fireshell | Fiercely quick front-end boilerplate | BPM library
kandi X-RAY | fireshell Summary
kandi X-RAY | fireshell Summary
Fiercely quick front-end boilerplate and workflows. The opinionated FireShell framework. Built for the modern developer. For teams and the individual, encouraging a better workflow. JavaScript task running, build processes, autominification and file concatenation, wrapped with an enhanced HTML5 boilerplated framework.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of fireshell
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QUESTION
In pygame I have a projectile being shot from one character sprite to another which I would like to determine whether there is a collision or not. That is a collision between a shot projectile and another character I will call TRUMP. I have found an equation in a tutorial that is the best example of an arching trajectory that I can accomplish. If that equation could be helped it would be awesome.
...ANSWER
Answered 2017-Apr-15 at 13:31To get a ballistic trajectory, you can just add a GRAVITY
constant to the y-value of the velocity vector each frame.
For the collision detection you can use pygame.sprite.spritecollide
again (you already know how that works).
Here's a complete example:
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