svg-path | Manipulate SVG path data | Animation library
kandi X-RAY | svg-path Summary
kandi X-RAY | svg-path Summary
Manipulate SVG data.
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Trending Discussions on svg-path
QUESTION
I have a set of coordinates that can be used to create a polygon in google maps. I used the mercantor-projection formula described in this answer to convert it into a set of points (x,y) that can be used in an svg . The conversion was successful and it was rendered properly.
The snippet below renders well without the setting the stroke property in the element. If you un-comment line 29 where it sets the stroke property to red, it will fill up the entire svg element instead of outlining the element with red which highlights the main problem of this post.
...ANSWER
Answered 2021-Jun-07 at 06:36The problem is related to the scaling of your SVG. Setting the stroke width to a small value like 0.0025 fixes it.
QUESTION
I want to know how to properly use vuetify components that itself use icons with @mdi/js.
My vuetify config looks like this:
...ANSWER
Answered 2021-May-21 at 13:15https://vuetifyjs.com/en/features/icon-fonts/#using-custom-icons
If you want to specify your own icons that should be used all the time, you have to configure the 'values' option of your vuetify config during installation.
QUESTION
ANSWER
Answered 2021-Jan-31 at 11:44I recommend a slightly different approach:
QUESTION
I have an svg path as below
...ANSWER
Answered 2021-Jan-21 at 17:32Just delete the top line and drag the bottom line up.
QUESTION
I have multiple png files and I'm trying to get the polygon contour coordinates. That is the simplified coordinates, only each outer corner (not a convex hull polygon).
The program that will do this at the moment is python and opencv. But another program is oke I did try to fix this using npm packages, imagemagick, potrace, Lua. It will be uses as a shell command in a 'build polygons from images' process.
This was the last test under python.
The problem now is the that some edges are 'not' correct in the example below.
I did the following steps
- Convert the alpha to black and white
- Trace the contour
- Get the coordinates
- The original png file contains black lines (keep them).
- Converted black and white image (you can't see the top line, because this website have a white background)
ANSWER
Answered 2020-Oct-05 at 00:57The points, lines, and curves in a vector graph may be scaled up or down to any resolution with no aliasing. As such you will not see the broken corners. Suppose the output is a vector graph in SVG format. The corners can be visualized nicely by converting each contour to an SVG polygon. You may refer to here for three choices to render the corners. I also add a function add_pixel_fillers
to adjust close enough points.
QUESTION
I'm working on a script to reverse the draw direction of SVG path commands, everything is working smoothly so far but not with S
path commands or T
.
In one of my implementations for path reverse functionality based only on cubic bezier C
curves, works flawlessly, however the output path string is considerably larger, sometimes double or triple the length.
Here's a simplified version of the reversePath.js
which, so far, implements some basic handling for S
and a test page:
ANSWER
Answered 2020-Sep-02 at 14:51Alright, the normalization did the trick. Also some new additions and more powerful value processing, but let's get to it, here's the updated function with new additions:
QUESTION
I stucked a little.
I have a code that is working in codepen and if I paste it in opened F12 window it will work fine, so it is ok.
The idea of this svg code was that I can hover not exactly on path
, but somewhere near, for it to change color.
But I need to generate exact same code using javascipt, I wrote 2 classes, used them, they now generate same code as in codepen link, I can see it in F12 dev window, but it doesn't work.
My javascript code:
...ANSWER
Answered 2020-Aug-07 at 12:15You can also use this technique to draw SVG, because it is not that simple to just innerHTML
them
QUESTION
There are relatively straightforward ways of accomplishing this in vanilla Javascript (see this for one such approach), but I'm struggling getting something like this to work in React, particularly with an animation library like Framer Motion.
Framer Motion's useViewPortScroll returns a handy scrollYProgress object whose "current" property tells you what percentage down the page the user is currently scrolled.
I'd like to use this property to do something like this: const pts = path.getPointAtLength(scrollPercentage * pathLength);
, and then use pts.x
and pts.y
for the x and y attributes of, say, a circle SVG - so every time I scroll down (or up) the page, the position of the circle would update/animate along the SVG path.
I'm struggling getting this to work with React's more declarative style, as I'd have to use refs for both the circle and the path elements, meaning I would have to place the aforementioned pts = path.getPointAtLength...
code inside of a useEffect call, with both refs as dependencies (or else the refs would be undefined, in which case the pts.x
and pts.y
properties on x and y of my circle SVG would be inaccessible on first render.
Has anyone solved a similar problem or could possibly provide guidance?
...ANSWER
Answered 2020-Jul-18 at 23:10For such a simple animation (dot rotating around the circle) you could make use of simple transform: rotate()
:
QUESTION
i am trying to draw a SVG objects similar to pie chart using the SVG path element. I had earlier used the example from this stackoverflow post to generate the SVG arc path. But somehow my two arc which are supposed be part of same circle dont form a full circle. here is the code example i used to generate my arcs on a circle.
...ANSWER
Answered 2020-May-29 at 07:15I've rewritten the describeArc
and also reset the st = {'x':80,'y':80};
instead of moving each arc. If you really need to translate put the 2 arcs in a group and translate the group.
QUESTION
I want to resize a contour such that it fills to the size of its enclosing container. This post seems to say that I need to give the SVG a viewBox in order for it to know how to properly display the contour. If that is the appropriate course of action, how can I change other elements (such as axes) so they keep an appropriate size.
My current attempt is below which creates a contour out of a 50x50 array at threshold 0.
...ANSWER
Answered 2020-May-20 at 01:05d3.contours
has no method for setting the size of the contours: the width and height of the matrix correspond to the positions created by the contour generator.
You're currently passing those positions to d3.geoPath()
, which also has no method for setting the size of the generated path. You could pass a custom projection to d3.geoPath
and then using projection.fitSize
or projection.fitExtent
to stretch the paths the way you want, but it seems a lot of work to me.
An easy alternative is dropping d3.geoPath()
and using a line generator with a scale. In the scale you use the width/height of the matrix (since in your case they are the same, we will use just one scale) as the domain, and set your range as desired:
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