parkour | source Laboratory Information Management System | Genomics library

 by   maxplanck-ie JavaScript Version: 0.1.0 License: GPL-3.0

kandi X-RAY | parkour Summary

kandi X-RAY | parkour Summary

parkour is a JavaScript library typically used in Healthcare, Pharma, Life Sciences, Artificial Intelligence, Genomics applications. parkour has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Parkour LIMS (Laboratory Information Management System) is a software package for sample processing and quality management of next-generation sequencing (NGS) data and samples. Besides extensive functionality, most of existing LIMS are missing electronic laboratory notebook aspects to support, organize, and ultimately standardize initial laboratory-intensive sample preparation steps. The LIMS was designed to coordinate laboratory work by clearly structuring tasks and facilitate high-quality sample preparation. Deep sequencing users, laboratory personnel, and data managers will benefit from using Parkour LIMS as a central laboratory and quality management platform.
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              parkour has a low active ecosystem.
              It has 30 star(s) with 11 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 42 have been closed. On average issues are closed in 192 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of parkour is 0.1.0

            kandi-Quality Quality

              parkour has 0 bugs and 0 code smells.

            kandi-Security Security

              parkour has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              parkour code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              parkour is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              parkour releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              parkour saves you 1313526 person hours of effort in developing the same functionality from scratch.
              It has 580568 lines of code, 746 functions and 4257 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of parkour
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            parkour Key Features

            No Key Features are available at this moment for parkour.

            parkour Examples and Code Snippets

            No Code Snippets are available at this moment for parkour.

            Community Discussions

            QUESTION

            JSON only display last element
            Asked 2021-Feb-08 at 06:34

            I have a project to retrieve data from json, but the data that comes out is only the last part. Several forums explain that overriding the value. but I still don't understand how to solve it or i was wrong on the array capture

            ...

            ANSWER

            Answered 2021-Feb-08 at 06:09

            You have a wrong Json. It's only one Json in the JsonArray. That Json have the same key which will overwrite top message. You shoud wirte your Json like this.

            Source https://stackoverflow.com/questions/66096019

            QUESTION

            player controller jitters unity
            Asked 2021-Feb-04 at 16:13

            when I jump up to an object that is a cube I reach the step offset and it jitters for a little bit before falling to the ground again. I can remove the step offset altogether but that's not what I want as my game is baste around parkour. when I was making this I was following a Brackeys tutorial on YouTube. Brackeys tutorial. can anyone help me out? ,first person object , the object causing most problems, objects in scene

            ...

            ANSWER

            Answered 2021-Feb-04 at 16:13

            Basically, the Character controller is fighting with the velocity of the movement script because of how it checks for slopes and steps.

            An easy fix is to set the controller's slopeLimit to 90f while you are jumping:

            Source https://stackoverflow.com/questions/66035878

            QUESTION

            discord.js V12 Send message to each guild owner from message
            Asked 2020-Dec-10 at 00:45

            I want to send message to each owner of each guild of my bot.

            To do that I have try this :

            ...

            ANSWER

            Answered 2020-Aug-21 at 09:07

            On Discord.js v12, you need to add the cache property. So it would be message.client.guilds.cache.map(...)

            This amends your code to:

            Source https://stackoverflow.com/questions/63519602

            QUESTION

            How to use Svelte store with tree-like nested object?
            Asked 2020-Dec-02 at 10:25

            The Svelte official tutorial employs such complex object in its document for

            ...

            ANSWER

            Answered 2020-Dec-02 at 10:25

            A few things to know...

            The $ prefix notations for stores also works to assign a new value to a writable store:

            Source https://stackoverflow.com/questions/65092054

            QUESTION

            How good is the idea to use behavior tree for player movement?
            Asked 2020-Oct-29 at 05:15

            I develop a game with Unity. Now I implement a player parkour (movement) system, so I try to choose pattern that will help me to keep architecture clean in the long term and easily add new states. I tried to use state machine pattern, but I realized, that it grows more and more.

