share icon & when someone taps or hovers over it (either tap or hover as I don't know what would be best UX in this case), it should open to the right at their usual positions.
SocialShare.jsx ...ANSWER
Answered 2021-Sep-06 at 18:23Flexbox shouldn't prevent you from using staggerChildren
.
To use staggerChildren
you add it to the transition
property of the parent variants. That means the parent of your list items needs to be a motion component, as do the list items you want to animate.
QUESTION
I know there are questions very similar to and possibly duplicates of this question, but applying those learnings still hasn't been able to get this 100% working. Some answers fix one part, some the other part, but I've not been able to figure out a full solution.
I have a layout that I arranged using flexbox settings. I want a main work area, a control panel on the right side, and a dock on the bottom that will horizontally scroll to show a dynamic number of items. I have a mock up in a codepen:
I have the major sections laid out here:
...ANSWER
Answered 2021-Jul-08 at 17:22If your controls will have that 120 px width this might be what you're looking for
QUESTION
VIDEO < this is my problem my jump is jumping way to fast and I dont event have time to move beaten where I Jumped from Is there a way I can improve this jump without slowing down my sprite fps? if I tried to slow down my sprite fps that would cause my sprite to play its animation way to many times when I jump. I am trying to make this jump smooth as possibale but right now its jumping way to fast and also the animation plays to fast
where my jump is
...ANSWER
Answered 2021-Jan-15 at 01:56I am just attempting to answer. perhaps you can lower the increment of your fall or jump
QUESTION
so I am trying to make my mouse jump only one time 1 and play the animation as it jumps but I am not sure why it keeps playing the animation again and again even though I landed on the floor VIDEO << ***as you can see the image keeps repeating even though when I am not clicking space any more.
in my main loop I made it so when I click space then my direction of my mouse should be jump and then when I click jump it plays but after that it will keep playing is there a way I can actually make it look like its jumping and how do I stop the repeat of the jump
...ANSWER
Answered 2021-Jan-14 at 21:06When SPACE is pressed, playerman.direction
is set to "jump"
. However, this state is not changed when the jumping is finished. Change playerman.direction
when the jumping is finished:
QUESTION
VIDEO what I am trying to do is when my mouse clicks that button and my score is 1 then it should draw the image on the mouse but its only drawing when the mouse clicks on the button even though I added an else statement else if we arent on the button the image should still be on our mouse even if we are not over the button position
what I tried first I said if my score >= 1 then if we go and click our button it should draw our Tower_image but I want it so even if we hover over another place the image is still shown but its only showing when its on the button and clicked
...ANSWER
Answered 2020-Dec-09 at 17:52Add a state place_tower
. Set the state True
when you click the button. Draw the tower at the current mouse position if the status place_tower
is True
:
QUESTION
So I been trying make my enemy move at the same spot while my player moves the camera but it's not working, when the screen moves my enemy will slowly move from its original spot but once its out of its original spot it will start glitching. Also when my player collides with a side of a platform my enemy will move the same way as my player but faster e.g.: https://gyazo.com/926207e82cd9849266decd68c08ea84d
A part of my camera movement(Not working)
...ANSWER
Answered 2020-Oct-28 at 21:34Improve the robustness of your code. Make sure that the movement of a Snake
works even if the position of the snake is far out of the path
. If proposed_move
is less than self.path[0]-self.vel
or self.path[1]+self.vel
, then the Snake
will never return to the path, because self.vel
will be inverted continuously. Make sure that the direction of movement is always set to the right if proposed_move < self.path[0]
and make sure that the direction of movement is always set to the left if proposed_move > self.path[1]
:
QUESTION
So I been trying make my enemy move at the same spot while my player moves the camera but it's not working, when the screen moves my enemy will slowly move from it origanal spot but once its out of my camera veiw it will start glitching. Also when my play collides with a side of a platform my enemy will move the same way as my player but faster e.g.: https://gyazo.com/926207e82cd9849266decd68c08ea84d
A part of my camera movement(Not working)
...ANSWER
Answered 2020-Oct-26 at 01:11You Snake.move()
doesn't look correct. It's only considering move in either direction depending on self.visible
. Also it's subtracting the vel
when vel
is already negative - this has the result of adding the (positive) velocity.
I'm assuming you only want to move the snake if it's visible, and if every you hit the end-points, it turns around.
Possibly re-working this code would help:
QUESTION
So I been trying to put a code that move's my image's x and y to match it up with the hit box but it is not working, I'm getting this error and it is making it is making it not work
...ANSWER
Answered 2020-Oct-18 at 21:33self.idle
is a list, hence would you've to get a Surface object from the list by subscription (e.g. self.idle[0]
).
But most likely you want to put the image which is currently draw (player_image
) in the middle of the rectangle which is get by self.get_rect()
:
player_rect = self.idle.get_rect(center = center.get_rect)
QUESTION
So I have two different type's of jump animation "jump1" is when the player starts jumping while "jump2" if for the player falling after it jumps, I was wondering how would you make it so that when the player jumps and starts moving, it will still be doing it's jump animation. It's not working for me because I have an move right and left animation so evetime I jump and try to move it will go to the other animation's.
https://gyazo.com/9fa313e7e063ab3f08e224ef5bba2db5
What I wrote for my jump animation
...ANSWER
Answered 2020-Oct-22 at 16:40playerman.direction
just state the kind of animation. The movement is determined by move_right
, move_left
and playerman.isJump
.
Don't change playerman.direction
if playerman.isJump
is set:
QUESTION
So I been trying make it so my jump animation will stop playing when it land's on the ground and will start playing my idle animation, but that is not working. My jump animation still keeps playing even though I already landed, it only stops when I move left or right. https://gyazo.com/ea6ae3f84d8d999fb9b36d7fbecafb72
I have tried this code out
...ANSWER
Answered 2020-Oct-21 at 20:23I would add a Player.stopJump()
function.
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