uprogress | performant progress bar , with smooth GPU animation | Animation library
kandi X-RAY | uprogress Summary
kandi X-RAY | uprogress Summary
μProgress - Slim, lightweight and performant progress bar.
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QUESTION
I'm trying to integrate a WebGL animation on list items: images who give place to a video on mouseover.
The transitions are same as http://taotajima.jp/ and I'm inspired of the frag and vertex from https://github.com/watab0shi/taotajimajp-transition
For this, I work with Angular and CurtainsJS with GSAP.
My problem is the first textures hides the video at the end of animation (more details at end of this post)
I created a TS class after my component (home.page.ts):
...ANSWER
Answered 2021-Feb-01 at 09:28There are a couple errors in your fragment shader.
- You're using the fractional value of your uProgress uniform, but when uProgress equals to 1, its fractional value equals to 0 and your mix operation then falls back to color0 again.
- Your
translate1
value needs to be multiplied byprogress1
so whenuProgress
equals1
, the second texture is not translated anymore.
This fragment shader should fix your issue:
QUESTION
Lets say we have a simple PlaneBufferGeometry
with a texture applied like the one below:
Knowing that the material will use a ShaderMaterial
, what operation would need to happen for the texture to be rendered like this by morphing from the first state to the resulting state by some sort of uProgress/uTime uniform provided to the fragment shader?
I'm hoping that by starting to write this kind of manipulations in glsl I will be able to implement more advanced effects (like a 2D fire animation).
...ANSWER
Answered 2017-Nov-06 at 21:19You could do something along the lines of
QUESTION
In my Data
...ANSWER
Answered 2017-Jan-19 at 14:08For something so small, you should define a precise type:
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