aframe-gif-shader | A shader to display GIF for A-Frame VR | Animation library

 by   mayognaise JavaScript Version: Current License: MIT

kandi X-RAY | aframe-gif-shader Summary

kandi X-RAY | aframe-gif-shader Summary

aframe-gif-shader is a JavaScript library typically used in User Interface, Animation applications. aframe-gif-shader has no vulnerabilities, it has a Permissive License and it has low support. However aframe-gif-shader has 7 bugs. You can install using 'npm i aframe-gif-shader-render-fix' or download it from GitHub, npm.

Now transparent gif are supported! .
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              aframe-gif-shader has a low active ecosystem.
              It has 83 star(s) with 28 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 7 have been closed. On average issues are closed in 202 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of aframe-gif-shader is current.

            kandi-Quality Quality

              aframe-gif-shader has 7 bugs (0 blocker, 0 critical, 4 major, 3 minor) and 0 code smells.

            kandi-Security Security

              aframe-gif-shader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              aframe-gif-shader code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              aframe-gif-shader is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              aframe-gif-shader releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              aframe-gif-shader saves you 40 person hours of effort in developing the same functionality from scratch.
              It has 106 lines of code, 0 functions and 7 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed aframe-gif-shader and discovered the below as its top functions. This is intended to give you an instant insight into aframe-gif-shader implemented functionality, and help decide if they suit your requirements.
            • Registers a module .
            • Create an error .
            • Generate an error .
            • Creates an error .
            • this is not a callback function so we don t know that we don t get an object
            • returns an error message
            • run a function
            • return error string
            Get all kandi verified functions for this library.

            aframe-gif-shader Key Features

            No Key Features are available at this moment for aframe-gif-shader.

            aframe-gif-shader Examples and Code Snippets

            No Code Snippets are available at this moment for aframe-gif-shader.

            Community Discussions

            QUESTION

            How do I use Custom Marker with ar.js
            Asked 2019-Sep-18 at 19:03

            I am trying to make a custom marker work in ar.js, sadly with no succes, was hoping somebody could help.

            I have tried all of those guides: https://medium.com/@aschmelyun/so-you-want-to-get-started-with-ar-js-41dd4fba5f81 https://medium.com/arjs/how-to-create-your-own-marker-44becbec1105 https://katharine.org/tutorials/custom-markers-ar-js/

            Sadly it does not seem to work. weirdly enough, with the hiro Marker it still worked, eventhough the code doesn't mention it... (I tried editing the .js file for the katherine-tutorial only).

            ...

            ANSWER

            Answered 2019-Sep-18 at 19:03

            Custom markers in ar.js require only to have the type and an url set:

            Source https://stackoverflow.com/questions/57992241

            QUESTION

            How to trigger multiple videos with ar.js
            Asked 2019-Sep-14 at 07:12

            FINAL UPDATE 9/13/2019 11:50pm : This code works with several custom markers, however the markers cannot be too similar. My previous custom markers were all stars with mild differences, and I think this was tripping it up somehow. But with newer, more unique markers, it works.

            For some reason, though, this did not affect the result when using the "separate components" method.

            Updated: 9/13/2019 : The below code works with hiro and kanji preset markers and one custom marker. However, when I add multiple custom markers, the videos freeze on the extra markers. I would like each marker to trigger unique videos (some videos will be re-used in several markers). In my current code, I just have them all triggering both videos. *How can I get this code to work with multiple custom markers?

            ...

            ANSWER

            Answered 2019-Sep-13 at 10:18
            1. One marker triggers two videos

            document.querySelectorAll(selector) returns a container (NodeList) with the matching elements. To call .play() on each video, you need to iterate through the container and call it on each element.

            Each this.vid.play(), and this.vid.pause() needs to be replaced with:

            Source https://stackoverflow.com/questions/57863016

            QUESTION

            A-Frame Jittering Of 3D Model
            Asked 2019-Feb-10 at 01:29

            I am trying to augment a car model using the hiro pattern, but there is jittering.

            ...

            ANSWER

            Answered 2019-Feb-10 at 01:29

            There is a AR.js bug that could be behind this: https://github.com/jeromeetienne/AR.js/issues/410

            One workaround is to add this code before :

            Source https://stackoverflow.com/questions/54352435

            QUESTION

            Audio won't play in A-Frame
            Asked 2018-Aug-15 at 07:02

            Im working with A-Frame and when I import audio files they dont play at all. I've tried it on Safari and Chrome and Im using the Oculus Go and in its browser the game is there, but there's also no audio. Any suggestions??

            ...

            ANSWER

            Answered 2018-Aug-15 at 07:02

            The syntax is incorrect. It should be

            Source https://stackoverflow.com/questions/51850809

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install aframe-gif-shader

            Install and use by directly including the browser files:.
            Then register and use.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/mayognaise/aframe-gif-shader.git

          • CLI

            gh repo clone mayognaise/aframe-gif-shader

          • sshUrl

            git@github.com:mayognaise/aframe-gif-shader.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link