gifplayer | Customizable jquery plugin to play and stop animated gifs | Animation library

 by   rubentd JavaScript Version: 0.3.3 License: MIT

kandi X-RAY | gifplayer Summary

kandi X-RAY | gifplayer Summary

gifplayer is a JavaScript library typically used in User Interface, Animation, jQuery applications. gifplayer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i gifplayer' or download it from GitHub, npm.

Customizable jquery plugin to play and stop animated gifs. Similar to 9gag's. Support for video formats
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            kandi-support Support

              gifplayer has a low active ecosystem.
              It has 455 star(s) with 79 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 12 have been closed. On average issues are closed in 126 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gifplayer is 0.3.3

            kandi-Quality Quality

              gifplayer has 0 bugs and 0 code smells.

            kandi-Security Security

              gifplayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gifplayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gifplayer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gifplayer releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gifplayer and discovered the below as its top functions. This is intended to give you an instant insight into gifplayer implemented functionality, and help decide if they suit your requirements.
            • Player class .
            Get all kandi verified functions for this library.

            gifplayer Key Features

            No Key Features are available at this moment for gifplayer.

            gifplayer Examples and Code Snippets

            No Code Snippets are available at this moment for gifplayer.

            Community Discussions

            QUESTION

            Dash/Plotly - long_callback fails with celery/redis backend
            Asked 2021-Oct-21 at 04:03
            Summary

            I’ve been developing a dash app that uses a long_callback, and for development I’ve been using a diskcache backend for my long_callback_manager, as recommended by the guide I found here: https://dash.plotly.com/long-callbacks

            When I tried running my app using gunicorn, it failed to start because of something apparently wrong with diskcache. As such, I decided to switch to a celery/redis backend since that’s recommended for production anyway.

            I got a redis server running (responds properly to redis-cli ping with PONG), and then started the app again. This time it started up fine, and all of the normal callbacks work, but the long_callback does not work.

            Details:

            • The page more or less hangs, with the page title flashing between the normal title and the Updating... title, indicating that the app thinks it’s “waiting” for a response/update from the long_callback.
            • The values set by the running argument of the long_callback are set to their starting value, indicating that the app recognizes that the long_callback ought to run.
            • By placing a print statement as the first line within the long_callback function and seeing that it does not print, I’ve determined that the function never starts.
            • The failure happens both with gunicorn and without gunicorn.

            These details all point to the problem being the celery/redis backend. No errors are shown, neither on the client/browser nor on the server’s stdout/sterr.

            How do I get a celery/redis backend working?

            UPDATE: After realizing that the __name__ variable is being used and that its value changes depending on the file from which it is referenced, I've also tried moving the code which creates celery_app and LONG_CALLBACK_MANAGER into app.py, to no avail. The exact same thing happens.

            Code app.py ...

            ANSWER

            Answered 2021-Oct-21 at 04:03

            Re-posting the solution from the plotly community forum:
            https://community.plotly.com/t/long-callback-with-celery-redis-how-to-get-the-example-app-work/57663

            Summary

            In order for the long callback to work, I needed to start 3 separate processes that work in conjunction:

            1. the Redis server: redis-server
            2. the Celery app: celery -A app.celery worker --loglevel=INFO
            3. the Dash app: python app.py

            The commands listed above are the simplest version. The full commands used are given further down with appropriate modifications.

            Details

            I moved the declaration of the celery app from src/website/long_callback_manager.py to src/app.py for easier external access:

            Source https://stackoverflow.com/questions/69397679

            QUESTION

            Run Next.js script that uses `fs` & `sharp` in development using Webpack?
            Asked 2021-Jul-28 at 02:50

            I am trying to create a simple GIFPlayer which shows GIF if someone clicks on a play button otherwise shows a PNG like:

            ...

            ANSWER

            Answered 2021-Jul-28 at 02:50

            I found the answer here.

            The following tells webpack to not try and use fs on the client build (since that will fail).

            Source https://stackoverflow.com/questions/68541034

            QUESTION

            How to cycle through each div's display property to "display:none" to "display:block" in an endless loop with setTimeout?
            Asked 2021-Apr-16 at 14:16

            I have a div that shows gif image and I have 4 gif image to cycle through with different duration in an endless loop(gif should cycle through 1 2 3 4 then 1 2 3 4 endlessly)

            My gifplayer div: Other than the first div the other 4 divs initial display property is set to none

            ...

            ANSWER

            Answered 2021-Apr-16 at 14:16
            • Use the Modulo operator % to reset a i counter back to 0
            • Use classList 's .remove() and .add() methods
            • Use data-* attribute to store a desired ms duration time and later read it in JS using Element.dataset

            Source https://stackoverflow.com/questions/67126475

            QUESTION

            PyInstaller fatal error: Failed to execute script
            Asked 2020-Dec-11 at 17:35

            First of all, I want to apologize for the very long question but this is driving me crazy. Saturday I have to exhibit this project to my school's open day and I have little to no time.

            I've written a snake game in Python 3.9 with a friend (using Pygame) and I'm trying to create an executable file with PyInstaller from it (using multiple python modules and additional files such as images and music), but every time I execute the command pyinstaller Game.spec and I try to run the executable I get this error:

            This error is very unexpected and strange to me because I already made it executable about a week ago (but it was an older version and we change lots of things) in the same way and it worked flawlessly, but now it won't work in any way, we tried everything and read every post here on Stack, so the executable gets created but it won't start.

            GIF Converter Module

            We changed really a lot of things since we made the first executable, but the structure of the code remained pretty much the same with the only exception of a module that I wrote, basically it automatically splits animated GIFs into separated frames and loads them into Pygame (loading every single frame by hand was too time-wasting...). I suspect that this module might be one of the causes that ultimately lead to prompting that error every time I try to execute the game. We used this module to animate the buttons in the main menu:

            How does it work? ...

            ANSWER

            Answered 2020-Dec-11 at 17:35

            Finally, I managed to solve this.

            Basically, there is a compatibility issue between Pygame and PIL (Python Imaging Library), I had to rewrite the entire pyGimager class and I was not able to make a single executable file but in the end, it works.

            Source https://stackoverflow.com/questions/65233168

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gifplayer

            You can install using 'npm i gifplayer' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i gifplayer

          • CLONE
          • HTTPS

            https://github.com/rubentd/gifplayer.git

          • CLI

            gh repo clone rubentd/gifplayer

          • sshUrl

            git@github.com:rubentd/gifplayer.git

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