webrtc-demo | WebRTC Blog Demo Code | Learning library
kandi X-RAY | webrtc-demo Summary
kandi X-RAY | webrtc-demo Summary
This demo code accompanies the blog post located at: [no link yet].
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QUESTION
I'm working on some Flutter web app that uses the camera and mic input. For development, I'm using VS Code on macOS (Catalina). When I start the app, the Chrome instance is started. This instance is some sort of 'development' Chrome window (I'm completely new to the Web and Flutter development, so I'm not sure about the terminology) and it is completely separated from the (let's say) 'production' Chrome window.
Here is the problem:
- When the camera input is requested, this 'development' Chrome
prompts the user to allow access to the camera and mic. After
allowing access, the application crashes immediately, with the reason
__CRASHING_DUE_TO_PRIVACY_VIOLATION__
. - On the other hand, if I run the web-server (on a local machine) with the same code and access that port from the 'production' Chrome, everything is working fine. After allowing access to the camera and mic (in Chrome), OS prompts its request for allowing access to the camera and mic (on Chrome behalf), and after allowing that one, I get camera input.
Using this approach (web-server + 'production' Chrome) doesn't seem a good way to do the development, since I don't know how to debug my code this way. I understand that every application on Mac has to have entitlements and usage descriptions defined to access the camera and mic, and this would be the easy fix if it was the native app. But in this case, I'm not sure how to make 'development' Chrome to act like 'production' Chrome. It just acts like it is missing entitlements for the camera and mic usage and crashes.
Does anybody have an idea how to overcome this obstacle? Am I missing something in setting up Flutter environment?
P.S. Posting some Flutter/Dart code here will not make any difference. flutter-webrtc-demo will crash in the same way. Any web app that uses a camera, when opened in this 'development' Chrome instance, will crash in the same way (I've tried only with Teams, but I'm pretty sure that all others will do the same).
Crash log:
...ANSWER
Answered 2020-Sep-03 at 12:15This seems similar to the problem here: https://github.com/microsoft/vscode/issues/95062. The Flutter application needs permission through whatever IDE you're using for debugging.
- Run VSCode from the terminal using the command 'sudo /Applications/Visual\ Studio\ Code.app/Contents/MacOS/Electron'
- Start you Flutter application that asks for camera/microphone.
- You'll be asked for permissions and the application shouldn't crash.
- Terminal will be in the list of applications with camera/mic permissions and the Flutter application should work when run like this from now on.
See Mac OS Mojave microphone permission for Visual Studio Code for more information.
QUESTION
I use this example of Flutter data channel to connect my Android app to my CoTURN server on my local network. The CoTURN logs show that the Android app connects successfully to the CoTURN server but doesn't show any username. I would like to make sure that no access is possible to my CoTURN server while not using long term credentials.
The version of my CoTURN server is 4.5.1.1-1.1 on Debian Linux Stable (10 Buster). The lt-cred-mech
is already set in the CoTURN server configuration while no-auth
is not set (it is commented). I am using verbose
to check the logs. I have a user created in my MySQL database for long term credentials. It is verified using this command on the secured port:
ANSWER
Answered 2019-Sep-03 at 03:11With this configuration (
lt-cred-mech
), the TURN server cannot be used without authorized long term credentials. However, the STUN server never requires authentication.The
turnutils_uclient
command requires authentication because it calls the TURN server. To make a STUN server test call, theturnutils_stunclient
command can be used and no credentials can be given to it.The format for long term authentication on TURN server in Flutter is described in a comment in this file: https://github.com/cloudwebrtc/flutter-webrtc-demo/blob/master/lib/src/call_sample/signaling.dart
QUESTION
I am trying to compile gstreamer 1.14.4 to take advantage of the webrtc module. I was able to successfully compile it using cerbero on my raspberry pi but I have an issue where when testing my webrtc application I get a segfault after I send an offer and the pipeline has started playing:
...ANSWER
Answered 2018-Dec-31 at 18:04Answer is here:
you essentially have to remove the python3-gi
and python3-gobject
packages then install them via pip. Afterwards you have to replace the systems libffi
with the one you built using cerbero.
QUESTION
How does the webrtc pipeline get any information about its peers?
This is what I assume what the on_negotiation_needed callback does?
...ANSWER
Answered 2018-Dec-21 at 19:27I cannot say about Python (unfortunately, cannot make Python bindings for GStreamer work on Windows), however, demo works from C# (I just checked).
First you should connect with your browser to https://webrtc.nirbheek.in/, and get the 'Our id' value.
Your Python Gstreamer should connect to wss://webrtc.nirbheek.in:8443, and use the Id value from the browser.
The browser will get the test image stream from the GStreamer, and the GStreamer application will get the Webcam image from the browser.
HTH, Tom
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