gh-pages | General purpose task for publishing files | BPM library
kandi X-RAY | gh-pages Summary
kandi X-RAY | gh-pages Summary
General purpose task for publishing files to a gh-pages branch on GitHub
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Top functions reviewed by kandi - BETA
- Sort by path string
- Copy a file
- Spawn a process .
- Creates a directory
- Creates a list of unique dirs
- Publish the dist directory .
- Find the cache directory for opts .
- ProcessError error .
- Get a git remote URL
- Function to call when done
gh-pages Key Features
gh-pages Examples and Code Snippets
Community Discussions
Trending Discussions on gh-pages
QUESTION
As you may (or may not) know yesterday was a major incident of GitHub's services: https://www.githubstatus.com/incidents/tyc8wpsgr2r8.
Unfortunately I published a release during that time and the action responsible for building and publishing the code didn't trigger.
For actions which executed at least once I have an option to "Re-run workflow" - but how can I proceed with an action which didn't even trigger - I can not see it anywhere whatsoever?
I think the last resort would be to just make another release, remove the problematic one etc. but I'd like to avoid that.
The workflow file:
...ANSWER
Answered 2022-Mar-27 at 00:10As you said in the comment, the easiest solution would be to remove the release and create it all over again.
Another option could be to add a workflow_dispatch
event trigger to the workflow with a tag
input, updating the jobs condition to use this input.tag
variable if informed.
That way, if an automatic trigger failed (through push, release or pull_request), you could trigger it manually through the Github UI or the GH CLI as an alternative.
QUESTION
I am attempting to deploy a vuejs app to github pages. I have followed every stackoverflow post, and every tutorial I have found online. No matter what I do, the page only displays the readme file.
I am using the gh-pages branch.
package.json:
...ANSWER
Answered 2022-Mar-26 at 17:00You do not seem to have the files you build via vue in a folder that is served by GitHub Pages. Go to the repository settings in GitHub and choose "Pages". There you can switch the branch and the folder in the branch that should be served. Currently only "/" (root) or "/docs" are allowed. See the GitHub Pages Docs on this
For your use case, changing this to "/docs" and renaming your "dist" folder to "docs" after building your page / changing the output folder in your compiler should do the trick. Take note that it will take a few minutes for the new index.html to be served instead of the current Readme after changing this.
QUESTION
I have a React app I've created with create-react-app, which is deployed to Github Pages via the npm run deploy
command using the following:
ANSWER
Answered 2022-Feb-24 at 14:05Github Pages and gh-pages
are different things.
The gh-pages
npm package is a helper that makes it easy to create a (new) branch with your built source that is then used by github to host pages. This destination branch is called gh-pages
by default.
If you are trying to deploy the source from a different branch, then you can simply do:
QUESTION
I have my project deployed to Github Pages here: https://zeddrix.github.io/jw-guitar-tabs, so I have this in my svelte.config.js file:
...ANSWER
Answered 2022-Feb-11 at 09:32- Rename
original-songs.ts
tooriginal-songs.json.ts
- Change the
QUESTION
I am using vite+svelte
wanted to host my webpage using github pages
Deployed Vite app
as showed in the video How to Deploy Your Vite App to Github Pages
Create a repo repo1
on github
all stuff
...ANSWER
Answered 2022-Feb-08 at 11:24Went through vite
documentation
base is required to be specified inside vite.config.js
QUESTION
I wrote a script to iterate through multiple text files in a directory and count the words contained in each that are also contained in a dictionary file. I wrote and tested the script with two files in the directory, and got it working perfectly, the script spits out two accurate integers, one for each file. However, once I add new files to the directory, I get a FileNotFound error. The file is definitely in there! Can anyone tell me what it is about the code that is causing this? I've gone through various other such posts on StackOverflow with no success. The newly added file has all the same properties as the existing two.
Code (word_count_from_dictionary-iterating.py):
...ANSWER
Answered 2022-Jan-10 at 20:31The issue is when you run file = open(filename, "rt")
, it is looking for filename in the directory where you started Python (~/Dropbox/programming/first_project/
), but you want it to read ~/Dropbox/programming/first_project/directoryaddress
.
