Tween | tween.js - tween | Animation library
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kandi X-RAY | Tween Summary
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Tween
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Tween Examples and Code Snippets
function t(e,t,n){this.from=e,this.to=t,this.exclusive=n==="exclusive",this.equals=this.exclusive?"":"="}
Community Discussions
Trending Discussions on Tween
QUESTION
I am trying to dynamically add items to the list in Flutter so this list runs indefinitely. (I am trying to achieve this using a ListView.builder and the Future class).
The end-effect I am seeking is an endless auto-scrolling of randomly generated images along the screen at a smooth rate (kind of like a news ticker).
Is this possible? I have been reworking for ages (trying AnimatedList etc) but cant seem to make it work!
Would love any help to solve this problem or ideas.
...ANSWER
Answered 2021-Jun-14 at 21:06In the following example code, which you can also run in DartPad, a new item is added to the list every two seconds. The ScrollController
is then used to scroll to the end of the list within one second.
The timer is only used to continuously add random items to the list, you could, of course, listen to a stream (or similar) instead.
QUESTION
I am building a chat app with firebase and I am currently storing each message as a document inside a collection in firebase. I use a StreamBuilder to get the latest messages and display them. I want to add an animation when a new message is received and sent. I have tried using an Animatedlist, however, I don't get how to make it work with a StreamBuilder. As far as I understand I would have to call the insertItem function each time a new message is added. Is there a smarter way to do it? Or how would this be implemented?
This is what I have so far:
...ANSWER
Answered 2021-Jun-12 at 18:16You can update your widget's State
to this below:
QUESTION
I have created a progressbar with a line that grows from a certain start point to a certain end point.
The following pic shows how my progressbar looks like:
The problem is that the line gets drawn beyond the width of canvas used for drawing it. I have set the width of canvas only upto the smiley in the above pic, but the growing line exceeds it.
This code is used to create a LaunchedEffect used while drawing the growing line:
...ANSWER
Answered 2021-Jun-10 at 05:11Solved it by using 'width of canvas' times animatedProgress in ending point for animation.
So, instead of this:
QUESTION
[enter image description here][1]I want to have 2 different text widgets slide in one after the other (e.g. title and subtitle) automatically when the screen loads.
Seems simple enough!
I can achieve this animation effect easily by writing the code used to support a SlideTransition. And then duplicating this as per the code snippet below (e.g. 2 animition controllers, 2 animation objects, 2 slide transition widgets). With the 2 animation controllers wrapped in a future delay set at two slightly different times. However, this seems like a very inefficent way to achieve this simple task.
Note: I have tried and failed achieving this effect with using TweenSequence (which appears suited for multiple animations on the SAME object).
I also made this work using an Animated List, but again the amount of extra code to support an animated list seemed over-the-top for 2 widgets.
Does anyone know what the preferred way / less verbose way to achieve this would be (preferably with just one animationcontroller)?
Thanks!!
...ANSWER
Answered 2021-Jun-02 at 08:21another approach is to create a stateful widget class for the sliding text, and passing interval to this widget class:
QUESTION
I am trying to fire some Boxes regularly from bottom to top. I have almost managed to achieve this but for some reason my Boxes are not spaced evenly, as you can see from the gif. My feeling is that my code is not the best way to achieve what I am trying to do. Does anyone have any ideas?
Here is my code:
...ANSWER
Answered 2021-Jun-01 at 18:56This is because the delay
is also being repeated in the infiniteRepeatable
. In other words, the animations that were 1000ms apart in the first iteration become 2000ms apart in the second iteration.
Non-repeating delays are not yet support in infinite transition. Here I would recommend using Animatable
to achieved the staggered infinite animation.
QUESTION
Is there a way of shuffling questions and options in flutter? Like in one question I have 4 options of answer in one card, but only one is correct. When I finish the Quiz and try to play again the order of options does not change its positions like the image.
So the I'd like the options inside the card change its position, like from first to last or any position. The code below is how I'm trying to make this, getting a list of questions.
...ANSWER
Answered 2021-May-29 at 22:06I just made it in darpad, so it does not repeat all the widgets from your code, but does shuffle questions and options, and I think uses your model.
Only problem is that we need to change answer
/answer_index
too, as the list is shuffled, answer_index
will not be correct, one very simple way is to do not use index for checking answer just use literal value of an answer(not an index).
Edited that too, which caused small change of your sample data's structure and small formal change of the model of Question
QUESTION
I want to create an infinite animation with a one-time start delay
in Jetpack Compose
.
I used infiniteRepeatable()
with tween()
:
ANSWER
Answered 2021-May-29 at 11:53Currently (1.0.0-beta07
) non-repeated delays are not supported yet.
You can change the animation to somenthing like:
QUESTION
is it possible to run a function after end this animation? Thank you for you help
...ANSWER
Answered 2021-May-25 at 08:05you have an isCompleted
property on the AnimationController
.
You can probably listen for this value?
QUESTION
I'm porting a offline Flutter game to online and the only difference in the code is that the new online code where the problem occurs has a active StreamSubscription being listened to. I can't find anything online other than 1 issue saying this is a bug.. any ideas on why dipose()
is being called on the initial build?
ANSWER
Answered 2021-May-24 at 17:01The error turned out to actually be in the prior lobby screen. The host of the game would navigate to in-game screen twice instead of once causing weird dispose()
behavior. Once I fixed the double navigation the issue went away.
QUESTION
I am trying to animate between widgets as follows:
...ANSWER
Answered 2021-May-23 at 06:41Try wrapping both your child widgets inside an Align
widget like this,
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