parkour | source Laboratory Information Management System | Genomics library
kandi X-RAY | parkour Summary
kandi X-RAY | parkour Summary
Parkour LIMS (Laboratory Information Management System) is a software package for sample processing and quality management of next-generation sequencing (NGS) data and samples. Besides extensive functionality, most of existing LIMS are missing electronic laboratory notebook aspects to support, organize, and ultimately standardize initial laboratory-intensive sample preparation steps. The LIMS was designed to coordinate laboratory work by clearly structuring tasks and facilitate high-quality sample preparation. Deep sequencing users, laboratory personnel, and data managers will benefit from using Parkour LIMS as a central laboratory and quality management platform.
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QUESTION
I have a project to retrieve data from json, but the data that comes out is only the last part. Several forums explain that overriding the value. but I still don't understand how to solve it or i was wrong on the array capture
...ANSWER
Answered 2021-Feb-08 at 06:09You have a wrong Json. It's only one Json in the JsonArray. That Json have the same key which will overwrite top message. You shoud wirte your Json like this.
QUESTION
when I jump up to an object that is a cube I reach the step offset and it jitters for a little bit before falling to the ground again. I can remove the step offset altogether but that's not what I want as my game is baste around parkour. when I was making this I was following a Brackeys tutorial on YouTube. Brackeys tutorial. can anyone help me out? ,first person object , the object causing most problems, objects in scene
...ANSWER
Answered 2021-Feb-04 at 16:13Basically, the Character controller is fighting with the velocity of the movement script because of how it checks for slopes and steps.
An easy fix is to set the controller's slopeLimit
to 90f
while you are jumping:
QUESTION
I want to send message to each owner of each guild of my bot.
To do that I have try this :
...ANSWER
Answered 2020-Aug-21 at 09:07On Discord.js v12, you need to add the cache
property.
So it would be message.client.guilds.cache.map(...)
This amends your code to:
QUESTION
The Svelte official tutorial employs such complex object in its document for
ANSWER
Answered 2020-Dec-02 at 10:25A few things to know...
The $
prefix notations for stores also works to assign a new value to a writable store:
QUESTION
I develop a game with Unity. Now I implement a player parkour (movement) system, so I try to choose pattern that will help me to keep architecture clean in the long term and easily add new states. I tried to use state machine pattern, but I realized, that it grows more and more.
So I gave up on this solution and decided to use behavior tree pattern. But now I'm starting to notice, that this architecture is going deeper and deeper and conditions for parallel states become difficult to control. I think this is not a best way to create player parkour (movement) system.
So my question is: is there a better way to create player movement system and how hard will it be to work with the behavior tree? Maybe there are pitfalls in behavior tree that I didn't notice? I'm searching for architecture, that let me perform parallel states (or analog) by conditions and will be easily maintained.
My prototype now looks like this (don't pay attention to get keys, it's just a quick plan for architecture):
...ANSWER
Answered 2020-Sep-24 at 15:48A behavioural model encoded with Behaviour Tree is too strict and will get you in trouble quite easily. An FSM (Finite State Machine) is the simples and yet more complete and flexible architecture for any part of a game. A Behaviour Tree can adapt to simple brain functions typical of NPCs but definitely not to a human-driven player.
QUESTION
I'm trying to scrape a website, which loads its contents dynamically through javascript. I was able to request the source from which the data was loading but it returned the response in the json format, and within that json there is a field named 'results_html' which contains all the html that I need to query in order to get the desired data. I tried many solutions and read many related questions but nothing solved my problem. Below is the form of response I'm getting.
...ANSWER
Answered 2020-Oct-01 at 07:30you can use the following solution:
QUESTION
I am trying to make a platformer game and I want the circle to jump, but whenever I try to make a jump, I get the following error, I found various methods of doing the jump, but none of them worked. I think that the error is whenever I jump, a float number is happening and the draw method can't contain floats, only integers
here is the code for the game:
...ANSWER
Answered 2020-Jun-04 at 20:42The coordinates to pygame.draw.circle()
have to be integral values. round()
the floating point coordinates to integral coordinates:
pygame.draw.circle(window, (255,0,0), (self.x, self.y), 25)
QUESTION
Im using pygame and attempting to make a parkour/platforming game and I want the player to be able to move onto levels by reaching a certain coordinate. In my code I have three levels available but if I die it automatically moves me to the next. How can I only let the player move into the next level once they have actually completed it rather than dying?
...ANSWER
Answered 2020-May-23 at 06:05Just have the:
QUESTION
I am trying to play with hover effects but I got a problem. I am trying to put 6 images next to each other into two columns. But it is not displayed correctly. I want them to be displayed side by side but the only first two are displayed like that. The other four are below each other. Could you help me, please? :)
...ANSWER
Answered 2020-Mar-30 at 13:30replace your HTML with this
QUESTION
trying to solve problem for 5 hours now on firebase realtime database functions, at 'firebase deploy':
never had this until today
function is:
...ANSWER
Answered 2019-May-20 at 15:23UPDATE: The solution was to update firebase-tools to 6.10, I had 3.19.
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