To ensure you reading the right file, you should either pass in the full path of it as filename
or, if you know you will always find it in some subdirectory, simply prepend the path to filename before trying to read it file = open(files_path+"/"+filename, "rt")
(there are cleaner ways to combine paths, like the standard library pathlib).
QUESTION
I have multiple Github Repositories. By all of them gh-pages
are enabled, and the repositories are accessible via paths for example:
username.github.io/repository1
,username.github.io/repository2
,...
Now I'm trying to create a custom subdomain docs.foo.tld
and to have all my repositories gh-pages
to be accessible via
docs.foo.tld/repository1
docs.foo.tld/repository2
...
I have created a CNAME
entry docs.foo.tld
to username.github.io
But when I'm adding this custom domain (docs.foo.tld
) in repository1
repository settings on github, the gh-pages
are directly accessible via docs.foo.tld
, not via docs.foo.tld/repository1
How I use all this repositories in the path segments /repository1
, /repository2
when using same custom subdomain for all of them.
...Also to note, when I try to add this custom subdomain to
repository2
, I get the exception as theCNAME
is already taken.
ANSWER
Answered 2021-Jul-27 at 01:11The CNAME and setting the custom domain should only be done in the .github.io repo.
Other repos should not contain a CNAME
and you should not set the custom domain in the other repositories. Those settings are inherited from .github.io repo and setting them in the other repositories is overwriting the root site.
Just delete the CNAME
records from the project repos, and remove the custom domain from the settings of the project repos. You may need to add the custom domain name back to the .github.io repo, but after that you should be all setup like you wish.
QUESTION
I'm using the technique described here (code, demo) for using video frames as WebGL textures, and the simple scene (just showing the image in 2D, rather than a 3D rotating cube) from here.
The goal is a Tampermonkey userscript (with WebGL shaders, i.e. video effects) for YouTube.
The canvas is filled grey due to gl.clearColor(0.5,0.5,0.5,1)
. But the next lines of code, which should draw the frame from the video, have no visible effect. What part might be wrong? There are no errors.
I tried to shorten the code before posting, but apparently even simple WebGL scenes require a lot of boilerplate code.
...ANSWER
Answered 2022-Jan-08 at 15:24Edit: As it has been pointed out, first two sections of this answer are completely wrong.
TLDR: This might not be feasible without a backend server first fetching the video data.
If you check the MDN tutorial you followed, the video object passed to texImage2D
is actually an MP4 video. However, in your script, the video object you have access to (document.getElementsByTagName("video")[0]
) is just a DOM object. You don't have the actual video data. And it is not easy to get access to that for YouTube. The YouTube player do not fetch the video data in one shot, rather the YouTube streaming server makes sure to stream chunks of the video. I am not absolutely sure on this, but I think it'll be very difficult to work around this if your goal is to have a real time video effects.
I found some discussion on this (link1, link2) which might help.
That being said, there are some issues in your code from WebGL perspective. Ideally the code you have should be showing a blue rectangle as that is the texture data you are creating, instead of the initial glClearColor
color. And after the video starts to play, it should switch to the video texture (which will show as black due to the issue I have explained above).
I think it is due to the way you had setup your position data and doing clip space calculation in the shader. That can be skipped to directly send normalized device coordinate position data. Here is the updated code, with some cleaning up to make it shorter, which behaves as expected:
QUESTION
I'm following the WebGL tutorial from MDN (code, demo (black rectangle)) to create a WebGL canvas.
The goal is a userscript (with WebGL shaders, i.e. video effects) for YouTube. So I opened a YouTube video page and put the code below (from the link above) into the JavaScript console. The canvas got created, but it is invisible.
The canvas inherits a lot of CSS from YouTube by default. Am I overlooking some CSS properties that make it invisible? What to look out for in such cases? It should be black.
...ANSWER
Answered 2022-Jan-04 at 02:19Your canvas is there, but it's not on-top. Set some additional CSS for positioning. For example:
QUESTION
In a table, I have 1 row with two multiple select tag in different cell. Both are using chosen Jquery library, I want to clone the row when user click on "Add Row" and append to the same table.
But, the Chosen Jquery library is not working in the cloned row. It have add the chosen tags, but is not showing in the browser.
Edit: This is my function where I clone the row and append to the same table at the last row.
...ANSWER
Answered 2022-Jan-03 at 09:13For work Dropdown, you just need to create a unique id of each element before the clone
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