gifplayer | Customizable jquery plugin to play and stop animated gifs | Animation library
kandi X-RAY | gifplayer Summary
kandi X-RAY | gifplayer Summary
Customizable jquery plugin to play and stop animated gifs. Similar to 9gag's. Support for video formats
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Top functions reviewed by kandi - BETA
- Player class .
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Trending Discussions on gifplayer
QUESTION
I’ve been developing a dash app that uses a long_callback
, and for development I’ve been using a diskcache
backend for my long_callback_manager
, as recommended by the guide I found here: https://dash.plotly.com/long-callbacks
When I tried running my app using gunicorn, it failed to start because of something apparently wrong with diskcache
. As such, I decided to switch to a celery/redis backend since that’s recommended for production anyway.
I got a redis server running (responds properly to redis-cli ping
with PONG
), and then started the app again. This time it started up fine, and all of the normal callbacks work, but the long_callback
does not work.
Details:
- The page more or less hangs, with the page title flashing between the normal title and the
Updating...
title, indicating that the app thinks it’s “waiting” for a response/update from thelong_callback
. - The values set by the running argument of the
long_callback
are set to their starting value, indicating that the app recognizes that thelong_callback
ought to run. - By placing a print statement as the first line within the
long_callback
function and seeing that it does not print, I’ve determined that the function never starts. - The failure happens both with gunicorn and without gunicorn.
These details all point to the problem being the celery/redis backend. No errors are shown, neither on the client/browser nor on the server’s stdout/sterr.
How do I get a celery/redis backend working?
UPDATE: After realizing that the __name__
variable is being used and that its value changes depending on the file from which it is referenced, I've also tried moving the code which creates celery_app
and LONG_CALLBACK_MANAGER
into app.py
, to no avail. The exact same thing happens.
ANSWER
Answered 2021-Oct-21 at 04:03Re-posting the solution from the plotly community forum:
https://community.plotly.com/t/long-callback-with-celery-redis-how-to-get-the-example-app-work/57663
In order for the long callback to work, I needed to start 3 separate processes that work in conjunction:
- the Redis server:
redis-server
- the Celery app:
celery -A app.celery worker --loglevel=INFO
- the Dash app:
python app.py
The commands listed above are the simplest version. The full commands used are given further down with appropriate modifications.
DetailsI moved the declaration of the celery app from src/website/long_callback_manager.py
to src/app.py
for easier external access:
QUESTION
I am trying to create a simple GIFPlayer
which shows GIF if someone clicks on a play button otherwise shows a PNG like:
ANSWER
Answered 2021-Jul-28 at 02:50I found the answer here.
The following tells webpack
to not try and use fs
on the client build (since that will fail).
QUESTION
I have a div that shows gif image and I have 4 gif image to cycle through with different duration in an endless loop(gif should cycle through 1 2 3 4 then 1 2 3 4 endlessly)
My gifplayer div: Other than the first div the other 4 divs initial display property is set to none
...ANSWER
Answered 2021-Apr-16 at 14:16- Use the Modulo operator
%
to reset ai
counter back to0
- Use
classList
's.remove()
and.add()
methods - Use
data-*
attribute to store a desired ms duration time and later read it in JS usingElement.dataset
QUESTION
First of all, I want to apologize for the very long question but this is driving me crazy. Saturday I have to exhibit this project to my school's open day and I have little to no time.
I've written a snake game in Python 3.9 with a friend (using Pygame) and I'm trying to create an executable file with PyInstaller from it (using multiple python modules and additional files such as images and music), but every time I execute the command pyinstaller Game.spec
and I try to run the executable I get this error:
This error is very unexpected and strange to me because I already made it executable about a week ago (but it was an older version and we change lots of things) in the same way and it worked flawlessly, but now it won't work in any way, we tried everything and read every post here on Stack, so the executable gets created but it won't start.
GIF Converter ModuleWe changed really a lot of things since we made the first executable, but the structure of the code remained pretty much the same with the only exception of a module that I wrote, basically it automatically splits animated GIFs into separated frames and loads them into Pygame (loading every single frame by hand was too time-wasting...). I suspect that this module might be one of the causes that ultimately lead to prompting that error every time I try to execute the game. We used this module to animate the buttons in the main menu:
How does it work? ...ANSWER
Answered 2020-Dec-11 at 17:35Finally, I managed to solve this.
Basically, there is a compatibility issue between Pygame and PIL (Python Imaging Library), I had to rewrite the entire pyGimager class and I was not able to make a single executable file but in the end, it works.
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