LiquidBounce | free mixin-based injection hacked client | Video Game library

 by   CCBlueX Kotlin Version: b78 License: GPL-3.0

kandi X-RAY | LiquidBounce Summary

kandi X-RAY | LiquidBounce Summary

LiquidBounce is a Kotlin library typically used in Gaming, Video Game, Minecraft applications. LiquidBounce has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

liquidbounce.net | Forum | Guilded | YouTube | Twitter. LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft.
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              LiquidBounce has a medium active ecosystem.
              It has 914 star(s) with 343 fork(s). There are 41 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 87 open issues and 366 have been closed. On average issues are closed in 234 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of LiquidBounce is b78

            kandi-Quality Quality

              LiquidBounce has no bugs reported.

            kandi-Security Security

              LiquidBounce has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              LiquidBounce is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              LiquidBounce releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            LiquidBounce Key Features

            No Key Features are available at this moment for LiquidBounce.

            LiquidBounce Examples and Code Snippets

            No Code Snippets are available at this moment for LiquidBounce.

            Community Discussions

            Trending Discussions on LiquidBounce

            QUESTION

            Remap Java calls in JavaScript Nashorn
            Asked 2018-Oct-15 at 16:25

            I am currently trying to make JavaScript support for the game "Minecraft" using Nashorn. My goal is to give users the ability to create their own commands and features. For the most part it is working fine so far but the problem is that Minecraft's code is obfuscated when using it with Forge.

            For that reason all field and method calls have to be re-mapped with their corresponding srg names.

            Example: mc.thePlayer.swingItem(); to mc.field_71439_g.func_71038_i();

            I am able to inject code into the Nashorn library using Mixin and I have already made a parser for the srg file. In a nutshell, what I need is the method I can use to replace thePlayer with field_71439_g or swingItem()V with func_71038_i()V before actually executing the code.

            I have already tried finding the proper methods for hours.

            https://github.com/CCBlueX/LiquidBounce1.8-Issues/issues/2649

            ...

            ANSWER

            Answered 2018-Oct-12 at 03:40
            You need MCPbot

            Or rather, its mappings exports.

            Note that MCPbot, as its name implies, is a bot. Specifically one on an IRC channel so that mod developers can go "hey I figured out what func_12345_a does" and tell the bot, giving it a human-readable name, named parameters, and javadoc and the next build of Forge will include these updated mappings for modders to use.

            (The "MCP" part stands for "Minecraft Coder Pack.")

            You can find exports of the SRG name mappings on the MCPbot website of which you'll need both csv files: Fields and Methods (as they're exported separately).

            I will note, however, that including these mappings in your mod will probably violate copyright and you should check with Prof Mobius before using them in this manner.

            Source https://stackoverflow.com/questions/52770791

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LiquidBounce

            LiquidBounce uses Gradle, to make sure that it is installed properly you can check Gradle's website.
            Clone the repository using git clone --recurse-submodules https://github.com/CCBlueX/LiquidBounce.
            CD into the local repository.
            Run gradlew genSources.
            Open the folder as a Gradle project in your preferred IDE.
            Run the client.

            Support

            We appreciate contributions. So if you want to support us, feel free to make changes to LiquidBounce's source code and submit a pull request.
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            CLONE
          • HTTPS

            https://github.com/CCBlueX/LiquidBounce.git

          • CLI

            gh repo clone CCBlueX/LiquidBounce

          • sshUrl

            git@github.com:CCBlueX/LiquidBounce.git

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