Animator | Animator helper class for Titanium Appcelerator | Animation library
kandi X-RAY | Animator Summary
kandi X-RAY | Animator Summary
#Animator: Animator is a helper class to ease your mind when working with animations on Titanium.
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Trending Discussions on Animator
QUESTION
I'm using these script and the jump seems fine but the problem is I can do infinite Jump, how to limit the jump?
Like... I only want to jump once and jump again after hit the ground, not jump in the air, nor double jump...
...ANSWER
Answered 2021-Jun-10 at 09:28You should define a boolean variable like canJump. when you collide with ground it should be true. When you press space for jump, if your canJump variable true, you can start jump anim then set your canJump variable false
QUESTION
In my game I want to have a floating monster that's attack throws a grenade at the player. My problem is that the grenade only spawns in 0, 0, 0
. In my script I make it so that the zombies spawns in on its own location but for some reason that doesn't work. I tried making it spawn by having the spawn location equal new Vector3(100, 100, 100)
but it still spawned at 0, 0, 0
. I know that the co-routine runs because I put a Debug.Log
. Thanks for the help!
Edit #2: I can't have a rigidbody on the script. I have edited the movement script and I have found that no mater what if a rigidbody is added then it will go to 0, 0, 0
.
Edit #3: I updated the scripts
Here is my script: (Sorry if the code is bad)
...ANSWER
Answered 2021-Jun-11 at 20:12You could set its position in the Instantiate line. Instantiate has several arguments. You can set its position in Instantiate, as well as its rotation and parent.
Set it to this:
QUESTION
I have this mEpisodeList
which is an ArrayList inside this class TvShowEpisodeLoader
I also have another class named TvShowEpisodeDetailsFragment
I want to access mEpisodeList
from TvShowEpisodeDetailsFragment
I want to get mEpisode
(which is the number of the episodes of a season of a tv show)
and display all available episode numbers in a horizonal scrollbar in episode_details
layout and upon tapping on a number it will switch to that episode
here is TvShowEpisodeLoader , TvShowEpisodeDetailsFragment
here is the code
...ANSWER
Answered 2021-Jun-11 at 20:24I solved the problem by importing the ArrayList
from another class called TvShowEpisode
instead of GridEpisode
and Initialized properly
Huge thanks to [AntiqTech]
here is what I did
the Arraylist was ready to be called so all I needed was
QUESTION
It should smooth slowly increase the speed from 0 to 1 then slowly smoothly decrease from 1 to 0 then again from 0 to 1 and so on nonstop.
but what it does now it's just increasing the speed value all the time. and maybe there is a simple way shorter code to do it?
...ANSWER
Answered 2021-Jun-10 at 18:49You can use Mathf.PingPong
to go back and forth between 2 values.
QUESTION
This way it's getting inside all the time while the animation state is playing :
...ANSWER
Answered 2021-Jun-09 at 01:51NOTE: The solution below is only really relevant if your animation isn't looping and I assume "StandUp" is non-looping. Otherwise, the event will be raised every time the animation loops.
In my opinion, you'd be better off raising an animation event.
You can raise an event from the specific animation in question by adding an event marker to the animation timeline.
Then when you click on the event marker at the top of the timeline, you will see some options in the inspector.
Then, you will need to supply a name for the event handler that you want to handle this event e.g MyEventRaised and attach a script to the object that has you animator component.
Inside that script you can add the handler that you want for the event.
QUESTION
I'm new to coding and to Unity2D, so please bear with me.
I've created a Character Controller, which is called via EventTriggers set against UI button objects. The controller works fine (though is probably overkill), but below are the challenges around the jump function I'm having. Any help on this is really appreciated.
Thanks so much!
Challenges
- Player jumps in the right direction even from a standstill.
- Player can keep jumping even when in the air.
Here is the script:
...ANSWER
Answered 2021-Jun-06 at 02:15The problems are in the end of fixed update. This is what you have:
QUESTION
This here is my Menu Fragment
...ANSWER
Answered 2021-Jun-05 at 23:24itemListAdapter = new ItemListAdapter(getContext(), itemTableList, position -> {
ItemTable itemTable = itemTableList.get(position); //<<<< The error is here
});
QUESTION
Can anyone tell me what is wrong with this code? It is from https://jakevdp.github.io/blog/2012/09/05/quantum-python/ . Everything in it worked out except the title of the plot.I can't figure it out.
but when the code is run, it polts this
Here is the code given:-
...ANSWER
Answered 2021-Jun-04 at 18:23The problem is resolved when blit=False, though it may slow down your animation.
Just quoting from a previous answer:
"Possible solutions are:
Put the title inside the axes.
Don't use blitting"
See: How to update plot title with matplotlib using animation?
You also need ffmpeg installed. There are other answers on stackoverflow that help you through that installation. But for this script, here are my recommended new lines you need to add, assuming you're using Windows:
QUESTION
TL;DR - Property "Raycast target" (from Image in Canvas) is successfully animated but has no real effect (passes events through itself when it should not).
I have Image in Canvas that I am animating. In animation I change "Raycast target" property so I can interact with buttons behind after the animation ends.
Propery changes in inspector, but has no effect - I can press buttons behind when animation hasn't finished yet and "Raycast target" is "True".
When I do not use animation and change propery directly through script - everything works as expected.
What am I missing?
My Scene:
...ANSWER
Answered 2021-Jun-03 at 16:58I think raycastTarget just enables Unity to consider this object for raycasting events. Turning it on or off may not make any difference to the elements behind it. I am not sure of it without testing but they have stated a single line for the raycastTarget property in the Documentation which does not help too much about this case.
I am sure that there is a blockRaycasts property on CanvasGroup component in Unity. Add this component to the object and it should block the elements behind it if it has a graphic (Image or something) attached to it.
QUESTION
The following code from here shows how to do a fade-out for NSView
in Swift:
ANSWER
Answered 2021-Jun-04 at 14:17Is there a way to delay the start of the fade out to accomplish this?
One way is to use NSTimer
to run your animation after whatever delay you choose. For example, you could pass a block containing your code to +scheduledTimerWithTimeInterval:repeats:block:
, and once the interval expires the block will run.
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