tileview | Check with this Chrome extension | Animation library
kandi X-RAY | tileview Summary
kandi X-RAY | tileview Summary
An extension for Google Chrome that helps you check if an image tiles seamlessly as a repeating background texture or wallpaper. Adds a context menu item to view image as wallpaper in a new tab.
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Top functions reviewed by kandi - BETA
- Shows the extension dialog
- get query string
tileview Key Features
tileview Examples and Code Snippets
Community Discussions
Trending Discussions on tileview
QUESTION
How to call a javascript function(Jitsi Meet API) on button click and open the result(meeting) in a new window, in this case the function has to open up a new Jitsi meeting I have a javascript function that calls the Jitsi Meet API and opens up or launches a new meeting on button click?
...ANSWER
Answered 2021-Feb-19 at 12:12After researching a while, I finally figured it out
I made use of the window.open()
in the current HTML script to open up new window and made use of document.ready(){}
and loaded the script inside this function on loading the new window.
Voila!! It worked as per my requirement instead of calling the javascript on src i.e.,
If you want to open a document/html in a new window and not tab on button click or link use the
window.open()
as shown below Syntaxwindow.open(URL, name, specs, replace)
window.open("example.html","windowname","_blank","height=500,width=500");
This is what my function looks like now after modification
QUESTION
I have a response from API like this:
...ANSWER
Answered 2020-Sep-17 at 19:59Nothing really complicated about that, the item has to use a secondary JsonDecoder
:
QUESTION
I'm trying to troubleshoot why a specific css class is not being applied to a button in my reactjs app. I can't seem to find the error - i'm sure it's something simple I'm missing.
Here's the css definition:
...ANSWER
Answered 2020-Jul-08 at 22:27I think you misunderstood what nth-child
means. It's not about the index of nestedness, it's about the placement in the parent element.
for example in the following code:
QUESTION
I try to make a 2048 game via SwiftUI, my game logics are mostly correct, but the transitions/Animations were wrong, I don't know where are the problems and how to fix them! The game now looks like this : the game acting gif
I have several questions:
- It looks like when the tile moves to left or top, the transition was hidden behind the gray background view, I try to add ZIndex to the tile and background, but it's not working.
- How to make a sequenced transition, it should first moved from the origin cell, then scale itself from larger to normal
- The merged transition not working every time as I expected, in fact it only happens a few times
My view code looks like this:
...ANSWER
Answered 2020-Jun-11 at 12:42That happens because the tiles are being moved to a position where their Z position is lower than the rows "in the way"
You can separate the background from the tile, so you be sure that the tiles are always on top:
QUESTION
First of all I want to say that I searched a lot, but I found a lot of different solutions on the internet that contradict each other.
To simplify my question, I'll use an example. Let's say I want to generate a map for a 2D game using the MVC design pattern :
MapView.java
...ANSWER
Answered 2020-Apr-28 at 19:12The domain model Map
should only hold the structure of the map and should make it accessible by the outer world (e.g. getTiles()
). Then, the view should use that domain data to render a map accordingly.
For manipulation, the controller should provide entry points for the relevent actions and dispatch them to a service layer that in turn does update the domain model.
QUESTION
ANSWER
Answered 2020-Jan-19 at 07:19Here is possible approach using custom alignment guides
QUESTION
I have a subclass of UIView. In this class I would like to change the background when a specific boolean flag is changed. (I control this flag by touchesBegan
)
Below is my code.
...ANSWER
Answered 2020-Jan-05 at 00:50So I discovered that my code is fine, the problem is acutally the simulator was not updating properly. Refer to the answer here for more details.
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