            So I gave up on this solution and decided to use behavior tree pattern. But now I'm starting to notice, that this architecture is going deeper and deeper and conditions for parallel states become difficult to control. I think this is not a best way to create player parkour (movement) system.

            So my question is: is there a better way to create player movement system and how hard will it be to work with the behavior tree? Maybe there are pitfalls in behavior tree that I didn't notice? I'm searching for architecture, that let me perform parallel states (or analog) by conditions and will be easily maintained.

            My prototype now looks like this (don't pay attention to get keys, it's just a quick plan for architecture):

            ...

            ANSWER

            Answered 2020-Sep-24 at 15:48

            A behavioural model encoded with Behaviour Tree is too strict and will get you in trouble quite easily. An FSM (Finite State Machine) is the simples and yet more complete and flexible architecture for any part of a game. A Behaviour Tree can adapt to simple brain functions typical of NPCs but definitely not to a human-driven player.

            Source https://stackoverflow.com/questions/64049660

            QUESTION

            How to query html, wrapped in the json response using scrapy
            Asked 2020-Oct-01 at 07:30

            I'm trying to scrape a website, which loads its contents dynamically through javascript. I was able to request the source from which the data was loading but it returned the response in the json format, and within that json there is a field named 'results_html' which contains all the html that I need to query in order to get the desired data. I tried many solutions and read many related questions but nothing solved my problem. Below is the form of response I'm getting.

            ...

            ANSWER

            Answered 2020-Oct-01 at 07:30

            you can use the following solution:

            Source https://stackoverflow.com/questions/64149348

            QUESTION

            How do I make the character jump in Pygame?
            Asked 2020-Jun-04 at 20:42

            I am trying to make a platformer game and I want the circle to jump, but whenever I try to make a jump, I get the following error, I found various methods of doing the jump, but none of them worked. I think that the error is whenever I jump, a float number is happening and the draw method can't contain floats, only integers

            here is the code for the game:

            ...

            ANSWER

            Answered 2020-Jun-04 at 20:42

            The coordinates to pygame.draw.circle() have to be integral values. round() the floating point coordinates to integral coordinates:

            pygame.draw.circle(window, (255,0,0), (self.x, self.y), 25)

            Source https://stackoverflow.com/questions/62203680

            QUESTION

            I'm trying to make a platforming game with levels which appear after completion of the previous
            Asked 2020-May-23 at 06:05

            Im using pygame and attempting to make a parkour/platforming game and I want the player to be able to move onto levels by reaching a certain coordinate. In my code I have three levels available but if I die it automatically moves me to the next. How can I only let the player move into the next level once they have actually completed it rather than dying?

            ...

            ANSWER

            Answered 2020-May-23 at 06:05

            QUESTION

            Wrong floating images
            Asked 2020-Mar-30 at 13:30

            I am trying to play with hover effects but I got a problem. I am trying to put 6 images next to each other into two columns. But it is not displayed correctly. I want them to be displayed side by side but the only first two are displayed like that. The other four are below each other. Could you help me, please? :)

            ...

            ANSWER

            Answered 2020-Mar-30 at 13:30

            replace your HTML with this

            Source https://stackoverflow.com/questions/60930564

            QUESTION

            firebase functions INVALID_ARGUMENT HTTP error 400 at deploy
            Asked 2020-Feb-23 at 19:48

            trying to solve problem for 5 hours now on firebase realtime database functions, at 'firebase deploy':

            never had this until today

            function is:

            ...

            ANSWER

            Answered 2019-May-20 at 15:23

            UPDATE: The solution was to update firebase-tools to 6.10, I had 3.19.

            Source https://stackoverflow.com/questions/56126365

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install parkour

            All installation steps are described in the documentation.

            Support

            Documentation and user manual can be viewed here.
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            https://github.com/maxplanck-ie/parkour.git

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            gh repo clone maxplanck-ie/parkour

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            git@github.com:maxplanck-ie/parkour.git

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