Animated_GIF | Javascript library for creating animated GIFs | Animation library
kandi X-RAY | Animated_GIF Summary
kandi X-RAY | Animated_GIF Summary
Javascript library for creating animated GIFs
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Trending Discussions on Animated_GIF
QUESTION
What I'm trying to do: Since I'm still quite new to image generation using the PIL library, I decided to experiment with putting images on top of gifs. There were not a lot of proper tutorials or references I could use.
What's going wrong: More often than not, the gif would not be generated. This would give the error IndexError: bytearray index out of range
which I'm not sure how to fix. However, sometimes the gif would be generated, but there would be some errors. I have included some of these gifs below.
The code:
...ANSWER
Answered 2021-May-11 at 12:30Unfortunately animated GIF support in PIL is faulty, and hard to work with at all. The images you are showing suffer from the layers sharing the palette information with the background layer, so they have some of their colors distorted.
I don't know if there is a way to control the palette information for each frame using PIL.
If you want to generate GIFs progamaticaly using Python, I'd, for now, recommend that you use the GIMP Image editor - there you can build your image, either interactively using the program, or programaticaly, using the Python console, and just call the "save as gif" function (pdb.file_gif_save2
).
(I will take a look at PILs exact capabilities, and check if I can extend the answer on proper handling of transparency - otherwise, GIMP is the way to go)
QUESTION
Im currently trying to put a gif ontop of a gif and then save it. I've tried this.
...ANSWER
Answered 2020-Dec-13 at 23:55from PIL import Image, ImageSequence
# load image
background = Image.open('lenna.png')#.convert('RGBA')
animated_gif = Image.open("salty.gif")
all_frames = []
for gif_frame in ImageSequence.Iterator(animated_gif):
# duplicate background image because we will change it
new_frame = background.copy()
# need to convert from `P` to `RGBA` to use it in `paste()` as mask for transparency
gif_frame = gif_frame.convert('RGBA')
# paste on background using mask to get transparency
new_frame.paste(gif_frame, mask=gif_frame)
all_frames.append(new_frame)
# save all frames as animated gif
all_frames[0].save("image.gif", save_all=True, append_images=all_frames[1:], duration=50, loop=0)
QUESTION
Actually I am doing some experiments with python but I came to the point where I want to add an image on a transparent GIF with dimensions of the image.
I am getting an error of bad transparency mask
.
Code -
ANSWER
Answered 2020-Sep-14 at 03:52import Image
background = Image.open("test1.png")
foreground = Image.open("test2.png")
background.paste(foreground, (0, 0), foreground)
background.show()
QUESTION
How can I display animated GIFs with this library ? The code below only shows a static version of the GIF not a moving one.
...ANSWER
Answered 2020-Aug-06 at 09:56No its not possible with Material intro.Consider using another library like pl.droidsonroids.gif:android-gif-drawable
on your Gradle have implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.19'
Then on your xml
QUESTION
I have a problem on my embeded discord, I would like to display the link in a tweet. It's a monitor wich monitor some twitter account to send notification on discord when the user post something and I have this program below to do that.
...ANSWER
Answered 2019-Dec-02 at 17:03You should change:
QUESTION
I am using tweepy to search for popular tweets that contain GIFS.Twitter gave some standard operators to filter the tweets.Click here to see it.
They have an operator that looks for tweets containing "puppy" and vine so they should have one for GIFS. Could you please help me search for popular tweets the contain GIFS?
I tried "filter:animated_gif" and "filter:gif"
...ANSWER
Answered 2019-Oct-09 at 22:46Seems like filter:images
should work, as in:
QUESTION
Having a window with gif and some elements c++ winapi(Non-MFC) using gdi+. SO I want to make transparent elements(Edit,Static,Button). I want to make transparent gray background of elements.
I have tried to handle WM_CTLCOLORSTATIC and adding style WS_EX_TRANSPARENT and m. but it didn't give correct result. But when I handle WM_CTLCOLORSTATIC with code:
...ANSWER
Answered 2019-Aug-01 at 10:19The
WS_EX_TRANSPARENT
style doesn’t mean “transparent”; it means “paint over siblings.”The style is called “transparent” not because it makes the window transparent but because it makes transparency possible.
Please refer: Why isn't my transparent static control transparent?
The only way I've found to do this reliably is to sub-class the static control and paint the background manually.
You can catch the WM_ERASEBKGND
message and paint the appropriate portion of the underlying bitmap.
Please refer:
Is it possible to make a Static control transparent?
C++ Win32 Static Control Transparent Background
Also, if you want remove grey background, you can change static control background and make it transparent.
Demon of custom static control:
QUESTION
I'm making a window in c++win32 api. And I'm showing gif using gdi+. And this gif is loaded from resource and making IStream*. But when I used not path to gif, and used IStream for creating GDIPlus::Image, and showed it, the gif started to flick. P.S. The window is SW_SHOWMAXIMIZED
I have tried to return 1 in WM_ERASEBKGND message, making NULL WNDCLASSEX.hbrBackGround, use InvalidateRect(hwnd,&rc, FALSE) P.S. rc is
...ANSWER
Answered 2019-Jul-22 at 20:29You should not draw directly in the timer handler; paint in WM_PAINT.
But beyond this to be totally flicker free you want to double-buffer. Make the window class not have a background brush, make an offscreen bitmap the size of the window's client area, and on frame changes paint whatever background you want for the window first then the current frame of animation to the offscreen bitmap, "the back buffer", then all the WM_PAINT handler has to do is paint whatever is in the back buffer to the screen. The WM_PAINT handler does not need to know anything about the state of animation etc.
Minimal code below:
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